Prerequisite – Switch Statement, Decision making(if else)
A switch statement is usually more efficient than a set of nested ifs. Deciding whether to use if-then-else statements or a switch statement is based on readability and the expression that the statement is testing.
- Check the Testing Expression: An if-then-else statement can test expressions based on ranges of values or conditions, whereas a switch statement tests expressions based only on a single integer, enumerated value, or String object.
- Switch better for Multi way branching: When compiler compiles a switch statement, it will inspect each of the case constants and create a “jump table” that it will use for selecting the path of execution depending on the value of the expression. Therefore, if we need to select among a large group of values, a switch statement will run much faster than the equivalent logic coded using a sequence of if-elses. The compiler can do this because it knows that the case constants are all the same type and simply must be compared for equality with the switch expression, while in case of if expressions, the compiler has no such knowledge.
- if-else better for boolean values: If-else conditional branches are great for variable conditions that result into a boolean, whereas switch statements are great for fixed data values.
- Speed: A switch statement might prove to be faster than ifs provided number of cases are good. If there are only few cases, it might not effect the speed in any case. Prefer switch if the number of cases are more than 5 otherwise, you may use if-else too.
If a switch contains more than five items, it’s implemented using a lookup table or a hash list. This means that all items get the same access time, compared to a list of if:s where the last item takes much more time to reach as it has to evaluate every previous condition first.
- Clarity in readability: A switch looks much cleaner when you have to combine cases. Ifs are quite vulnerable to errors too. Missing an else statement can land you up in havoc. Adding/removing labels is also easier with a switch and makes your code significantly easier to change and maintain.
Lastly, implement whichever design is clearer and more maintainable as per the demand of your code. If you are landing in a huge switch-case or if-else block, switch to other techniques like polymorphism. Just find out the behavior of the object and try to encapsulate it if possible.
This article is contributed by Gaurav Miglani. If you like GeeksforGeeks and would like to contribute, you can also write an article using contribute.geeksforgeeks.org or mail your article to email@example.com. See your article appearing on the GeeksforGeeks main page and help other Geeks.
Please write comments if you find anything incorrect, or you want to share more information about the topic discussed above.
- Difference between Hub and Switch
- Difference between Router and Switch
- Switch Statement in Java
- Difference between Router and Layer-3 Switch
- Decision Making in Java (if, if-else, switch, break, continue, jump)
- Difference between Inheritance and Polymorphism
- Difference between Single and Multiple Inheritance in C++
- Difference between Abstraction and Encapsulation in C++
- Difference between Iterator and Enumeration in Java with Examples
- Difference between Public and Private in C++ with Example
- Difference between SVG and JPEG
- Difference between Linear and Non-linear Data Structures
- Difference between Tester and SDET
- Difference between Software Testing and Embedded Testing