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Types of Software Design Patterns

Last Updated : 17 Jan, 2024
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Designing object-oriented software is hard, and designing reusable object-oriented software is even harder.

Christopher Alexander says, “Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice”.

Even though Alexander was talking about patterns in buildings and towns, what he says is true about object-oriented design patterns.

types-of-design-patterns

What is a Design Pattern

The design patterns is communicating objects and classes that are customized to solve a general design problem in a particular context.

A design pattern names, abstracts, and identifies the key aspects of a common design structure that make it useful for creating a reusable object-oriented design. The design pattern identifies the participating classes and instances, their roles and collaborations, and the distribution of responsibilities.

Types of Design Patterns

There are three types of Design Patterns,

  • Creational Design Pattern
  • Structural Design Pattern
  • Behavioral Design Pattern

Creational Design Pattern

Creational Design Pattern abstract the instantiation process. They help in making a system independent of how its objects are created, composed and represented.

Importance of Creational Design Patterns:

  • A class creational Pattern uses inheritance to vary the class that’s instantiated, whereas an object creational pattern will delegate instantiation to another object.
  • Creational patterns become important as systems evolve to depend more on object composition than class inheritance. As that happens, emphasis shifts away from hardcoding a fixed set of behaviors toward defining a smaller set of fundamental behaviors that can be composed into any number of more complex ones.
  • Creating objects with particular behaviors requires more than simply instantiating a class.

When to ue Creational Design Patterns

  • Complex Object Creation: Use creational patterns when the process of creating an object is complex, involving multiple steps, or requires the configuration of various parameters.
  • Promoting Reusability: Creational patterns promote object creation in a way that can be reused across different parts of the code or even in different projects, enhancing modularity and maintainability.
  • Reducing Coupling: Creational patterns can help reduce the coupling between client code and the classes being instantiated, making the system more flexible and adaptable to changes.
  • Singleton Requirements: Use the Singleton pattern when exactly one instance of a class is needed, providing a global point of access to that instance.
  • Step-by-Step Construction: Builder pattern of creational design patterns is suitable when you need to construct a complex object step by step, allowing for the creation of different representations of the same object.

Advantages of Creational Design Patterns

  • Flexibility and Adaptability: Creational patterns make it easier to introduce new types of objects or change the way objects are created without modifying existing client code. This enhances the system’s flexibility and adaptability to change.
  • Reusability: By providing a standardized way to create objects, creational patterns promote code reuse across different parts of the application or even in different projects. This leads to more maintainable and scalable software.
  • Centralized Control: Creational patterns, such as Singleton and Factory patterns, allow for centralized control over the instantiation process. This can be advantageous in managing resources, enforcing constraints, or ensuring a single point of access.
  • Scalability: With creational patterns, it’s easier to scale and extend a system by adding new types of objects or introducing variations without causing major disruptions to the existing codebase.
  • Promotion of Good Design Practices: Creational patterns often encourage adherence to good design principles such as abstraction, encapsulation, and the separation of concerns. This leads to cleaner, more maintainable code.

Disadvantages of Creational Design Patterns

  • Increased Complexity: Introducing creational patterns can sometimes lead to increased complexity in the codebase, especially when dealing with a large number of classes, interfaces, and relationships.
  • Overhead: Using certain creational patterns, such as the Abstract Factory or Prototype pattern, may introduce overhead due to the creation of a large number of classes and interfaces.
  • Dependency on Patterns: Over-reliance on creational patterns can make the codebase dependent on a specific pattern, making it challenging to adapt to changes or switch to alternative solutions.
  • Readability and Understanding: The use of certain creational patterns might make the code less readable and harder to understand, especially for developers who are not familiar with the specific pattern being employed.

Structural Design Patterns

Structural patterns are concerned with how classes and objects are composed to form larger structures. Structural class patterns use inheritance to compose interfaces or implementations.

Importance of Structural Design Patterns

  • This pattern is particularly useful for making independently developed class libraries work together.
  • Structural object patterns describe ways to compose objects to realize new functionality.
  • It added flexibility of object composition comesfrom the ability to change the composition at run-time, which is impossible with static class composition.

When to ue Structural Design Patterns

  • Adapting to Interfaces: Use structural patterns like the Adapter pattern when you need to make existing classes work with others without modifying their source code. This is particularly useful when integrating with third-party libraries or legacy code.
  • Organizing Object Relationships: Structural patterns such as the Decorator pattern are useful when you need to add new functionalities to objects by composing them in a flexible and reusable way, avoiding the need for subclassing.
  • Simplifying Complex Systems: When dealing with complex systems, structural patterns like the Facade pattern can be used to provide a simplified and unified interface to a set of interfaces in a subsystem.
  • Managing Object Lifecycle: The Proxy pattern is helpful when you need to control access to an object, either for security purposes, to delay object creation, or to manage the object’s lifecycle.
  • Hierarchical Class Structures: The Composite pattern is suitable when dealing with hierarchical class structures where clients need to treat individual objects and compositions of objects uniformly.

