Find paths from corner cell to middle cell in maze
Given a square maze containing positive numbers, find all paths from a corner cell (any of the extreme four corners) to the middle cell. We can move exactly n steps from a cell in 4 directions i.e. North, East, West and South where n is value of the cell,
We can move to mat[i+n][j], mat[i-n][j], mat[i][j+n], and mat[i][j-n] from a cell mat[i][j] where n is value of mat[i][j].
Example
Input: 9 x 9 maze [ 3, 5, 4, 4, 7, 3, 4, 6, 3 ] [ 6, 7, 5, 6, 6, 2, 6, 6, 2 ] [ 3, 3, 4, 3, 2, 5, 4, 7, 2 ] [ 6, 5, 5, 1, 2, 3, 6, 5, 6 ] [ 3, 3, 4, 3, 0, 1, 4, 3, 4 ] [ 3, 5, 4, 3, 2, 2, 3, 3, 5 ] [ 3, 5, 4, 3, 2, 6, 4, 4, 3 ] [ 3, 5, 1, 3, 7, 5, 3, 6, 4 ] [ 6, 2, 4, 3, 4, 5, 4, 5, 1 ] Output: (0, 0) -> (0, 3) -> (0, 7) -> (6, 7) -> (6, 3) -> (3, 3) -> (3, 4) -> (5, 4) -> (5, 2) -> (1, 2) -> (1, 7) -> (7, 7) -> (7, 1) -> (2, 1) -> (2, 4) -> (4, 4) -> MID
The idea is to use backtracking. We start with each corner cell of the maze and recursively checks if it leads to the solution or not. Following is the Backtracking algorithm –
If destination is reached
- print the path
Else
- Mark current cell as visited and add it to path array.
- Move forward in all 4 allowed directions and recursively check if any of them leads to a solution.
- If none of the above solutions work then mark this cell as not visited and remove it from path array.
Below is the implementation of the above approach:
C++
// C++ program to find a path from corner cell to // middle cell in maze containing positive numbers #include <bits/stdc++.h> using namespace std; // Rows and columns in given maze #define N 9 // check whether given cell is a valid cell or not. bool isValid(set<pair< int , int > > visited, pair< int , int > pt) { // check if cell is not visited yet to // avoid cycles (infinite loop) and its // row and column number is in range return (pt.first >= 0) && (pt.first < N) && (pt.second >= 0) && (pt.second < N) && (visited.find(pt) == visited.end()); } // Function to print path from source to middle coordinate void printPath(list<pair< int , int > > path) { for ( auto it = path.begin(); it != path.end(); it++) cout << "(" << it->first << ", " << it->second << ") -> " ; cout << "MID" << endl << endl; } // For searching in all 4 direction int row[] = {-1, 1, 0, 0}; int col[] = { 0, 0, -1, 1}; // Coordinates of 4 corners of matrix int _row[] = { 0, 0, N-1, N-1}; int _col[] = { 0, N-1, 0, N-1}; void findPathInMazeUtil( int maze[N][N], list<pair< int , int > > &path, set<pair< int , int > > &visited, pair< int , int > &curr) { // If we have reached the destination cell. // print the complete path if (curr.first == N / 2 && curr.second == N / 2) { printPath(path); return ; } // consider each direction for ( int i = 0; i < 4; ++i) { // get value of current cell int n = maze[curr.first][curr.second]; // We can move N cells in either of 4 directions int x = curr.first + row[i]*n; int y = curr.second + col[i]*n; // Constructs a pair object with its first element // set to x and its second element set to y pair< int , int > next = make_pair(x, y); // if valid pair if (isValid(visited, next)) { // mark cell as visited visited.insert(next); // add cell to current path path.push_back(next); // recurse for next cell findPathInMazeUtil(maze, path, visited, next); // backtrack path.pop_back(); // remove cell from