Prerequisites:
In this set, we will be generating a watermark and applying it to an input image. For generating a text and applying it in an image, we will use java.awt.Graphics package. Font and color of the text are applied by using java.awt.Color and java.awt.Font classes.
Methods used in Watermarking an Image:
1. getGraphics() – This method is found in BufferedImage class, and it returns a 2DGraphics object out of the image file.
2. drawImage(Image img, int x, int y, ImageObserver observer) – The x,y location specifies the position for the top-left of the image. The observer parameter notifies the application of updates to an image that is loaded asynchronously. The observer parameter is not frequently used directly and is not needed for the BufferedImage class, so it usually is null.
3. setFont(Font f) – This method is found in the Font class of the awt package, and the constructor takes (FONT_TYPE, FONT_STYLE, FONT_SIZE) as arguments.
4. setColor(Color c) – This method is found in the Color class of the awt package, and the constructor takes (R, G, B, A) as arguments.
5. drawString(String str, int x, int y) – Fond in Graphics class takes the string text, and the location coordinates as x and y as arguments.
Implementation:
Java
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class WaterMark {
public static void main(String[] args)
{
BufferedImage img = null ;
File f = null ;
try {
f = new File(
"C:/Users/hp/Desktop/Image Processing in Java/gfg-logo.png" );
img = ImageIO.read(f);
}
catch (IOException e) {
System.out.println(e);
}
BufferedImage temp = new BufferedImage(
img.getWidth(), img.getHeight(),
BufferedImage.TYPE_INT_RGB);
Graphics graphics = temp.getGraphics();
graphics.drawImage(img, 0 , 0 , null );
graphics.setFont( new Font( "Arial" , Font.PLAIN, 80 ));
graphics.setColor( new Color( 255 , 0 , 0 , 40 ));
String watermark = "WaterMark generated" ;
graphics.drawString(watermark, img.getWidth() / 5 ,
img.getHeight() / 3 );
graphics.dispose();
f = new File(
"C:/Users/hp/Desktop/Image Processing in Java/GFG.png" );
try {
ImageIO.write(temp, "png" , f);
}
catch (IOException e) {
System.out.println(e);
}
}
}
|
Output:
Note: This code will not run on online ide since it requires an image in the drive.
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Last Updated :
13 Jan, 2022
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