# Line Clipping | Set 1 (Cohen–Sutherland Algorithm)

Given a set of lines and a rectangular area of interest, the task is to remove lines which are outside the area of interest and clip the lines which are partially inside the area.

Input : Rectangular area of interest (Defined by below four values which are coordinates of bottom left and top right) x_min = 4, y_min = 4, x_max = 10, y_max = 8 A set of lines (Defined by two corner coordinates) line 1 : x1 = 5, y1 = 5, x2 = 7, y2 = 7 Line 2 : x1 = 7, y1 = 9, x2 = 11, y2 = 4 Line 2 : x1 = 1, y1 = 5, x2 = 4, y2 = 1 Output : Line 1 : Accepted from (5, 5) to (7, 7) Line 2 : Accepted from (7.8, 8) to (10, 5.25) Line 3 : Rejected

Cohen-Sutherland algorithm divides a two-dimensional space into 9 regions and then efficiently determines the lines and portions of lines that are inside the given rectangular area.

**The algorithm can be outlines as follows:-**

Nine regions are created, eight "outside" regions and one "inside" region. For a given line extreme point (x, y), we can quickly find its region's four bit code. Four bit code can be computed by comparing x and y with four values (x_min, x_max, y_min and y_max). If x is less than x_min then bit number 1 is set. If x is greater than x_max then bit number 2 is set. If y is less than y_min then bit number 3 is set. If y is greater than y_max then bit number 4 is set

There are three possible cases for any given line.

**Completely inside the given rectangle :**Bitwise OR of region of two end points of line is 0 (Both points are inside the rectangle)**Completely outside the given rectangle :**Both endpoints share at least one outside region which implies that the line does not cross the visible region. (bitwise AND of endpoints != 0).**Partially inside the window :**Both endpoints are in different regions. In this case, the algorithm finds one of the two points that is outside the rectangular region. The intersection of the line from outside point and rectangular window becomes new corner point and the algorithm repeats

**Pseudo Code:**

Step 1 : Assign a region code for two endpoints of given line. Step 2 : If both endpoints have a region code 0000 then given line is completely inside. Step 3 : Else, perform the logical AND operation for both region codes. Step 3.1 : If the result is not 0000, then given line is completely outside. Step 3.2 : Else line is partially inside. Step 3.2.1 : Choose an endpoint of the line that is outside the given rectangle. Step 3.2.2 : Find the intersection point of the rectangular boundary (based on region code). Step 3.2.3 : Replace endpoint with the intersection point and update the region code. Step 3.2.4 : Repeat step 2 until we find a clipped line either trivially accepted or trivially rejected. Step 4 : Repeat step 1 for other lines

Below is implementation of above steps.