current path visited.erase(next); } } } // Function to find a path from corner cell to // middle cell in maze containing positive numbers void findPathInMaze( int maze[N][N]) { // list to store complete path // from source to destination list<pair< int , int > > path; // to store cells already visited in current path set<pair< int , int > > visited; // Consider each corners as the starting // point and search in maze for ( int i = 0; i < 4; ++i) { int x = _row[i]; int y = _col[i]; // Constructs a pair object pair< int , int > pt = make_pair(x, y); // mark cell as visited visited.insert(pt); // add cell to current path path.push_back(pt); findPathInMazeUtil(maze, path, visited, pt); // backtrack path.pop_back(); // remove cell from current path visited.erase(pt); } } int main() { int maze[N][N] = { { 3, 5, 4, 4, 7, 3, 4, 6, 3 }, { 6, 7, 5, 6, 6, 2, 6, 6, 2 }, { 3, 3, 4, 3, 2, 5, 4, 7, 2 }, { 6, 5, 5, 1, 2, 3, 6, 5, 6 }, { 3, 3, 4, 3, 0, 1, 4, 3, 4 }, { 3, 5, 4, 3, 2, 2, 3, 3, 5 }, { 3, 5, 4, 3, 2, 6, 4, 4, 3 }, { 3, 5, 1, 3, 7, 5, 3, 6, 4 }, { 6, 2, 4, 3, 4, 5, 4, 5, 1 } }; findPathInMaze(maze); return 0; } |
Python3
# Python program to find a path from corner cell to # middle cell in maze containing positive numbers # Rows and columns in given maze N = 9 # check whether given cell is a valid cell or not. def isValid(visited, pt): # check if cell is not visited yet to # avoid cycles (infinite loop) and its # row and column number is in range return (pt[ 0 ] > = 0 ) and (pt[ 0 ] < N) and (pt[ 1 ] > = 0 ) and (pt[ 1 ] < N) and (pt not in visited) # Function to print path from source to middle coordinate def printPath(path): for i in path: print ( "({}, {}) -> " . format (i[ 0 ], i[ 1 ]), end = "") print ( "MID" ) print () # For searching in all 4 direction row = [ - 1 , 1 , 0 , 0 ] col = [ 0 , 0 , - 1 , 1 ] # Coordinates of 4 corners of matrix _row = [ 0 , 0 , N - 1 , N - 1 ] _col = [ 0 , N - 1 , 0 , N - 1 ] def findPathInMazeUtil(maze, path, visited, curr): # If we have reached the destination cell. # print the complete path if curr[ 0 ] = = N / / 2 and curr[ 1 ] = = N / / 2 : printPath(path) return # consider each direction for i in range ( 4 ): # get value of current cell n = maze[curr[ 0 ]][curr[ 1 ]] # We can move N cells in either of 4 directions x = curr[ 0 ] + row[i] * n y = curr[ 1 ] + col[i] * n next = (x, y) # if valid pair if isValid(visited, next ): # mark cell as visited visited.append( next ) # add cell to current path path.append( next ) # recurse for next cell findPathInMazeUtil(maze, path, visited, next ) # backtrack # remove cell from current path path.pop() visited.remove( next ) # Function to find a path from corner cell to # middle cell in maze containing positive numbers def findPathInMaze(maze): # list to store complete path # from source to destination path = [] # to store cells already visited in current path visited = [] # Consider each corners as the starting # point and search in maze for i in range ( 4 ): x = _row[i] y = _col[i] pt = (x, y) # mark cell as visited visited.append(pt) # add cell to current path path.append(pt) findPathInMazeUtil(maze, path, visited, pt) # backtrack # remove cell from current path path.pop() visited.remove(pt) if __name__ = = "__main__" : maze = [ [ 3 , 5 , 4 , 4 , 7 , 3 , 4 , 6 , 3 ], [ 6 , 7 , 5 , 6 , 6 , 2 , 6 , 6 , 2 ], [ 3 , 3 , 4 , 3 , 2 , 5 , 4 , 7 , 2 ], [ 6 , 5 , 5 , 1 , 2 , 3 , 6 , 5 , 6 ], [ 3 , 3 , 4 , 3 , 0 , 1 , 4 , 3 , 4 ], [ 3 , 5 , 4 , 3 , 2 , 2 , 3 , 3 , 5 ], [ 3 , 5 , 4 , 3 , 2 , 6 , 4 , 4 , 3 ], [ 3 , 5 , 1 , 3 , 7 , 5 , 3 , 6 , 4 ], [ 6 , 2 , 4 , 3 , 4 , 5 , 4 , 5 , 1 ] ] findPathInMaze(maze) # This code is contributed by Vikram_Shirsat |
C#
