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Basic Geometry for Competitive Programming

Last Updated : 11 Apr, 2024
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Ever wondered how to tackle tricky problems in competitive programming? Well, basic geometry is your secret weapon! In this article, we’re diving into the basics Geometric Algorithms. It’s like a power-up for your problem-solving skills, giving you the tools to crack those coding challenges like a pro.

What are Geometric Algorithms?

Geometric algorithms are a set of computational techniques used in Competitive Programming to solve problems related to geometry and spatial relationships. These problems often involve points, lines, polygons, and other geometric objects.

Why to use Geometric Algorithms?

There are several questions which require basic geometric algorithms like:

  1. Vector Addition/Subtraction
  2. Dot Product and Cross Product
  3. Distance of a point from a line
  4. Intersection of Lines
  5. Intersection of Planes, etc.

1. Vector Addition/Subtraction:

Operations like addition and subtraction of two vectors can be simply done by performing the operation on the individual components of the vectors. Like if we have two vectors (x1, y1) and (x2, y2), then the sum of the two vectors is (x1+x2, y1+y2) and the difference between them is (x1-x2, y1-y2).

Implementation:

C++

#include <bits/stdc++.h> using namespace std; // Function to perform vector addition vector<int> addVectors(const vector<int>& v1, const vector<int>& v2) { vector<int> result; if (v1.size() != v2.size()) { cerr << "Vectors must be of the same size for " "addition." << endl; return result; // Returning an empty vector // indicating an error } result.reserve(v1.size()); for (size_t i = 0; i < v1.size(); ++i) { result.push_back(v1[i] + v2[i]); } return result; } // Function to perform vector subtraction vector<int> subtractVectors(const vector<int>& v1, const vector<int>& v2) { vector<int> result; if (v1.size() != v2.size()) { cerr << "Vectors must be of the same size for " "subtraction." << endl; return result; // Returning an empty vector // indicating an error } result.reserve(v1.size()); for (size_t i = 0; i < v1.size(); ++i) { result.push_back(v1[i] - v2[i]); } return result; } // Driver code int main() { // Example vectors vector<int> vector1 = { 1, 2, 3, 4, 5 }; vector<int> vector2 = { 5, 4, 3, 2, 1 }; // Perform vector addition vector<int> sum = addVectors(vector1, vector2); cout << "Vector Addition Result: "; for (int value : sum) { cout << value << " "; } cout << endl; // Perform vector subtraction vector<int> difference = subtractVectors(vector1, vector2); cout << "Vector Subtraction Result: "; for (int value : difference) { cout << value << " "; } cout << endl; return 0; }

Java

import java.util.Arrays; public class VectorOperations { // Function for vector addition public static int[] addVectors(int[] v1, int[] v2) { int[] result = new int[v1.length]; // Check if vectors are of the same size for addition if (v1.length != v2.length) { System.out.println("Vectors must be of the same size for addition."); // Returning an empty array indicating an error return result; } // Perform vector addition for (int i = 0; i < v1.length; i++) { result[i] = v1[i] + v2[i]; } return result; } // Function for vector subtraction public static int[] subtractVectors(int[] v1, int[] v2) { int[] result = new int[v1.length]; // Check if vectors are of the same size for subtraction if (v1.length != v2.length) { System.out.println("Vectors must be of the same size for subtraction."); // Returning an empty array indicating an error return result; } // Perform vector subtraction for (int i = 0; i < v1.length; i++) { result[i] = v1[i] - v2[i]; } return result; } public static void main(String[] args) { // Example vectors int[] vector1 = {1, 2, 3, 4, 5}; int[] vector2 = {5, 4, 3, 2, 1}; // Perform vector addition int[] sumResult = addVectors(vector1, vector2); System.out.println("Vector Addition Result: " + Arrays.toString(sumResult)); // Perform vector subtraction int[] differenceResult = subtractVectors(vector1, vector2); System.out.println("Vector Subtraction Result: " + Arrays.toString(differenceResult)); } }

