Check if two given circles touch or intersect each other
There are two circles A and B with their centres C1(x1, y1) and C2(x2, y2) and radius R1 and R2. The task is to check both circles A and B touch each other or not.
Examples :
Input : C1 = (3, 4)
C2 = (14, 18)
R1 = 5, R2 = 8
Output : Circles do not touch each other.Input : C1 = (2, 3)
C2 = (15, 28)
R1 = 12, R2 = 10
Output : Circles intersect with each other.Input : C1 = (-10, 8)
C2 = (14, -24)
R1 = 30, R2 = 10
Approach:
Distance between centres C1 and C2 is calculated as
C1C2 = sqrt((x1 – x2)2 + (y1 – y2)2).
There are three conditions that arise.
- If C1C2 <= R1 – R2: Circle B is inside A.
- If C1C2 <= R2 – R1: Circle A is inside B.
- If C1C2 < R1 + R2: Circle intersects each other.
- If C1C2 == R1 + R2: Circle A and B are in touch with each other.
- Otherwise, Circle A and do not overlap
Below is the implementation of the above approach:
C++
// C++ program to check if two // circles touch each other or not. #include <bits/stdc++.h> using namespace std; int circle( int x1, int y1, int x2, int y2, int r1, int r2) { double d = sqrt ((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)); if (d <= r1 - r2) { cout << "Circle B is inside A" ; } else if (d <= r2 - r1) { cout << "Circle A is inside B" ; } else if (d < r1 + r2) { cout << "Circle intersect to each other" ; } else if (d == r1 + r2) { cout << "Circle touch to each other" ; } else { cout << "Circle not touch to each other" ; } } // Driver code int main() { int x1 = -10, y1 = 8; int x2 = 14, y2 = -24; int r1 = 30, r2 = 10; circle(x1, y1, x2, y2, r1, r2); return 0; } |
Java
// Java program to check if two // circles touch each other or not. import java.io.*; class GFG { static void circle( int x1, int y1, int x2, int y2, int r1, int r2) { double d = Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)); if (d <= r1 - r2) { System.out.println( "Circle B is inside A" ); } else if (d <= r2 - r1) { System.out.println( "Circle A is inside B" ); } else if (d < r1 + r2) { System.out.println( "Circle intersect" + " to each other" ); } else if (d == r1 + r2) { System.out.println( "Circle touch to" + " each other" ); } else { System.out.println( "Circle not touch" + " to each other" ); } } // Driver code public static void main(String[] args) { int x1 = - 10 , y1 = 8 ; int x2 = 14 , y2 = - 24 ; int r1 = 30 , r2 = 10 ; circle(x1, y1, x2, y2, r1, r2); } } // This article is contributed by vt_m. |
Python3
# Python program to check if two # circles touch each other or not. import math # Function to check if two circles touch each other def circle(x1, y1, x2, y2, r1, r2): d = math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)) if (d < = r1 - r2): print ( "Circle B is inside A" ) elif (d < = r2 - r1): print ( "Circle A is inside B" ) elif (d < r1 + r2): print ( "Circle intersect to each other" ) elif (d = = r1 + r2): print ( "Circle touch to each other" ) else : print ( "Circle not touch to each other" ) # Driver code x1, y1 = - 10 , 8 x2, y2 = 14 , - 24 r1, r2 = 30 , 10 # Function call circle(x1, y1, x2, y2, r1, r2) # This code is contributed by Aman Kumar |
C#
// C# program to check if two // circles touch each other or not. using System; class GFG { static void circle( int x1, int y1, int x2, int y2, int r1, int r2) { double d = Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)); if (d <= r1 - r2) { Console.Write( "Circle B is inside A" ); } else if (d <= r2 - r1) { Console.Write( "Circle A is inside B" ); } else if (d < r1 + r2) { Console.Write( "Circle intersect" + " to each other" ); } else if (d == r1 + r2) { Console.Write( "Circle touch to" + " each other" ); } else { Console.Write( "Circle not touch" + " to each other" ); } } // Driver code public static void Main(String[] args) { int x1 = -10, y1 = 8; int x2 = 14, y2 = -24; int r1 = 30, r2 = 10; circle(x1, y1, x2, y2, r1, r2); } } // This article is contributed by Pushpesh Raj. |
Javascript
// JavaScript program to check if two circles touch each other or not. function circle(x1, y1, x2, y2, r1, r2) { var d = Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)); if (d <= r1 - r2) { console.log( "Circle B is inside A" ); } else if (d <= r2 - r1) { console.log( "Circle A is inside B" ); } else if (d < r1 + r2) { console.log( "Circle intersect to each other" ); } else if (d === r1 + r2) { console.log( "Circle touch to each other" ); } else { console.log( "Circle not touch to each other" ); } } // Driver code var x1 = -10, y1 = 8; var x2 = 14, y2 = -24; var r1 = 30, r2 = 10; circle(x1, y1, x2, y2, r1, r2); // this code is contributed by devendra |
Circle touch to each other
Time Complexity: O(log(n)) because using inbuilt sqrt function
Auxiliary Space: O(1)
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