using System; using System.Collections.Generic; namespace MazePathFinder { class Program { // Rows and columns in given maze const int N = 9; // check whether given cell is a valid cell or not. static bool IsValid(List<( int , int )> visited, ( int , int ) pt) { // check if cell is not visited yet to // avoid cycles (infinite loop) and its // row and column number is in range return (pt.Item1 >= 0) && (pt.Item1 < N) && (pt.Item2 >= 0) && (pt.Item2 < N) && (!visited.Contains(pt)); } // Function to print path from source to middle coordinate static void PrintPath(List<( int , int )> path) { foreach ( var i in path) { Console.Write($ "({i.Item1}, {i.Item2}) -> " ); } Console.WriteLine( "MID" ); Console.WriteLine(); } // For searching in all 4 direction static int [] row = { -1, 1, 0, 0 }; static int [] col = { 0, 0, -1, 1 }; // Coordinates of 4 corners of matrix static int [] _row = { 0, 0, N - 1, N - 1 }; static int [] _col = { 0, N - 1, 0, N - 1 }; static void FindPathInMazeUtil( int [][] maze, List<( int , int )> path, List<( int , int )> visited, ( int , int ) curr) { // If we have reached the destination cell. // print the complete path if (curr.Item1 == N / 2 && curr.Item2 == N / 2) { PrintPath(path); return ; } // consider each direction for ( int i = 0; i < 4; i++) { // get value of current cell int n = maze[curr.Item1][curr.Item2]; // We can move N cells in either of 4 directions int x = curr.Item1 + row[i] * n; int y = curr.Item2 + col[i] * n; var next = (x, y); // if valid pair if (IsValid(visited, next)) { // mark cell as visited visited.Add(next); // add cell to current path path.Add(next); // recurse for next cell FindPathInMazeUtil(maze, path, visited, next); // backtrack // remove cell from current path path.RemoveAt(path.Count - 1); visited.Remove(next); } } } // Function to find a path from corner cell to // middle cell in maze containing positive numbers static void FindPathInMaze( int [][] maze) { // list to store complete path // from source to destination var path = new List<( int , int )>(); // to store cells already visited in current path var visited = new List<( int , int )>(); // Consider each corners as the starting // point and search in maze for ( int i = 0; i < 4; i++) { int x = _row[i]; int y = _col[i]; var pt = (x, y); // mark cell as visited visited.Add(pt); // add cell to current path path.Add(pt); FindPathInMazeUtil(maze, path, visited, pt); // backtrack // remove cell from current path path.RemoveAt(path.Count - 1); visited.Remove(pt); } } static void Main( string [] args) { int [][] maze = new int [][] { new int [] {3, 5, 4, 4, 7, 3, 4, 6, 3}, new int [] {6, 7, 5, 6, 6, 2, 6, 6, 2}, new int [] {3, 3, 4, 3, 2, 5, 4, 7, 2}, new int [] {6, 5, 5, 1, 2, 3, 6, 5, 6}, new int [] {3, 3, 4, 3, 0, 1, 4, 3, 4}, new int [] {3, 5, 4, 3, 2, 2, 3, 3, 5}, new int [] {3, 5, 4, 3, 2, 6, 4, 4, 3}, new int [] {3, 5, 1, 3, 7, 5, 3, 6, 4}, new int [] {6, 2, 4, 3, 4, 5, 4, 5, 1} }; FindPathInMaze(maze); } } } |
Javascript
