HTML Canvas Curves
Last Updated :
29 Nov, 2023
HTML Canvas Curves facilitate the arc() method for making a circle or a part of a circle on the canvas. There are various attributes in the arc(x, y, r, s, e) method such as x and y defining the coordinates of the center of the circle, r defining the radius, s defining the start angle, and e defining the end angle.
Syntax
context.arc(90, 100, 50, 0, Math.PI);
Attributes
- x: It defines the coordinates of the center of the circle
- y: It defines the coordinates of the center of the circle
- r: It defines the radius of the circle
- beginPath(): This method is used to begin the path
- For making a circle start with 0 and end with 2*Math.PI
Example: In this example, we will see the implementation of the above method with an example.
HTML
<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "UTF-8" >
< meta name = "viewport"
content=" width = device -width,
initial-scale = 1 .0">
< title >HTML CANVAS Curve</ title >
< link rel = "stylesheet" href = "style.css" >
</ head >
< body >
< h1 class = "geeks" >GeeksforGeeks </ h1 >
< h3 >HTML Canvas Curve</ h3 >
< div class = "box" >
< canvas height = "200"
width = "200"
id = "canvas1"
class = "canvas-border" >
</ canvas >
< canvas height = "200"
width = "200"
id = "canvas2"
class = "canvas-border" >
</ canvas >
< canvas height = "200"
width = "200"
id = "canvas3"
class = "canvas-border" >
</ canvas >
< canvas height = "200"
width = "200"
id = "canvas4"
class = "canvas-border" >
</ canvas >
</ div >
< script src = "script.js" ></ script >
</ body >
</ html >
|
CSS
@import url (
body {
font-family : 'Poppins' , sans-serif ;
}
.geeks {
font-size : 40px ;
color : green ;
}
.canvas-border {
border : 5px solid black ;
}
.box {
display : flex;
flex-wrap: wrap;
gap: 10px ;
}
|
Javascript
const canvas1 = document
.getElementById( "canvas1" )
const context1 = canvas1
.getContext( "2d" );
context1.beginPath();
context1.strokeStyle = "green" ;
context1.arc(90, 100, 50, 0, Math.PI);
context1.lineWidth = 3;
context1.stroke()
const canvas2 = document
.getElementById( "canvas2" )
const context2 = canvas2
.getContext( "2d" );
context2.beginPath();
context2.strokeStyle = "red" ;
context2.arc(90, 100, 50, 0, 0.5 * Math.PI);
context2.lineWidth = 3;
context2.stroke()
const canvas3 = document
.getElementById( "canvas3" )
const context3 = canvas3
.getContext( "2d" );
context3.beginPath();
context3.strokeStyle = "blue" ;
context3.arc(90, 100, 50, 0, 1.5 * Math.PI);
context3.lineWidth = 3;
context3.stroke()
const canvas4 = document
.getElementById( "canvas4" )
const context4 = canvas4
.getContext( "2d" );
context4.beginPath();
context4.strokeStyle = "blueviolet" ;
context4.arc(90, 100, 50, 0, Math.PI);
context4.lineWidth = 3;
context4.stroke();
|
Output:
Share your thoughts in the comments
Please Login to comment...