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Variables in C++
  • Difficulty Level : Easy
  • Last Updated : 13 Nov, 2019

A variable is a name given to a memory location. It is the basic unit of storage in a program.

  • The value stored in a variable can be changed during program execution.
  • A variable is only a name given to a memory location, all the operations done on the variable effects that memory location.
  • In C++, all the variables must be declared before use.

How to declare variables?

A typical variable declaration is of the form:

// Declaring a single variable
type variable_name;

// Declaring multiple variables:
type variable1_name, variable2_name, variable3_name;

A variable name can consist of alphabets (both upper and lower case), numbers and the underscore ‘_’ character. However, the name must not start with a number.



In the above diagram,

datatype: Type of data that can be stored in this variable.
variable_name: Name given to the variable.
value: It is the initial value stored in the variable.

Examples:

// Declaring float variable
float simpleInterest; 

// Declaring integer variable
int time, speed; 

// Declaring character variable
char var; 

Difference between variable declaration and definition

The variable declaration refers to the part where a variable is first declared or introduced before its first use. A variable definition is a part where the variable is assigned a memory location and a value. Most of the times, variable declaration and definition are done together.

See the following C++ program for better clarification:




#include <iostream>
using namespace std;
  
int main()
{
    // declaration and definition
    // of variable 'a123'
    char a123 = 'a';
  
    // This is also both declaration and definition
    // as 'b' is allocated memory and
    // assigned some garbage value.
    float b;
  
    // multiple declarations and definitions
    int _c, _d45, e;
  
    // Let us print a variable
    cout << a123 << endl;
  
    return 0;
}
Output:
a

Types of variables



There are three types of variables based on the scope of variables in C++:

  • Local Variables
  • Instance Variables
  • Static Variables


Let us now learn about each one of these variables in detail.

  1. Local Variables: A variable defined within a block or method or constructor is called local variable.
    • These variable are created when the block in entered or the function is called and destroyed after exiting from the block or when the call returns from the function.
    • The scope of these variables exists only within the block in which the variable is declared. i.e. we can access these variable only within that block.
    • Initilisation of Local Variable is Mandatory.

    Sample Program 1:




    // C++ program to demonstrate Local variables
      
    #include <iostream>
    using namespace std;
      
    void StudentAge()
    {
        // local variable age
        int age = 0;
        age = age + 5;
        cout << "Student age is : " << age;
    }
      
    // Driver code
    int main()
    {
        StudentAge();
    }
    Output:
    Student age is : 5
    

    In the above program, the variable age is a local variable to the function StudentAge(). If we use the variable age outside StudentAge() function, the compiler will produce an error as shown in below program.

    Sample Program 2:




    // C++ program to demonstrate Local variables
      
    #include <iostream>
    using namespace std;
      
    void StudentAge()
    {
        // local variable age
        int age = 0;
        age = age + 5;
    }
      
    // Driver code
    int main()
    {
        StudentAge();
        cout << "Student age is : " << age;
    }
  2. Instance Variables: Instance variables are non-static variables and are declared in a class outside any method, constructor or block.
    • As instance variables are declared in a class, these variables are created when an object of the class is created and destroyed when the object is destroyed.
    • Unlike local variables, we may use access specifiers for instance variables. If we do not specify any access specifier then the default access specifier will be used.
    • Initilisation of Instance Variable is not Mandatory.
    • Instance Variable can be accessed only by creating objects.

    Sample Program:




    // C++ program to demonstrate Local variables
      
    #include <iostream>
    using namespace std;
      
    class Marks {
      
    public:
        // This is a class variable
        static int studentNumber;
      
        // These variables are instance variables.
        // These variables are in a class
        // and are not inside any function
        int engMarks;
        int mathsMarks;
        int phyMarks;
      
    public:
        Marks()
        {
      
            // Modify the class variable
            ++studentNumber;
        };
    };
      
    // Setting the class variable of Marks
    int Marks::studentNumber = 0;
      
    // Driver code
    int main()
    {
      
        // first object
        Marks obj1;
        obj1.engMarks = 50;
        obj1.mathsMarks = 80;
        obj1.phyMarks = 90;
      
        // second object
        Marks obj2;
        obj2.engMarks = 80;
        obj2.mathsMarks = 60;
        obj2.phyMarks = 85;
      
        // displaying marks for first object
        cout << "Marks for first object:\n";
        cout << Marks::studentNumber << endl;
        cout << obj1.engMarks << endl;
        cout << obj1.mathsMarks << endl;
        cout << obj1.phyMarks << endl;
      
        // displaying marks for second object
        cout << "Marks for second object:\n";
        cout << Marks::studentNumber << endl;
        cout << obj2.engMarks << endl;
        cout << obj2.mathsMarks << endl;
        cout << obj2.phyMarks << endl;
    }
    Output:
    Marks for first object:
    2
    50
    80
    90
    Marks for second object:
    2
    80
    60
    85
    

    As you can see in the above program the variables, engMarks , mathsMarks , phyMarksare instance variables. In case we have multiple objects as in the above program, each object will have its own copies of instance variables. It is clear from the above output that each object will have its own copy of instance variable.

  3. Static Variables: Static variables are also known as Class variables.
    • These variables are declared similarly as instance variables, the difference is that static variables are declared using the static keyword within a class outside any method constructor or block.
    • Unlike instance variables, we can only have one copy of a static variable per class irrespective of how many objects we create.
    • Static variables are created at the start of program execution and destroyed automatically when execution ends.
    • Initialization of Static Variable is not Mandatory. Its default value is 0
    • If we access the static variable like Instance variable (through an object), the compiler will show the warning message and it won’t halt the program. The compiler will replace the object name to class name automatically.
    • If we access the static variable without the class name, Compiler will automatically append the class name.

    To access static variables, we need not create an object of that class, we can simply access the variable as

    class_name::variable_name;

    Sample Program:




    // C++ program to demonstrate Static variables
      
    #include <iostream>
    using namespace std;
      
    class Marks {
      
    public:
        // This is a class variable
        static int studentNumber;
      
        // These variables are instance variables.
        // These variables are in a class
        // and are not inside any function
        int engMarks;
        int mathsMarks;
        int phyMarks;
      
        Marks()
        {
      
            // Modify the class variable
            ++studentNumber;
        };
    };
      
    // Setting the class variable of Marks
    int Marks::studentNumber = 0;
      
    // Driver code
    int main()
    {
      
        // object of Marks
        Marks obj1;
        obj1.engMarks = 50;
        obj1.mathsMarks = 80;
        obj1.phyMarks = 90;
      
        // displaying marks for first object
        cout << "Marks for object:\n";
      
        // Now to display the static variable,
        // it can be directly done
        // using the class name
        cout << Marks::studentNumber << endl;
      
        // But same is not the case
        // with instance variables
        cout << obj1.engMarks << endl;
        cout << obj1.mathsMarks << endl;
        cout << obj1.phyMarks << endl;
    }
    Output:
    Marks for object:
    1
    50
    80
    90
    

Instance variable Vs Static variable

  • Each object will have its own copy of instance variable whereas We can only have one copy of a static variable per class irrespective of how many objects we create.
  • Changes made in an instance variable using one object will not be reflected in other objects as each object has its own copy of instance variable. In case of static, changes will be reflected in other objects as static variables are common to all object of a class.
  • We can access instance variables through object references and Static Variables can be accessed directly using class name.
  • Syntax for static and instance variables:
    class Example
    {
        static int a; // static variable
        int b;        // instance variable
    }
    
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