// JavaScript program to find a path from corner cell to // middle cell in maze containing positive numbers // Rows and columns in given maze let N = 9; // check whether given cell is a valid cell or not. function isValid(visited, pt) { // check if cell is not visited yet to // avoid cycles (infinite loop) and its // row and column number is in range return (pt[0] >= 0) && (pt[0] < N) && (pt[1] >= 0) && (pt[1] < N) && (!visited.some(item => item[0] === pt[0] && item[1] === pt[1])); } // Function to print path from source to middle coordinate function printPath(path) { let pathStr = "" ; for (let i of path) { pathStr += "(" + i[0] + ", " + i[1] + ") -> " ; } pathStr += "MID" ; console.log(pathStr); console.log(); } // For searching in all 4 direction const row = [-1, 1, 0, 0]; const col = [0, 0, -1, 1]; // Coordinates of 4 corners of matrix const _row = [0, 0, N-1, N-1]; const _col = [0, N-1, 0, N-1]; function findPathInMazeUtil(maze, path, visited, curr) { // If we have reached the destination cell. // print the complete path if (curr[0] === Math.floor(N / 2) && curr[1] === Math.floor(N / 2)) { printPath(path); return ; } // consider each direction for (let i = 0; i < 4; i++) { // get value of current cell let n = maze[curr[0]][curr[1]]; // We can move N cells in either of 4 directions let x = curr[0] + row[i]*n; let y = curr[1] + col[i]*n; // Constructs a pair object with its first element // set to x and its second element set to y let next = [x, y]; // if valid pair if (isValid(visited, next)) { // mark cell as visited visited.push(next); // add cell to current path path.push(next); // recurse for next cell findPathInMazeUtil(maze, path, visited, next); // backtrack path.pop(); // remove cell from current path visited = visited.filter(item => item[0] !== next[0] || item[1] !== next[1]); } } } // Function to find a path from corner cell to // middle cell in maze containing positive numbers function findPathInMaze(maze) { // list to store complete path // from source to destination let path = []; // to store cells already visited in current path let visited = []; // Consider each corners as the starting // point and search in maze for (let i = 0; i < 4; i++) { let x = _row[i]; let y = _col[i]; // Constructs a pair object let pt = [x, y]; // mark cell as visited visited.push(pt); // add cell to current path path.push(pt); findPathInMazeUtil(maze, path, visited, pt); // backtrack path.pop(); // remove cell from current path visited = visited.filter(item => item[0] !== pt[0] || item[1] !== pt[1]); } } let maze = [ [3, 5, 4, 4, 7, 3, 4, 6, 3], [6, 7, 5, 6, 6, 2, 6, 6, 2], [3, 3, 4, 3, 2, 5, 4, 7, 2], [6, 5, 5, 1, 2, 3, 6, 5, 6], [3, 3, 4, 3, 0, 1, 4, 3, 4], [3, 5, 4, 3, 2, 2, 3, 3, 5], [3, 5, 4, 3, 2, 6, 4, 4, 3], [3, 5, 1, 3, 7, 5, 3, 6, 4], [6, 2, 4, 3, 4, 5, 4, 5, 1] ] findPathInMaze(maze) // This code is contributed by prasad264 |
Java
import java.util.*; public class MazePathFinder { // Rows and columns in given maze private static int N = 9 ; // For searching in all 4 direction private static int [] row = { - 1 , 1 , 0 , 0 }; private static int [] col = { 0 , 0 , - 1 , 1 }; // Coordinates of 4 corners of matrix private static int [] _row = { 0 , 0 , N - 1 , N - 1 }; private static int [] _col = { 0 , N - 1 , 0 , N - 1 }; // check whether given cell is a valid cell or not. private static boolean isValid(ArrayList< int []> visited, int [] pt) { // check