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HTML | Canvas Draw Bezier Curve
  • Last Updated : 27 Feb, 2019

Curves on HTML canvas can be drawn using arcs, but drawing a complex diagram using arcs is quite a tedious task. In the given circumstance, Bezier curve will be very useful in providing more flexibility in drawing curves. Bezier curves on HTML canvas are drawn using a start point, one or more control point/points and an endpoint. Example: In the case of drawing a landscape, real-world objects, irregular shapes etc.
Bezier Curves can be drawn in two ways:

  • Quadratic Bezier Curve
  • Cubic Bezier Curve

Quadratic Bezier Curve: This curve is controlled by one control point.

Syntax:

moveTo(start_pnt_X, start_pnt_Y);
context.quadraticCurveTo(cntrl_pnt_X, cntrl_pnt_Y, end_pnt_X, end_pnt_y);

Example: This example create a curve using quadratic bezier curve.




<!DOCTYPE html> 
<html>
  
<head>
    <title>
        Quadratic Bezier Curve
    </title>
</head>
  
<body
    <h1>Quadratic Bezier Curve</h1>
      
    <canvas id="CanvasOfGeeks" width="400" height="200" 
            style="border:solid 4px green"
      
    <script
        var c = document.getElementById("CanvasOfGeeks");
        var context = c.getContext("2d");
          
        var start_pnt_X = 50;
        var start_pnt_Y = 150;
        var cntrl_pnt_X = 200;
        var cntrl_pnt_Y = 30;
        var end_pnt_X = 350;
        var end_pnt_Y = 150;
          
        /* Start new path */
        context.beginPath();
        context.lineWidth=3; 
        context.strokeText( ".", cntrl_pnt_X, cntrl_pnt_Y);
          
        /* Starting point of the curve */
        context.moveTo(start_pnt_X, start_pnt_Y); 
          
        context.quadraticCurveTo(cntrl_pnt_X, 
                    cntrl_pnt_Y, end_pnt_X, end_pnt_Y);
                      
        /* drawing line on the canvas */
        context.stroke();
    </script
</body
  
</html>                    

Output:



Explanation:

  • Pre-requisite: HTML Canvas Basics
  • First Line: Reference for canvas object is stored in variable ‘c’ using DOM concept.
    Second Line: Without having drawing context of canvas nothing can be drawn on it.
    var c = document.getElementById("CanvasOfGeeks"); 
           var context = c.getContext("2d");
    
  • One can change the width of line by overriding the value of “lineWidth” attribute of context object.
    context.lineWidth=3;
  • For putting a dot over the coordinate of control point.You can see the dot in the figure shown above.
    context.strokeText( ".", cntrl_pnt_X, cntrl_pnt_Y);
  • This function is used to draw a curve from the start point mentioned in function.
    context.quadraticCurveTo(cntrl_pnt_X, cntrl_pnt_Y, end_pnt_X, end_pnt_Y);
  • This function is used to move the context.
    context.moveTo(start_pnt_X, start_pnt_Y);

Note: Please keep the control point within the canvas boundary.

Cubic Bezier Curve: This curve is controlled by two control points.

Syntax:

moveTo(start_pnt_X, start_pnt_Y);
contex.bezierCurveTo(cntrl_pnt_1_X, cntrl_pnt_1_Y, cntrl_pnt_2_X,
                      cntrl_pnt_2_Y, end_pnt_X, end_pnt_y);

Example: This example create a curve using cubic bezier curve.




<!DOCTYPE html> 
<html>
       
<head>
    <title>
        Cubic Bezier Curve
    </title>
</head>
  
<body
    <h1>Cubic Bezier Curve</h1>
      
    <canvas id="CanvasOfGeeks" width="400" height="200" 
            style="border:solid 4px green"
      
    <script
        var c = document.getElementById("CanvasOfGeeks"); 
        var context = c.getContext("2d");
          
        var start_pnt_X = 50;
        var start_pnt_Y = 100;
        var cntrl_pnt_1_X = 150;
        var cntrl_pnt_1_Y = 30;
        var cntrl_pnt_2_X = 250;
        var cntrl_pnt_2_Y = 170;
        var end_pnt_X     = 350;
        var end_pnt_Y     = 150;
          
        /* Start a new Path */
        context.beginPath();     
        context.lineWidth=3;
          
        /* Representing first control point */
        context.strokeText( ".", cntrl_pnt_1_X, cntrl_pnt_1_Y); 
          
        /* Representing second control point */
        context.strokeText( ".", cntrl_pnt_2_X, cntrl_pnt_2_Y); 
          
        /* Starting point of the curve */
        context.moveTo(start_pnt_X, start_pnt_Y); 
        context.bezierCurveTo(cntrl_pnt_1_X, cntrl_pnt_1_Y, 
            cntrl_pnt_2_X, cntrl_pnt_2_Y, end_pnt_X, end_pnt_Y);
          
        /* Drawing line on the canvas  */
        context.stroke(); 
    </script
</body
  
</html>                    

Output:

Example: This example draw a fish using Bezier Curve.
Input:




<!DOCTYPE html>
<html
  
<head>
    <title>
        Drawing a fish using Bezier Curve
    </title>
</head>
  
<body
    <canvas id="CanvasOfGeeks" width="400" height="200" 
            style="border:solid 4px green"
      
    <script
        var c = document.getElementById("CanvasOfGeeks"); 
        var context = c.getContext("2d");
          
        /* Start a new Path */
        context.beginPath();
        context.lineWidth=3;
              
        /* Upper curve of the fish, from mouth to tail */
        context.moveTo(60, 120);
        context.bezierCurveTo(90, 30, 200, 130, 310, 55);
              
        /* Lower curve of the fish, from mouth to tail */
        context.moveTo(60, 120);
        context.bezierCurveTo(90, 170, 200, 110, 310, 160);
              
        /* Upper half of tail */
        context.moveTo(310, 55);
        context.quadraticCurveTo(320, 80, 280, 110);
              
        /* lower half of tail */
        context.moveTo(310, 160);
        context.quadraticCurveTo(320, 120, 280, 110);
              
        /* Eye of the fish */
        context.moveTo(100, 100);
        context.arc(100, 100, 5, 0, 2*Math.PI);
              
        /* Mouth of the fish */
        context.moveTo(60, 120);
        context.lineTo(80, 120);
        context.stroke();
    </script
</body
  
</html>                    

Output:

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