Window to Viewport Transformation is the process of transforming a 2D world-coordinate objects to device coordinates. Objects inside the world or clipping window are mapped to the viewport which is the area on the screen where world coordinates are mapped to be displayed.
General Terms:
- World coordinate – It is the Cartesian coordinate w.r.t which we define the diagram, like Xwmin, Xwmax, Ywmin, Ywmax
- Device Coordinate –It is the screen coordinate where the objects is to be displayed, like Xvmin, Xvmax, Yvmin, Yvmax
- Window –It is the area on world coordinate selected for display.
- ViewPort –It is the area on device coordinate where graphics is to be displayed.
Mathematical Calculation of Window to Viewport:
It may be possible that the size of the Viewport is much smaller or greater than the Window. In these cases, we have to increase or decrease the size of the Window according to the Viewport and for this, we need some mathematical calculations.
(xw, yw): A point on Window (xv, yv): Corresponding point on Viewport
- we have to calculate the point (xv, yv)
- Now the relative position of the object in Window and Viewport are same.
For x coordinate,
For y coordinate,
- so, after calculating for x and y coordinate, we get
- where, sx is scaling factor of x coordinate and sy is scaling factor of y coordinate
Example:
Lets assume,
- for window, Xwmin = 20, Xwmax = 80, Ywmin = 40, Ywmax = 80.
- for viewport, Xvmin = 30, Xvmax = 60, Yvmin = 40, Yvmax = 60.
- Now a point ( Xw, Yw ) be ( 30, 80 ) on the window. We have to calculate that point on viewport
i.e ( Xv, Yv ). - First of all, calculate scaling factor of x coordinate Sx and scaling factor of y coordinate Sy using above mentioned formula.
Sx = ( 60 - 30 ) / ( 80 - 20 ) = 30 / 60 Sy = ( 60 - 40 ) / ( 80 - 40 ) = 20 / 40
- So, now calculate the point on viewport ( Xv, Yv ).
Xv = 30 + ( 30 - 20 ) * ( 30 / 60 ) = 35 Yv = 40 + ( 80 - 40 ) * ( 20 / 40 ) = 60
- So, the point on window ( Xw, Yw ) = ( 30, 80 ) will be ( Xv, Yv ) = ( 35, 60 ) on viewport.
Here is the implementation of the above approach:
Implementation:
C++
// C program to implement // Window to ViewPort Transformation #include <stdio.h> // Function for window to viewport transformation void WindowtoViewport( int x_w, int y_w, int x_wmax, int y_wmax, int x_wmin, int y_wmin, int x_vmax, int y_vmax, int x_vmin, int y_vmin) { // point on viewport int x_v, y_v; // scaling factors for x coordinate and y coordinate float sx, sy; // calculatng Sx and Sy sx = ( float )(x_vmax - x_vmin) / (x_wmax - x_wmin); sy = ( float )(y_vmax - y_vmin) / (y_wmax - y_wmin); // calculating the point on viewport x_v = x_vmin + ( float )((x_w - x_wmin) * sx); y_v = y_vmin + ( float )((y_w - y_wmin) * sy); printf ( "The point on viewport: (%d, %d )\n " , x_v, y_v); } // Driver Code void main() { // boundary values for window int x_wmax = 80, y_wmax = 80, x_wmin = 20, y_wmin = 40; // boundary values for viewport int x_vmax = 60, y_vmax = 60, x_vmin = 30, y_vmin = 40; // point on window int x_w = 30, y_w = 80; WindowtoViewport(30, 80, 80, 80, 20, 40, 60, 60, 30, 40); } |
Java
// Java program to implement // Window to ViewPort Transformation class GFG { // Function for window to viewport transformation static void WindowtoViewport( int x_w, int y_w, int x_wmax, int y_wmax, int x_wmin, int y_wmin, int x_vmax, int y_vmax, int x_vmin, int y_vmin) { // point on viewport int x_v, y_v; // scaling factors for x coordinate and y coordinate float sx, sy; // calculatng Sx and Sy sx = ( float )(x_vmax - x_vmin) / (x_wmax - x_wmin); sy = ( float )(y_vmax - y_vmin) / (y_wmax - y_wmin); // calculating the point on viewport x_v = ( int ) (x_vmin + ( float )((x_w - x_wmin) * sx)); y_v = ( int ) (y_vmin + ( float )((y_w - y_wmin) * sy)); System.out.printf( "The point on viewport: (%d, %d )\n " , x_v, y_v); } // Driver Code public static void main(String[] args) { // boundary values for window int x_wmax = 80 , y_wmax = 80 , x_wmin = 20 , y_wmin = 40 ; // boundary values for viewport int x_vmax = 60 , y_vmax = 60 , x_vmin = 30 , y_vmin = 40 ; // point on window int x_w = 30 , y_w = 80 ; WindowtoViewport( 30 , 80 , 80 , 80 , 20 , 40 , 60 , 60 , 30 , 40 ); } } // This code is contributed by Rajput-Ji |
Python 3
# Python3 program to implement # Window to ViewPort Transformation # Function for window to viewport transformation def WindowtoViewport(x_w, y_w, x_wmax, y_wmax, x_wmin, y_wmin, x_vmax, y_vmax, x_vmin, y_vmin): # point on viewport # calculatng Sx and Sy sx = (x_vmax - x_vmin) / (x_wmax - x_wmin) sy = (y_vmax - y_vmin) / (y_wmax - y_wmin) # calculating the point on viewport x_v = x_vmin + ((x_w - x_wmin) * sx) y_v = y_vmin + ((y_w - y_wmin) * sy) print ( "The point on viewport:(" , int (x_v), "," , int (y_v), ")" ) # Driver Code if __name__ = = '__main__' : # boundary values for window x_wmax = 80 y_wmax = 80 x_wmin = 20 y_wmin = 40 # boundary values for viewport x_vmax = 60 y_vmax = 60 x_vmin = 30 y_vmin = 40 # point on window x_w = 30 y_w = 80 WindowtoViewport( 30 , 80 , 80 , 80 , 20 , 40 , 60 , 60 , 30 , 40 ) # This code is contributed by Surendra_Gangwar |
C#
// C# program to implement // Window to ViewPort Transformation using System; class GFG { // Function for window to viewport transformation static void WindowtoViewport( int x_w, int y_w, int x_wmax, int y_wmax, int x_wmin, int y_wmin, int x_vmax, int y_vmax, int x_vmin, int y_vmin) { // point on viewport int x_v, y_v; // scaling factors for x coordinate // and y coordinate float sx, sy; // calculatng Sx and Sy sx = ( float )(x_vmax - x_vmin) / (x_wmax - x_wmin); sy = ( float )(y_vmax - y_vmin) / (y_wmax - y_wmin); // calculating the point on viewport x_v = ( int ) (x_vmin + ( float )((x_w - x_wmin) * sx)); y_v = ( int ) (y_vmin + ( float )((y_w - y_wmin) * sy)); Console.Write( "The point on viewport: " + "({0}, {1} )\n " , x_v, y_v); } // Driver Code public static void Main(String[] args) { // boundary values for window int x_wmax = 80, y_wmax = 80, x_wmin = 20, y_wmin = 40; // boundary values for viewport int x_vmax = 60, y_vmax = 60, x_vmin = 30, y_vmin = 40; // point on window int x_w = 30, y_w = 80; WindowtoViewport(30, 80, 80, 80, 20, 40, 60, 60, 30, 40); } } // This code is contributed by PrinciRaj1992 |
The point on viewport: (35, 60 )
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