if cell is not visited yet to // avoid cycles (infinite loop) and its // row and column number is in range return (pt[ 0 ] >= 0 ) && (pt[ 0 ] < N) && (pt[ 1 ] >= 0 ) && (pt[ 1 ] < N) && (!visited.stream().anyMatch( item -> item[ 0 ] == pt[ 0 ] && item[ 1 ] == pt[ 1 ])); } // Function to print path from source to middle // coordinate private static void printPath(ArrayList< int []> path) { String pathStr = "" ; for ( int [] i : path) { pathStr += "(" + i[ 0 ] + ", " + i[ 1 ] + ") -> " ; } pathStr += "MID" ; System.out.println(pathStr); System.out.println(); } private static void findPathInMazeUtil( int [][] maze, ArrayList< int []> path, ArrayList< int []> visited, int [] curr) { // If we have reached the destination cell. // print the complete path if (curr[ 0 ] == (N / 2 ) && curr[ 1 ] == (N / 2 )) { printPath(path); return ; } // consider each direction for ( int i = 0 ; i < 4 ; i++) { // get value of current cell int n = maze[curr[ 0 ]][curr[ 1 ]]; // We can move N cells in either of 4 directions int x = curr[ 0 ] + row[i] * n; int y = curr[ 1 ] + col[i] * n; int [] next = { x, y }; // if valid pair if (isValid(visited, next)) { // mark cell as visited visited.add(next); // add cell to current path path.add(next); // recurse for next cell findPathInMazeUtil(maze, path, visited, next); // backtrack // remove cell from current path path.remove(path.size() - 1 ); visited.removeIf(item -> item[ 0 ] == next[ 0 ] && item[ 1 ] == next[ 1 ]); } } } // Function to find a path from corner cell to // middle cell in maze containing positive numbers public static void findPathInMaze( int [][] maze) { // list to store complete path // from source to destination ArrayList< int []> path = new ArrayList<>(); // to store cells already visited in current path ArrayList< int []> visited = new ArrayList<>(); // Consider each corners as the starting // point and search in maze for ( int i = 0 ; i < 4 ; i++) { int x = _row[i]; int y = _col[i]; int [] pt = { x, y }; // mark cell as visited visited.add(pt); // add cell to current path path.add(pt); findPathInMazeUtil(maze, path, visited, pt); // backtrack // remove cell from current path path.remove(path.size() - 1 ); visited.removeIf(item -> item[ 0 ] == pt[ 0 ] && item[ 1 ] == pt[ 1 ]); } } public static void main(String[] args) { // input maze int [][] maze = { { 3 , 5 , 4 , 4 , 7 , 3 , 4 , 6 , 3 }, { 6 , 7 , 5 , 6 , 6 , 2 , 6 , 6 , 2 }, { 3 , 3 , 4 , 3 , 2 , 5 , 4 , 7 , 2 }, { 6 , 5 , 5 , 1 , 2 , 3 , 6 , 5 , 6 }, { 3 , 3 , 4 , 3 , 0 , 1 , 4 , 3 , 4 }, { 3 , 5 , 4 , 3 , 2 , 2 , 3 , 3 , 5 }, { 3 , 5 , 4 , 3 , 2 , 6 , 4 , 4 , 3 }, { 3 , 5 , 1 , 3 , 7 , 5 , 3 , 6 , 4 }, { 6 , 2 , 4 , 3 , 4 , 5 , 4 , 5 , 1 } }; // find path from corner cell to middle cell in the // maze findPathInMaze(maze); } } |
(0, 0) -> (0, 3) -> (0, 7) -> (6, 7) -> (6, 3) -> (3, 3) -> (3, 4) -> (5, 4) -> (5, 2) -> (1, 2) -> (1, 7) -> (7, 7) -> (7, 1) -> (2, 1) -> (2, 4) -> (4, 4) -> MID
Output :
(0, 0) -> (0, 3) -> (0, 7) -> (6, 7) -> (6, 3) -> (3, 3) -> (3, 4) -> (5, 4) -> (5, 2) -> (1, 2) -> (1, 7) -> (7, 7) -> (7, 1) -> (2, 1) -> (2, 4) -> (4, 4) -> MID
Time Complexity: O(4^N2), where N is the size of the maze and the program may need to explore all possible paths in the maze before finding the path from the corner to the middle cell.
Space Complexity: O(N2), where N*N is the size of the maze.