## C++

`// C++ program to implement Cohen Sutherland algorithm ` `// for line clipping. ` `#include <iostream> ` `using` `namespace` `std; ` ` ` `// Defining region codes ` `const` `int` `INSIDE = 0; ` `// 0000 ` `const` `int` `LEFT = 1; ` `// 0001 ` `const` `int` `RIGHT = 2; ` `// 0010 ` `const` `int` `BOTTOM = 4; ` `// 0100 ` `const` `int` `TOP = 8; ` `// 1000 ` ` ` `// Defining x_max, y_max and x_min, y_min for ` `// clipping rectangle. Since diagonal points are ` `// enough to define a rectangle ` `const` `int` `x_max = 10; ` `const` `int` `y_max = 8; ` `const` `int` `x_min = 4; ` `const` `int` `y_min = 4; ` ` ` `// Function to compute region code for a point(x, y) ` `int` `computeCode(` `double` `x, ` `double` `y) ` `{ ` ` ` `// initialized as being inside ` ` ` `int` `code = INSIDE; ` ` ` ` ` `if` `(x < x_min) ` `// to the left of rectangle ` ` ` `code |= LEFT; ` ` ` `else` `if` `(x > x_max) ` `// to the right of rectangle ` ` ` `code |= RIGHT; ` ` ` `if` `(y < y_min) ` `// below the rectangle ` ` ` `code |= BOTTOM; ` ` ` `else` `if` `(y > y_max) ` `// above the rectangle ` ` ` `code |= TOP; ` ` ` ` ` `return` `code; ` `} ` ` ` `// Implementing Cohen-Sutherland algorithm ` `// Clipping a line from P1 = (x2, y2) to P2 = (x2, y2) ` `void` `cohenSutherlandClip(` `double` `x1, ` `double` `y1, ` ` ` `double` `x2, ` `double` `y2) ` `{ ` ` ` `// Compute region codes for P1, P2 ` ` ` `int` `code1 = computeCode(x1, y1); ` ` ` `int` `code2 = computeCode(x2, y2); ` ` ` ` ` `// Initialize line as outside the rectangular window ` ` ` `bool` `accept = ` `false` `; ` ` ` ` ` `while` `(` `true` `) ` ` ` `{ ` ` ` `if` `((code1 == 0) && (code2 == 0)) ` ` ` `{ ` ` ` `// If both endpoints lie within rectangle ` ` ` `accept = ` `true` `; ` ` ` `break` `; ` ` ` `} ` ` ` `else` `if` `(code1 & code2) ` ` ` `{ ` ` ` `// If both endpoints are outside rectangle, ` ` ` `// in same region ` ` ` `break` `; ` ` ` `} ` ` ` `else` ` ` `{ ` ` ` `// Some segment of line lies within the ` ` ` `// rectangle ` ` ` `int` `code_out; ` ` ` `double` `x, y; ` ` ` ` ` `// At least one endpoint is outside the ` ` ` `// rectangle, pick it. ` ` ` `if` `(code1 != 0) ` ` ` `code_out = code1; ` ` ` `else` ` ` `code_out = code2; ` ` ` ` ` `// Find intersection point; ` ` ` `// using formulas y = y1 + slope * (x - x1), ` ` ` `// x = x1 + (1 / slope) * (y - y1) ` ` ` `if` `(code_out & TOP) ` ` ` `{ ` ` ` `// point is above the clip rectangle ` ` ` `x = x1 + (x2 - x1) * (y_max - y1) / (y2 - y1); ` ` ` `y = y_max; ` ` ` `} ` ` ` `else` `if` `(code_out & BOTTOM) ` ` ` `{ ` ` ` `// point is below the rectangle ` ` ` `x = x1 + (x2 - x1) * (y_min - y1) / (y2 - y1); ` ` ` `y = y_min; ` ` ` `} ` ` ` `else` `if` `(code_out & RIGHT) ` ` ` `{ ` ` ` `// point is to the right of rectangle ` ` ` `y = y1 + (y2 - y1) * (x_max - x1) / (x2 - x1); ` ` ` `x = x_max; ` ` ` `} ` ` ` `else` `if` `(code_out & LEFT) ` ` ` `{ ` ` ` `// point is to the left of rectangle ` ` ` `y = y1 + (y2 - y1) * (x_min - x1) / (x2 - x1); ` ` ` `x = x_min; ` ` ` `} ` ` ` ` ` `// Now intersection point x,y is found ` ` ` `// We replace point outside rectangle ` ` ` `// by intersection point ` ` ` `if` `(code_out == code1) ` ` ` `{ ` ` ` `x1 = x; ` ` ` `y1 = y; ` ` ` `code1 = computeCode(x1, y1); ` ` ` `} ` ` ` `else` ` ` `{ ` ` ` `x2 = x; ` ` ` `y2 = y; ` ` ` `code2 = computeCode(x2, y2); ` ` ` `} ` ` ` `} ` ` ` `} ` ` ` `if` `(accept) ` ` ` `{ ` ` ` `cout <<` `"Line accepted from "` `<< x1 << ` `", "` ` ` `<< y1 << ` `" to "` `<< x2 << ` `", "` `<< y2 << endl; ` ` ` `// Here the user can add code to display the rectangle ` ` ` `// along with the accepted (portion of) lines ` ` ` `} ` ` ` `else` ` ` `cout << ` `"Line rejected"` `<< endl; ` `} ` ` ` `// Driver code ` `int` `main() ` `{ ` ` ` `// First Line segment ` ` ` `// P11 = (5, 5), P12 = (7, 7) ` ` ` `cohenSutherlandClip(5, 5, 7, 7); ` ` ` ` ` `// Second Line segment ` ` ` `// P21 = (7, 9), P22 = (11, 4) ` ` ` `cohenSutherlandClip(7, 9, 11, 4); ` ` ` ` ` `// Third Line segment ` ` ` `// P31 = (1, 5), P32 = (4, 1) ` ` ` `cohenSutherlandClip(1, 5, 4, 1); ` ` ` ` ` `return` `0; ` `} ` |