Python3

def add_vectors(v1, v2): result = [] if len(v1) != len(v2): print("Vectors must be of the same size for addition.") return result # Returning an empty list indicating an error result = [x + y for x, y in zip(v1, v2)] return result def subtract_vectors(v1, v2): result = [] if len(v1) != len(v2): print("Vectors must be of the same size for subtraction.") return result # Returning an empty list indicating an error result = [x - y for x, y in zip(v1, v2)] return result # Example vectors vector1 = [1, 2, 3, 4, 5] vector2 = [5, 4, 3, 2, 1] # Perform vector addition sum_result = add_vectors(vector1, vector2) print("Vector Addition Result:", *sum_result) # Perform vector subtraction difference_result = subtract_vectors(vector1, vector2) print("Vector Subtraction Result:", *difference_result)

C#

using System; using System.Collections.Generic; class Program { // Function to perform vector addition static List<int> AddVectors(List<int> v1, List<int> v2) { List<int> result = new List<int>(); if (v1.Count != v2.Count) { Console.WriteLine("Vectors must be of the same size for addition."); return result; // Returning an empty list indicating an error } for (int i = 0; i < v1.Count; ++i) { result.Add(v1[i] + v2[i]); } return result; } // Function to perform vector subtraction static List<int> SubtractVectors(List<int> v1, List<int> v2) { List<int> result = new List<int>(); if (v1.Count != v2.Count) { Console.WriteLine("Vectors must be of the same size for subtraction."); return result; // Returning an empty list indicating an error } for (int i = 0; i < v1.Count; ++i) { result.Add(v1[i] - v2[i]); } return result; } // Driver code static void Main() { // Example lists List<int> vector1 = new List<int> { 1, 2, 3, 4, 5 }; List<int> vector2 = new List<int> { 5, 4, 3, 2, 1 }; // Perform vector addition List<int> sum = AddVectors(vector1, vector2); Console.Write("Vector Addition Result: "); foreach (int value in sum) { Console.Write(value + " "); } Console.WriteLine(); // Perform vector subtraction List<int> difference = SubtractVectors(vector1, vector2); Console.Write("Vector Subtraction Result: "); foreach (int value in difference) { Console.Write(value + " "); } Console.WriteLine(); } }

Javascript

// Function for vector addition function addVectors(v1, v2) { let result = new Array(v1.length).fill(0); // Check if vectors are of the same size for addition if (v1.length !== v2.length) { console.log("Vectors must be of the same size for addition."); // Returning an empty array indicating an error return result; } // Perform vector addition for (let i = 0; i < v1.length; i++) { result[i] = v1[i] + v2[i]; } return result; } // Function for vector subtraction function subtractVectors(v1, v2) { let result = new Array(v1.length).fill(0); // Check if vectors are of the same size for subtraction if (v1.length !== v2.length) { console.log("Vectors must be of the same size for subtraction."); // Returning an empty array indicating an error return result; } // Perform vector subtraction for (let i = 0; i < v1.length; i++) { result[i] = v1[i] - v2[i]; } return result; } // Example vectors let vector1 = [1, 2, 3, 4, 5]; let vector2 = [5, 4, 3, 2, 1]; // Perform vector addition let sumResult = addVectors(vector1, vector2); console.log("Vector Addition Result: " + sumResult); // Perform vector subtraction let differenceResult = subtractVectors(vector1, vector2); console.log("Vector Subtraction Result: " + differenceResult);


Output

Vector Addition Result: 6 6 6 6 6 Vector Subtraction Result: -4 -2 0 2 4

2. Dot Product and Cross Product:

The dot product of two vectors is simply the sum of the products of the corresponding elements. If we have two vectors (x1, y1) and (x2, y2), then the dot product of the two vectors is (x1 * x2) + (y1 * y2). The dot product of two vectors is a scalar quantity.

If we have two vectors in x-y plane (x1, y1) and (x2, y2), then the magnitude of cross product of two vectors is (x1 * y2) – (x2 * y1) and direction is in ±z direction. The cross product of two vectors is a vector quantity. Similarly, the cross product of two 3D vectors (x1, y1, z1) and (x2, y2, z2) is (y1*z2 – y2*z1, z1*x2 – z2*x1, x1*y2 – x2*y1).