A better approach:
C++
// C++ program for the above approach #include<bits/stdc++.h> using namespace std; void printPath(vector<vector< int >>&maze, int i, int j, string ans){ // If we reach the center cell if (i == maze.size()/2 && j==maze.size()/2){ // Make the final answer, Print the // final answer and Return ans += "(" ; ans += to_string(i); ans += ", " ; ans += to_string(j); ans += ") -> MID" ; cout<<ans<<endl; return ; } // If the element at the current position // in maze is 0, simply Return as it has // been visited before. if (maze[i][j]==0){ return ; } // If element is non-zero, then note // the element in variable 'k' int k = maze[i][j]; // Mark the cell visited by making the // element 0. Don't worry, the element // is safe in 'k' maze[i][j]=0; // Make recursive calls in all 4 // directions pro-actively i.e. if the next // cell lies in maze or not. Right call ans += "(" ; ans += to_string(i); ans += ", " ; ans += to_string(j); ans += ") -> " ; if (j+k<maze.size()){ printPath(maze, i, j+k, ans); } // down call if (i+k<maze.size()){ printPath(maze, i+k, j,ans); } // left call if (j-k>0){ printPath(maze, i, j-k, ans); } // up call if (i-k>0){ printPath(maze, i-k, j, ans); } // Unmark the visited cell by substituting // its original value from 'k' maze[i][j] = k; } int main () { // Creating the maze vector<vector< int >>maze = { { 3, 5, 4, 4, 7, 3, 4, 6, 3 }, { 6, 7, 5, 6, 6, 2, 6, 6, 2 }, { 3, 3, 4, 3, 2, 5, 4, 7, 2 }, { 6, 5, 5, 1, 2, 3, 6, 5, 6 }, { 3, 3, 4, 3, 0, 1, 4, 3, 4 }, { 3, 5, 4, 3, 2, 2, 3, 3, 5 }, { 3, 5, 4, 3, 2, 6, 4, 4, 3 }, { 3, 5, 1, 3, 7, 5, 3, 6, 4 }, { 6, 2, 4, 3, 4, 5, 4, 5, 1 } }; // Calling the printPath function printPath(maze,0,0, "" ); } // This code is contributed by shinjanpatra |
Java
// Java program to find a path from corner cell to // middle cell in maze containing positive numbers import java.io.*; class GFG { public static void main (String[] args) { // Creating the maze int [][] maze = { { 3 , 5 , 4 , 4 , 7 , 3 , 4 , 6 , 3 }, { 6 , 7 , 5 , 6 , 6 , 2 , 6 , 6 , 2 }, { 3 , 3 , 4 , 3 , 2 , 5 , 4 , 7 , 2 }, { 6 , 5 , 5 , 1 , 2 , 3 , 6 , 5 , 6 }, { 3 , 3 , 4 , 3 , 0 , 1 , 4 , 3 , 4 }, { 3 , 5 , 4 , 3 , 2 , 2 , 3 , 3 , 5 }, { 3 , 5 , 4 , 3 , 2 , 6 , 4 , 4 , 3 }, { 3 , 5 , 1 , 3 , 7 , 5 , 3 , 6 , 4 }, { 6 , 2 , 4 , 3 , 4 , 5 , 4 , 5 , 1 } }; // Calling the printPath function printPath(maze, 0 , 0 , "" ); } public static void printPath( int [][] maze, int i, int j, String ans){ // If we reach the center cell if (i == maze.length/ 2 && j==maze.length/ 2 ){ // Make the final answer, Print the // final answer and Return ans += "(" +i+ ", " +j+ ") -> MID" ; System.out.println(ans); return ; } // If the element at the current position // in maze is 0, simply Return as it has // been visited before. if (maze[i][j]== 0 ){ return ; } // If element is non-zero, then note // the element in variable 'k' int k = maze[i][j]; // Mark the cell visited by making the // element 0. Don't worry, the element // is safe in 'k' maze[i][j]= 0 ; // Make recursive calls in all 4 // directions pro-actively i.e. if the next // cell lies in maze or not. Right call if (j+k<maze.length){ printPath(maze, i, j+k, ans+ "(" +i+ ", " +j+ ") -> " ); } // down call if (i+k<maze.length){ printPath(maze, i+k, j, ans+ "(" +i+ ", " +j+ ") -> " ); } // left call if (j-k> 0 ){ printPath(maze, i, j-k, ans+ "(" +i+ ", " +j+ ") -> " ); } // up call if (i-k> 0 ){ printPath(maze, i-k, j, ans+ "(" +i+ ", " +j+ ") -> " ); } // Unmark the visited cell by substituting // its original value from 'k' maze[i][j] = k; } } |