Advantages of Structural Design Patterns

  • Flexibility and Adaptability: Structural patterns enhance flexibility by allowing objects to be composed in various ways. This makes it easier to adapt to changing requirements without modifying existing code.
  • Code Reusability: These patterns promote code reuse by providing a standardized way to compose objects. Components can be reused in different contexts, reducing redundancy and improving maintainability.
  • Improved Scalability: As systems grow in complexity, structural patterns provide a scalable way to organize and manage the relationships between classes and objects. This supports the growth of the system without causing a significant increase in complexity.
  • Simplified Integration: Structural patterns, such as the Adapter pattern, facilitate the integration of existing components or third-party libraries by providing a standardized interface. This makes it easier to incorporate new functionalities into an existing system.
  • Easier Maintenance: By promoting modularity and encapsulation, structural patterns contribute to easier maintenance. Changes to one part of the system are less likely to affect other parts, reducing the risk of unintended consequences.
  • Solves Recurring Design Problems: These patterns encapsulate solutions to recurring design problems. By applying proven solutions, developers can focus on higher-level design challenges unique to their specific applications.

Disadvantages of Structural Design Patterns

  • Complexity: Introducing structural patterns can sometimes lead to increased complexity in the codebase, especially when multiple patterns are used or when dealing with a large number of classes and interfaces.
  • Overhead: Some structural patterns, such as the Composite pattern, may introduce overhead due to the additional layers of abstraction and complexity introduced to manage hierarchies of objects.
  • Maintenance Challenges: Changes to the structure of classes or relationships between objects may become more challenging when structural patterns are heavily relied upon. Modifying the structure may require updates to multiple components.
  • Limited Applicability: Not all structural patterns are universally applicable. The suitability of a pattern depends on the specific requirements of the system, and using a pattern in the wrong context may lead to unnecessary complexity.

Behavioral Design Pattern

Behavioral patterns are concerned with algorithms and the assignment of responsibilities between objects. Behavioral patterns describe not just patterns of objects or classes but also the patterns of communication between them.

Importance of Behavioral Design Pattern

  • These patterns characterize complex control flow that’s difficult to follow at run-time.
  • They shift focus away from flow of control to let you concentratejust on the way objects are interconnected.
  • Behavioral class patterns use inheritance to distribute behavior between classes.

When to ue Behavioral Design Patterns

  • Communication Between Objects: Use behavioral patterns when you want to define how objects communicate, collaborate, and interact with each other in a flexible and reusable way.
  • Encapsulation of Behavior: Apply behavioral patterns to encapsulate algorithms, strategies, or behaviors, allowing them to vary independently from the objects that use them. This promotes code reusability and maintainability.
  • Dynamic Behavior Changes: Use behavioral patterns when you need to allow for dynamic changes in an object’s behavior at runtime without altering its code. This is particularly relevant for systems that require flexibility in behavior.
  • State-Dependent Behavior: State pattern is suitable when an object’s behavior depends on its internal state, and the object needs to change its behavior dynamically as its state changes.
  • Interactions Between Objects: Behavioral patterns are valuable when you want to model and manage interactions between objects in a way that is clear, modular, and easy to understand.

Advantages of Behavioral Design Patterns

Flexibility and Adaptability:

  • Behavioral patterns enhance flexibility by allowing objects to interact in a more dynamic and adaptable way. This makes it easier to modify or extend the behavior of a system without altering existing code.
  • Code Reusability:
  • Behavioral patterns promote code reusability by encapsulating algorithms, strategies, or behaviors in separate objects. This allows the same behavior to be reused across different parts of the system.
  • Separation of Concerns:
  • These patterns contribute to the separation of concerns by dividing the responsibilities of different classes, making the codebase more modular and easier to understand.
  • Encapsulation of Algorithms:
  • Behavioral patterns encapsulate algorithms, strategies, or behaviors in standalone objects, making it possible to modify or extend the behavior without affecting the client code.
  • Ease of Maintenance:
  • With well-defined roles and responsibilities for objects, behavioral patterns contribute to easier maintenance. Changes to the behavior can be localized, reducing the impact on the rest of the code.

Disadvantages of Behavioral Design Patterns

  • Increased Complexity: Introducing behavioral patterns can sometimes lead to increased complexity in the codebase, especially when multiple patterns are used or when there is an excessive use of design patterns in general.
  • Over-Engineering: There is a risk of over-engineering when applying behavioral patterns where simpler solutions would suffice. Overuse of patterns may result in code that is more complex than necessary.
  • Limited Applicability: Not all behavioral patterns are universally applicable. The suitability of a pattern depends on the specific requirements of the system, and using a pattern in the wrong context may lead to unnecessary complexity.
  • Code Readability: In certain cases, applying behavioral patterns may make the code less readable and harder to understand, especially for developers who are not familiar with the specific pattern being employed.
  • Scalability Concerns: As the complexity of a system increases, the scalability of certain behavioral patterns may become a concern. For example, the Observer pattern may become less efficient with a large number of observers.



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