Implementation:

C++

#include <iostream> #include <vector> using namespace std; // Function to calculate the dot product of two vectors double dotProduct(const vector<double>& vec1, const vector<double>& vec2) { double result = 0; for (int i = 0; i < 3; ++i) { result += vec1[i] * vec2[i]; } return result; } // Function to calculate the cross product of two vectors vector<double> crossProduct(const vector<double>& vec1, const vector<double>& vec2) { vector<double> result(3, 0); result[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1]; result[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2]; result[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0]; return result; } int main() { // Example vectors vector<double> vector1 = { 1.0, 2.0, 3.0 }; vector<double> vector2 = { 4.0, 5.0, 6.0 }; // Calculate and display the dot product double dotResult = dotProduct(vector1, vector2); cout << "Dot Product: " << dotResult << endl; // Calculate and display the cross product vector<double> crossResult = crossProduct(vector1, vector2); cout << "Cross Product: "; for (double value : crossResult) { cout << value << " "; } cout << endl; return 0; }

Java

import java.util.Arrays; import java.util.List; public class VectorOperations { // Function to calculate the dot product of two vectors public static double dotProduct(List<Double> vec1, List<Double> vec2) { double result = 0; for (int i = 0; i < 3; ++i) { result += vec1.get(i) * vec2.get(i); } return result; } // Function to calculate the cross product of two vectors public static List<Double> crossProduct(List<Double> vec1, List<Double> vec2) { List<Double> result = Arrays.asList(0.0, 0.0, 0.0); result.set(0, vec1.get(1) * vec2.get(2) - vec1.get(2) * vec2.get(1)); result.set(1, vec1.get(2) * vec2.get(0) - vec1.get(0) * vec2.get(2)); result.set(2, vec1.get(0) * vec2.get(1) - vec1.get(1) * vec2.get(0)); return result; } public static void main(String[] args) { // Example vectors List<Double> vector1 = Arrays.asList(1.0, 2.0, 3.0); List<Double> vector2 = Arrays.asList(4.0, 5.0, 6.0); // Calculate and display the dot product double dotResult = dotProduct(vector1, vector2); System.out.println("Dot Product: " + dotResult); // Calculate and display the cross product List<Double> crossResult = crossProduct(vector1, vector2); System.out.print("Cross Product: "); for (double value : crossResult) { System.out.print(value + " "); } System.out.println(); } }

Python3

class VectorOperations: @staticmethod def dot_product(vec1, vec2): result = 0 for i in range(3): result += vec1[i] * vec2[i] return result @staticmethod def cross_product(vec1, vec2): result = [0.0, 0.0, 0.0] result[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1] result[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2] result[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0] return result if __name__ == "__main__": # Example vectors vector1 = [1.0, 2.0, 3.0] vector2 = [4.0, 5.0, 6.0] # Calculate and display the dot product dot_result = VectorOperations.dot_product(vector1, vector2) print("Dot Product:", dot_result) # Calculate and display the cross product cross_result = VectorOperations.cross_product(vector1, vector2) print("Cross Product:", cross_result)

C#

using System; using System.Collections.Generic; class Program { // Function to calculate the dot product of two vectors static double DotProduct(List<double> vec1, List<double> vec2) { double result = 0; for (int i = 0; i < 3; ++i) { result += vec1[i] * vec2[i]; } return result; } // Function to calculate the cross product of two vectors static List<double> CrossProduct(List<double> vec1, List<double> vec2) { List<double> result = new List<double> { 0, 0, 0 }; result[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1]; result[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2]; result[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0]; return result; } static void Main() { // Example vectors List<double> vector1 = new List<double> { 1.0, 2.0, 3.0 }; List<double> vector2 = new List<double> { 4.0, 5.0, 6.0 }; // Calculate and display the dot product double dotResult = DotProduct(vector1, vector2); Console.WriteLine("Dot Product: " + dotResult); // Calculate and display the cross product List<double> crossResult = CrossProduct(vector1, vector2); Console.Write("Cross Product: "); foreach (double value in crossResult) { Console.Write(value + " "); } Console.WriteLine(); } }