Python3
# Python program to find a path from corner cell to # middle cell in maze containing positive numbers def printPath(maze, i, j, ans): # If we reach the center cell if (i = = len (maze) / / 2 and j = = len (maze) / / 2 ): # Make the final answer, Print # final answer and Return ans + = "(" + str (i) + ", " + str (j) + ") -> MID" ; print (ans); return ; # If the element at the current position # in maze is 0, simply Return as it has # been visited before. if (maze[i][j] = = 0 ): return ; # If element is non-zero, then note # the element in variable 'k' k = maze[i][j]; # Mark the cell visited by making the # element 0. Don't worry, the element # is safe in 'k' maze[i][j] = 0 ; # Make recursive calls in all 4 # directions pro-actively i.e. if the next # cell lies in maze or not. Right call if (j + k < len (maze)): printPath(maze, i, j + k, ans + "(" + str (i) + ", " + str (j) + ") -> " ); # down call if (i + k < len (maze)): printPath(maze, i + k, j, ans + "(" + str (i) + ", " + str (j) + ") -> " ); # left call if (j - k > 0 ): printPath(maze, i, j - k, ans + "(" + str (i) + ", " + str (j) + ") -> " ); # up call if (i - k > 0 ): printPath(maze, i - k, j, ans + "(" + str (i) + ", " + str (j) + ") -> " ); # Unmark the visited cell by substituting # its original value from 'k' maze[i][j] = k; # Driver code if __name__ = = '__main__' : # Creating the maze maze = [[ 3 , 5 , 4 , 4 , 7 , 3 , 4 , 6 , 3 ],[ 6 , 7 , 5 , 6 , 6 , 2 , 6 , 6 , 2 ],[ 3 , 3 , 4 , 3 , 2 , 5 , 4 , 7 , 2 ], [ 6 , 5 , 5 , 1 , 2 , 3 , 6 , 5 , 6 ],[ 3 , 3 , 4 , 3 , 0 , 1 , 4 , 3 , 4 ],[ 3 , 5 , 4 , 3 , 2 , 2 , 3 , 3 , 5 ], [ 3 , 5 , 4 , 3 , 2 , 6 , 4 , 4 , 3 ],[ 3 , 5 , 1 , 3 , 7 , 5 , 3 , 6 , 4 ],[ 6 , 2 , 4 , 3 , 4 , 5 , 4 , 5 , 1 ]] ; # Calling the printPath function printPath(maze, 0 , 0 , ""); # This code contributed by gauravrajput1 |
C#
// C# program to find a path from corner // cell to middle cell in maze containing // positive numbers using System; class GFG{ // Driver Code public static void Main(String[] args) { // Creating the maze int [,] maze = { { 3, 5, 4, 4, 7, 3, 4, 6, 3 }, { 6, 7, 5, 6, 6, 2, 6, 6, 2 }, { 3, 3, 4, 3, 2, 5, 4, 7, 2 }, { 6, 5, 5, 1, 2, 3, 6, 5, 6 }, { 3, 3, 4, 3, 0, 1, 4, 3, 4 }, { 3, 5, 4, 3, 2, 2, 3, 3, 5 }, { 3, 5, 4, 3, 2, 6, 4, 4, 3 }, { 3, 5, 1, 3, 7, 5, 3, 6, 4 }, { 6, 2, 4, 3, 4, 5, 4, 5, 1 } }; // Calling the printPath function printPath(maze, 0, 0, "" ); } public static void printPath( int [,] maze, int i, int j, String ans) { // If we reach the center cell if (i == maze.GetLength(0) / 2 && j == maze.GetLength(1) / 2) { // Make the readonly answer, Print the // readonly answer and Return ans += "(" + i + ", " + j + ") -> MID" ; Console.WriteLine(ans); return ; } // If the element at the current position // in maze is 0, simply Return as it has // been visited before. if (maze[i, j] == 0) { return ; } // If element is non-zero, then note // the element in variable 'k' int k = maze[i, j]; // Mark the cell visited by making the // element 0. Don't worry, the element // is safe in 'k' maze[i, j] = 0; // Make recursive calls in all 4 // directions pro-actively i.e. if the next // cell lies in maze or not. Right call if (j + k < maze.GetLength(1)) { printPath(maze, i, j + k, ans + "(" + i + ", " + j + ") -> " ); } // Down call if (i + k < maze.GetLength(0)) { printPath(maze, i + k, j, ans + "(" + i + ", " + j + ") -> " ); } // Left call if (j - k > 0) { printPath(maze, i, j - k, ans + "(" + i + ", " + j + ") -> " ); } // Up call if (i - k > 0) { printPath(maze, i - k, j, ans + "(" + i + ", " + j + ") -> " ); } // Unmark the visited cell by substituting // its original value from 'k' maze[i, j] = k; } } // This code is contributed by gauravrajput1 |
Javascript
<script> // Javascript program to find a path from corner cell to // middle cell in maze containing positive numbers function printPath( maze,i,j,ans) { // If we reach the center cell if (i == Math.floor(maze.length/2) && j == Math.floor(maze.length/2)) { // Make the final answer, Print the // final answer and Return ans += "(" +i+ ", " +j+ ") -> MID" ; document.write(ans+ "<br>" ); return ; } // If the element at the current position // in maze is 0, simply Return as it has // been visited before. if (maze[i][j] == 0){ return ; } // If element is non-zero, then note // the element in variable 'k' let k = maze[i][j]; // Mark the cell visited by making the // element 0. Don't worry, the element // is safe in 'k' maze[i][j] = 0; // Make recursive calls in all 4 // directions pro-actively i.e. if the next // cell lies in maze or not. Right call if (j + k < maze.length){ printPath(maze, i, j+k, ans+ "(" +i+ ", " +j+ ") -> " ); } // down call if (i + k < maze.length){ printPath(maze, i+k, j, ans+ "(" +i+ ", " +j+ ") -> " ); } // left call if (j-k>0){ printPath(maze, i, j-k, ans+ "(" +i+ ", " +j+ ") -> " ); } // up call if (i-k>0){ printPath(maze, i-k, j, ans+ "(" +i+ ", " +j+ ") -> " ); } // Unmark the visited cell by substituting // its original value from 'k' maze[i][j] = k; } let maze = [[ 3, 5, 4, 4, 7, 3, 4, 6, 3 ],[ 6, 7, 5, 6, 6, 2, 6, 6, 2 ],[ 3, 3, 4, 3, 2, 5, 4, 7, 2 ], [ 6, 5, 5, 1, 2, 3, 6, 5, 6 ],[ 3, 3, 4, 3, 0, 1, 4, 3, 4 ],[ 3, 5, 4, 3, 2, 2, 3, 3, 5 ], [ 3, 5, 4, 3, 2, 6, 4, 4, 3 ],[ 3, 5, 1, 3, 7, 5, 3, 6, 4 ],[ 6, 2, 4, 3, 4, 5, 4, 5, 1 ]] ; printPath(maze, 0, 0, "" ); // This code is contributed by unknown2108 </script> |
Output :
(0, 0) -> (0, 3) -> (0, 7) -> (6, 7) -> (6, 3) -> (3, 3) -> (3, 4) -> (5, 4) -> (5, 2) -> (1, 2) -> (1, 7) -> (7, 7) -> (7, 1) -> (2, 1) -> (2, 4) -> (4, 4) -> MID
Time Complexity: O(4^N2), where N is the size of the maze and the function makes recursive calls in all four directions, resulting in a branching factor of 4.
Space Complexity: O(N2), where N is the size of the maze. This is because the function uses a 2D vector to represent the maze, which has N^2 elements.
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