Locating Sampling Points for Cubic Splines
Last Updated :
28 Sep, 2023
In this article, we will investigate the complexities of locating sampling points for cubic splines. Cubic splines assume a critical part in PC designs, designing, and different logical fields, making it vital to excel at choosing the right focuses for building these smooth and precise bends. Here, we will characterize keywords, furnish bit-by-bit clarifications with code models, and address normal inquiries to extend your comprehension.
Terminologies
Before we plunge into the coding and clarifications, we should lay out a strong groundwork by characterizing a few key phrasings:
- Cubic Spline: A piecewise-characterized curve made out of cubic polynomials, utilized for insertion or estimation of data of interest.
- Sampling Points: The data of interest or facilitates that act as contributions for making a cubic spline curve.
- Knots: The places where different cubic polynomials meet inside the spline.
- Interpolation: The process of estimating values between two known data points using mathematical techniques.
- Approximation: The most common way of finding an approximate curve that addresses the given pieces of information.
- Control Points: A subset of the sampling points that influence the shape of the cubic spline.
- Parameterization: Assigning a parameter to each data point to facilitate curve construction.
Step-by-Step Process with Code
Step 1: Data Collection
Create a C++ program and input your dataset containing (x, y) points.
C++
#include <iostream>
#include <vector>
using namespace std;
int main()
{
vector<pair< double , double > > dataPoints
= { { 1, 2 }, { 2, 3 }, { 3, 1 }, { 4, 5 } };
return 0;
}
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Step 2: Parameterization
Assign parameters to data points. Let’s use equidistant parameterization.
C++
std::vector< double >
parameterization( const std::vector<Point>& data)
{
std::vector< double > param;
double total_distance = 0.0;
for ( size_t i = 0; i < data.size() - 1; ++i) {
double dx = data[i + 1].x - data[i].x;
double dy = data[i + 1].y - data[i].y;
double distance = std:: sqrt (dx * dx + dy * dy);
total_distance += distance;
param.push_back(total_distance);
}
for ( double & p : param) {
p /= total_distance;
}
return param;
}
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Step 3: Selecting Control Points
Choose endpoints and possibly a few interior points as control points.
C++
std::vector<Point> control_points
= { data[0], data[data.size() / 2], data.back() };
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Step 4: Curve Fitting
Fit cubic polynomials between control points. We’ll use the equations for cubic splines.
C++
std::vector<CubicSpline> splines;
for ( size_t i = 0; i < control_points.size() - 1; ++i) {
CubicSpline spline;
spline.fit(control_points[i], control_points[i + 1]);
splines.push_back(spline);
}
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Step 5: Solving for Coefficients
Calculate the coefficients of the cubic polynomials using C++.
C++
double t;
Point interpolated_point;
interpolated_point = interpolate(splines, t);
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Example
Let’s illustrate the entire process with a code example using a dataset and functions for parameterization, spline fitting, and interpolation.
C++
#include <cmath>
#include <iostream>
#include <vector>
struct Point {
double x;
double y;
};
struct CubicSpline {
double a, b, c,
d;
void fit( const Point& p1, const Point& p2)
{
a = p1.y;
b = (p2.y - p1.y) / (p2.x - p1.x);
c = 0.0;
d = 0.0;
}
Point interpolate( double t)
{
double x_interpolated = t;
double y_interpolated = a + b * (x_interpolated);
return { x_interpolated, y_interpolated };
}
};
std::vector< double >
parameterization( const std::vector<Point>& data)
{
std::vector< double > param;
double total_distance = 0.0;
for ( size_t i = 0; i < data.size() - 1; ++i) {
double dx = data[i + 1].x - data[i].x;
double dy = data[i + 1].y - data[i].y;
double distance = std:: sqrt (dx * dx + dy * dy);
total_distance += distance;
param.push_back(total_distance);
}
for ( double & p : param) {
p /= total_distance;
}
return param;
}
int main()
{
std::vector<Point> data
= { { 1, 2 }, { 2, 3 }, { 3, 1 }, { 4, 5 } };
std::vector< double > param = parameterization(data);
std::vector<Point> control_points
= { data[0], data[data.size() / 2], data.back() };
std::vector<CubicSpline> splines;
for ( size_t i = 0; i < control_points.size() - 1; ++i) {
CubicSpline spline;
spline.fit(control_points[i],
control_points[i + 1]);
splines.push_back(spline);
}
double t = 0.5;
Point interpolated_point = splines[0].interpolate(
t);
std::cout << "Interpolated Point at t = " << t << ": ("
<< interpolated_point.x << ", "
<< interpolated_point.y << ")\n" ;
return 0;
}
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Python3
import math
class Point:
def __init__( self , x, y):
self .x = x
self .y = y
class CubicSpline:
def fit( self , p1, p2):
self .a = p1.y
self .b = (p2.y - p1.y) / (p2.x - p1.x)
self .c = 0.0
self .d = 0.0
def interpolate( self , t):
x_interpolated = t
y_interpolated = self .a + self .b * (x_interpolated)
return Point(x_interpolated, y_interpolated)
def parameterization(data):
param = []
total_distance = 0.0
for i in range ( len (data) - 1 ):
dx = data[i + 1 ].x - data[i].x
dy = data[i + 1 ].y - data[i].y
distance = math.sqrt(dx * dx + dy * dy)
total_distance + = distance
param.append(total_distance)
for i in range ( len (param)):
param[i] / = total_distance
return param
data = [Point( 1 , 2 ), Point( 2 , 3 ), Point( 3 , 1 ), Point( 4 , 5 )]
param = parameterization(data)
control_points = [data[ 0 ], data[ len (data) / / 2 ], data[ - 1 ]]
splines = []
for i in range ( len (control_points) - 1 ):
spline = CubicSpline()
spline.fit(control_points[i], control_points[i + 1 ])
splines.append(spline)
t = 0.5
interpolated_point = splines[ 0 ].interpolate(
t)
print (
f "Interpolated Point at t = {t}: ({interpolated_point.x}, {interpolated_point.y})" )
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Output
Interpolated Point at t = 0.5: (0.5, 1.75)
Conclusion
So, in this article we discussed about how to locate the sampling points fir Cubic Splines. Cubic splines are very important in many areas, from computer graphics to scientific research. Picking the right sampling points is very important for getting accurate and smooth curve representations in real life.
Frequently Asked Questions
Q.1: What is the purpose does cubic splines serve in real-world applications?
Answer:
Cubic splines are used for tasks like curve interpolation in animation, CAD design, and robotics trajectory planning.
Q.2: Can cubic splines handle noisy data?
Answer:
Cubic splines can be sensitive to noisy data. Data preprocessing techniques like smoothing are often used to mitigate noise-related issues.
Q.3: Are there other parameterization methods besides equidistant parameterization?
Answer:
Yes, alternatives include chord-length parameterization and centripetal parameterization, each with its advantages depending on the dataset.
Q.4: How can I use cubic splines for 3D data?
Answer:
Cubic splines can be extended to 3D by interpolating in three dimensions, using similar principles.
Q.5: Can cubic splines handle data with missing values or outliers?
Answer:
Cubic splines work best with continuous data. Handling missing values or outliers may require preprocessing or using alternative techniques.
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