The Math object is used to perform mathematical operations on numbers. There are many math object properties which are listed below:
|Math.SQRT2||The square root of 2|
|Math.SQRT1_2||The square root of 1/2|
|Math.LN2||The natural logarithm of 2|
|Math.LN10||The natural logarithm of 10|
|Math.LOG2E||Base 2 logarithm of E|
|Math.LOG10E||Base 10 logarithm of E|
|abs(x)||Absolute value of x|
|acos(x)||Arccosine of x, in radian|
|asin(x)||Arcsine of x, in radian|
|atan(x)||Arctangent of x, a numeric value between -PI/2 and PI/2 radian|
|atan2(y, x)||Arctangent of the quotient of its arguments|
|ceil(x)||Value of x rounded up to the nearest integer|
|cos(x)||Cosine of x (x in radians)|
|exp()||Value of E^x|
|floor()||Value of x rounded below to the nearest integer|
|log()||Natural logarithm (base E) of x|
|max(a, b, …)||Highest value|
|min(a, b, …)||Lowest value|
|pow(x, y)||Value of x to power of y|
|random()||Random number between 0 and 1|
|round(x)||Value of x rounded to the nearest integer|
|sin(x)||Sine of x (x in radians)|
|sqrt(x)||Square root of x|
|tan(x)||Tangent of angle|
Example 1: This example use math object properties to return their values.
Example 2: Math object methods are used in this example.
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