Javascript

// Function to calculate the dot product of two vectors function dotProduct(vec1, vec2) { let result = 0; for (let i = 0; i < 3; ++i) { result += vec1[i] * vec2[i]; } return result; } // Function to calculate the cross product of two vectors function crossProduct(vec1, vec2) { let result = [0, 0, 0]; result[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1]; result[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2]; result[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0]; return result; } // Example vectors const vector1 = [1.0, 2.0, 3.0]; const vector2 = [4.0, 5.0, 6.0]; // Calculate and display the dot product const dotResult = dotProduct(vector1, vector2); console.log("Dot Product: " + dotResult); // Calculate and display the cross product const crossResult = crossProduct(vector1, vector2); console.log("Cross Product: " + crossResult.join(" "));


Output

Dot Product: 32 Cross Product: -3 6 -3

3. Distance from a point to a line:

Suppose we are given point A and a line L and we need to calculate the distance between the point and the line (say h), we can simply do it using Cross Product of vectors.

linePointDistance

Let’s say we take 2 points on the line L, say B and C so the distance between the point and the line would simply be:

[Tex]h = ( \,|\overrightarrow{\rm BA}| X |\overrightarrow{\rm BC}|) \,/(|\overrightarrow{\rm BC}|) [/Tex]

where the numerator is the magnitude of Cross Product of vector B to A and B to C and the denominator is the magnitude of vector B to C.

From the above diagram, we can see that the area of the parallelogram ABCD =

[Tex] (|\overrightarrow{\rm BA}| X |\overrightarrow{\rm BC}|) [/Tex]

Also, we know that area of a parallelogram = base * height = [Tex](|\overrightarrow{\rm BC}|) * h [/Tex]

So, using the above two equations, we can calculate the height h,

[Tex]h = ( \,|\overrightarrow{\rm BA}| X |\overrightarrow{\rm BC}|) \,/(|\overrightarrow{\rm BC}|) [/Tex]

Note: We can use the same formula for 3D vectors also.

Implementation:

C++

#include <bits/stdc++.h> using namespace std; // Method to get the magnitude of a vector double getMagnitude(vector<int>& v) { return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); } // Method to calculate the cross product of two vectors v1 // and v2 void getCrossProduct(vector<int>& v1, vector<int>& v2, vector<int>& crossProduct) { crossProduct[0] = v1[1] * v2[2] - v1[2] * v2[1]; crossProduct[1] = v1[2] * v2[0] - v1[0] * v2[2]; crossProduct[2] = v1[0] * v2[1] - v1[1] * v2[0]; } int main() { // Point from which we need to calculate the distance vector<int> pointA = { 1, 4, -2 }; // Points on the line P vector<int> pointB = { 3, 1, -2 }; vector<int> pointC = { 6, -2, 1 }; // vector BA vector<int> vecBA = { pointA[0] - pointB[0], pointA[1] - pointB[1], pointA[2] - pointB[2] }; // vector BC vector<int> vecBC = { pointC[0] - pointB[0], pointC[1] - pointB[1], pointC[2] - pointB[2] }; // vector to store the cross prduct vector<int> crossProduct(3); getCrossProduct(vecBA, vecBC, crossProduct); // Variable to store the distance of point A from line P double dist = getMagnitude(crossProduct) / getMagnitude(vecBC); cout << dist; return 0; }

Java

import java.util.*; // Class to hold the methods public class Main { // Method to get the magnitude of a vector public static double getMagnitude(int[] v) { return Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); } // Method to calculate the cross product of two vectors v1 and v2 public static int[] getCrossProduct(int[] v1, int[] v2) { int[] crossProduct = new int[3]; crossProduct[0] = v1[1] * v2[2] - v1[2] * v2[1]; crossProduct[1] = v1[2] * v2[0] - v1[0] * v2[2]; crossProduct[2] = v1[0] * v2[1] - v1[1] * v2[0]; return crossProduct; } public static void main(String[] args) { // Point from which we need to calculate the distance int[] pointA = { 1, 4, -2 }; // Points on the line P int[] pointB = { 3, 1, -2 }; int[] pointC = { 6, -2, 1 }; // vector BA int[] vecBA = { pointA[0] - pointB[0], pointA[1] - pointB[1], pointA[2] - pointB[2] }; // vector BC int[] vecBC = { pointC[0] - pointB[0], pointC[1] - pointB[1], pointC[2] - pointB[2] }; // vector to store the cross product int[] crossProduct = getCrossProduct(vecBA, vecBC); // Variable to store the distance of point A from line P double dist = getMagnitude(crossProduct) / getMagnitude(vecBC); System.out.println(dist); } }