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## Python

`# Python program to implement Cohen Sutherland algorithm ` `# for line clipping. ` ` ` `# Defining region codes ` `INSIDE ` `=` `0` `#0000 ` `LEFT ` `=` `1` `#0001 ` `RIGHT ` `=` `2` `#0010 ` `BOTTOM ` `=` `4` `#0100 ` `TOP ` `=` `8` `#1000 ` ` ` `# Defining x_max,y_max and x_min,y_min for rectangle ` `# Since diagonal points are enough to define a rectangle ` `x_max ` `=` `10.0` `y_max ` `=` `8.0` `x_min ` `=` `4.0` `y_min ` `=` `4.0` ` ` ` ` `# Function to compute region code for a point(x,y) ` `def` `computeCode(x, y): ` ` ` `code ` `=` `INSIDE ` ` ` `if` `x < x_min: ` `# to the left of rectangle ` ` ` `code |` `=` `LEFT ` ` ` `elif` `x > x_max: ` `# to the right of rectangle ` ` ` `code |` `=` `RIGHT ` ` ` `if` `y < y_min: ` `# below the rectangle ` ` ` `code |` `=` `BOTTOM ` ` ` `elif` `y > y_max: ` `# above the rectangle ` ` ` `code |` `=` `TOP ` ` ` ` ` `return` `code ` ` ` ` ` `# Implementing Cohen-Sutherland algorithm ` `# Clipping a line from P1 = (x1, y1) to P2 = (x2, y2) ` `def` `cohenSutherlandClip(x1, y1, x2, y2): ` ` ` ` ` `# Compute region codes for P1, P2 ` ` ` `code1 ` `=` `computeCode(x1, y1) ` ` ` `code2 ` `=` `computeCode(x2, y2) ` ` ` `accept ` `=` `False` ` ` ` ` `while` `True` `: ` ` ` ` ` `# If both endpoints lie within rectangle ` ` ` `if` `code1 ` `=` `=` `0` `and` `code2 ` `=` `=` `0` `: ` ` ` `accept ` `=` `True` ` ` `break` ` ` ` ` `# If both endpoints are outside rectangle ` ` ` `elif` `(code1 & code2) !` `=` `0` `: ` ` ` `break` ` ` ` ` `# Some segment lies within the rectangle ` ` ` `else` `: ` ` ` ` ` `# Line Needs clipping ` ` ` `# At least one of the points is outside, ` ` ` `# select it ` ` ` `x ` `=` `1.0` ` ` `y ` `=` `1.0` ` ` `if` `code1 !` `=` `0` `: ` ` ` `code_out ` `=` `code1 ` ` ` `else` `: ` ` ` `code_out ` `=` `code2 ` ` ` ` ` `# Find intersection point ` ` ` `# using formulas y = y1 + slope * (x - x1), ` ` ` `# x = x1 + (1 / slope) * (y - y1) ` ` ` `if` `code_out & TOP: ` ` ` ` ` `# point is above the clip rectangle ` ` ` `x ` `=` `x1 ` `+` `(x2 ` `-` `x1) ` `*` `\ ` ` ` `(y_max ` `-` `y1) ` `/` `(y2 ` `-` `y1) ` ` ` `y ` `=` `y_max ` ` ` ` ` `elif` `code_out & BOTTOM: ` ` ` ` ` `# point is below the clip rectangle ` ` ` `x ` `=` `x1 ` `+` `(x2 ` `-` `x1) ` `*` `\ ` ` ` `(y_min ` `-` `y1) ` `/` `(y2 ` `-` `y1) ` ` ` `y ` `=` `y_min ` ` ` ` ` `elif` `code_out & RIGHT: ` ` ` ` ` `# point is to the right of the clip rectangle ` ` ` `y ` `=` `y1 ` `+` `(y2 ` `-` `y1) ` `*` `\ ` ` ` `(x_max ` `-` `x1) ` `/` `(x2 ` `-` `x1) ` ` ` `x ` `=` `x_max ` ` ` ` ` `elif` `code_out & LEFT: ` ` ` ` ` `# point is to the left of the clip rectangle ` ` ` `y ` `=` `y1 ` `+` `(y2 ` `-` `y1) ` `*` `\ ` ` ` `(x_min ` `-` `x1) ` `/` `(x2 ` `-` `x1) ` ` ` `x ` `=` `x_min ` ` ` ` ` `# Now intersection point x,y is found ` ` ` `# We replace point outside clipping rectangle ` ` ` `# by intersection point ` ` ` `if` `code_out ` `=` `=` `code1: ` ` ` `x1 ` `=` `x ` ` ` `y1 ` `=` `y ` ` ` `code1 ` `=` `computeCode(x1,y1) ` ` ` ` ` `else` `: ` ` ` `x2 ` `=` `x ` ` ` `y2 ` `=` `y ` ` ` `code2 ` `=` `computeCode(x2, y2) ` ` ` ` ` `if` `accept: ` ` ` `print` `(` `"Line accepted from %.2f,%.2f to %.2f,%.2f"` `%` `(x1,y1,x2,y2)) ` ` ` ` ` `# Here the user can add code to display the rectangle ` ` ` `# along with the accepted (portion of) lines ` ` ` ` ` `else` `: ` ` ` `print` `(` `"Line rejected"` `) ` ` ` `# Driver Script ` `# First Line segment ` `# P11 = (5, 5), P12 = (7, 7) ` `cohenSutherlandClip(` `5` `, ` `5` `, ` `7` `, ` `7` `) ` ` ` `# Second Line segment ` `# P21 = (7, 9), P22 = (11, 4) ` `cohenSutherlandClip(` `7` `, ` `9` `, ` `11` `, ` `4` `) ` ` ` `# Third Line segment ` `# P31 = (1, 5), P32 = (4, 1) ` `cohenSutherlandClip(` `1` `, ` `5` `, ` `4` `, ` `1` `) ` |

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**Output:**

Line accepted from 5.00,5.00 to 7.00,7.00 Line accepted from 7.80,8.00 to 10.00,5.25 Line rejected

The Cohen–Sutherland algorithm can be used only on a rectangular clip window. For other convex polygon clipping windows, Cyrus–Beck algorithm is used. We will be discussing Cyrus–Beck Algorithm in next set.

**Related Post : **

Polygon Clipping | Sutherland–Hodgman Algorithm

Point Clipping Algorithm in Computer Graphics

**Reference:**

https://en.wikipedia.org/wiki/Cohen–Sutherland_algorithm

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