It is highly recommended to read Dijkstra’s algorithm using the Priority Queue first.
Widest Path Problem is a problem of finding a path between two vertices of the graph maximizing the weight of the minimum-weight edge in the path. See the below image to get the idea of the problem:
Practical Application Example:
This problem is a famous variant of Dijkstra’s algorithm. In the practical application, this problem can be seen as a graph with routers as its vertices and edges represent bandwidth between two vertices. Now if we want to find the maximum bandwidth path between two places in the internet connection, then this problem can be solved by this algorithm.
How to solve this problem?
We are going to solve this problem by using the priority queue ((|E|+|V|)log|V|) implementation of the Dijkstra’s algorithm with a slight change.
We solve this problem by just replacing the condition of relaxation in Dijkstra’s algorithm by:
max(min(widest_dist[u], weight(u, v)), widest_dist[v])
where u is the source vertex for v. v is the current vertex we are checking the condition.
This algorithm runs for both directed and undirected graph.
See the series of images below to get the idea about the problem and the algorithm:
The values over the edges represents weights of directed edges.
We will start from source vertex and then travel all the vertex connected to it and add in priority queue according to relaxation condition.
Now (2, 1) will pop up and 2 will be the current source vertex.
Now (3, 1) will pop from the queue. But as 3 does not have any connected vertex through directed edge nothing will happen. So (4, 2) will pop next.
Finally the algorithm stops, as there is no more elements in priority queue.
The path with the maximum value of widest distance is 1-4-3 which has the maximum bottle-neck value of 2. So we end up getting widest distance of 2 to reach the target vertex 3.
Below is the implementation of the above approach:
- Dijkstra’s shortest path algorithm using set in STL
- Shortest Path Faster Algorithm
- Dijkstra's Shortest Path Algorithm using priority_queue of STL
- Fleury's Algorithm for printing Eulerian Path or Circuit
- Printing Paths in Dijkstra's Shortest Path Algorithm
- Dijkstra's shortest path algorithm in Java using PriorityQueue
- Java Program for Dijkstra's Algorithm with Path Printing
- Dijkstra's shortest path algorithm | Greedy Algo-7
- Exact Cover Problem and Algorithm X | Set 1
- D'Esopo-Pape Algorithm : Single Source Shortest Path
- C / C++ Program for Dijkstra's shortest path algorithm | Greedy Algo-7
- C# Program for Dijkstra's shortest path algorithm | Greedy Algo-7
- Exact Cover Problem and Algorithm X | Set 2 (Implementation with DLX)
- Traveling Salesman Problem using Genetic Algorithm
- K Centers Problem | Set 1 (Greedy Approximate Algorithm)
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