Python

import math # Method to get the magnitude of a vector def get_magnitude(v): return math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]) # Method to calculate the cross product of two vectors v1 # and v2 def get_cross_product(v1, v2): cross_product = [0, 0, 0] cross_product[0] = v1[1] * v2[2] - v1[2] * v2[1] cross_product[1] = v1[2] * v2[0] - v1[0] * v2[2] cross_product[2] = v1[0] * v2[1] - v1[1] * v2[0] return cross_product # Point from which we need to calculate the distance pointA = [1, 4, -2] # Points on the line P pointB = [3, 1, -2] pointC = [6, -2, 1] # vector BA vecBA = [pointA[0] - pointB[0], pointA[1] - pointB[1], pointA[2] - pointB[2]] # vector BC vecBC = [pointC[0] - pointB[0], pointC[1] - pointB[1], pointC[2] - pointB[2]] # vector to store the cross product cross_product = get_cross_product(vecBA, vecBC) # Variable to store the distance of point A from line P dist = get_magnitude(cross_product) / get_magnitude(vecBC) print(dist)

C#

using System; public class MainClass { // Method to calculate the magnitude of a vector static double GetMagnitude(int[] v) { return Math.Sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); } // Method to calculate the cross product of two vectors // v1 and v2 static void GetCrossProduct(int[] v1, int[] v2, int[] crossProduct) { crossProduct[0] = v1[1] * v2[2] - v1[2] * v2[1]; crossProduct[1] = v1[2] * v2[0] - v1[0] * v2[2]; crossProduct[2] = v1[0] * v2[1] - v1[1] * v2[0]; } public static void Main(string[] args) { // Point from which we need to calculate the // distance int[] pointA = { 1, 4, -2 }; // Points on the line P int[] pointB = { 3, 1, -2 }; int[] pointC = { 6, -2, 1 }; // Vector BA int[] vecBA = { pointA[0] - pointB[0], pointA[1] - pointB[1], pointA[2] - pointB[2] }; // Vector BC int[] vecBC = { pointC[0] - pointB[0], pointC[1] - pointB[1], pointC[2] - pointB[2] }; // Array to store the cross product int[] crossProduct = new int[3]; // Calculate the cross product of vecBA and vecBC GetCrossProduct(vecBA, vecBC, crossProduct); // Variable to store the distance of point A from // line P double dist = GetMagnitude(crossProduct) / GetMagnitude(vecBC); // Output the distance Console.WriteLine(dist); } }

JavaScript

// Get the magnitude of a vector const getMagnitude = (v) => { return Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); }; // Calculate the cross product of two vectors v1 and v2 const getCrossProduct = (v1, v2, crossProduct) => { crossProduct[0] = v1[1] * v2[2] - v1[2] * v2[1]; crossProduct[1] = v1[2] * v2[0] - v1[0] * v2[2]; crossProduct[2] = v1[0] * v2[1] - v1[1] * v2[0]; }; // Main function const main = () => { // Point from which we need to calculate the distance const pointA = [1, 4, -2]; // Points on the line P const pointB = [3, 1, -2]; const pointC = [6, -2, 1]; // Vector BA const vecBA = [pointA[0] - pointB[0], pointA[1] - pointB[1], pointA[2] - pointB[2]]; // Vector BC const vecBC = [pointC[0] - pointB[0], pointC[1] - pointB[1], pointC[2] - pointB[2]]; // Vector to store the cross product const crossProduct = [0, 0, 0]; getCrossProduct(vecBA, vecBC, crossProduct); // Distance of point A from line P const dist = getMagnitude(crossProduct) / getMagnitude(vecBC); console.log(dist); }; main();


Output

2.16025

Time Complexity: O(1)
Auxiliary Space: O(1)

4. Intersection Point of two lines:

We can find the intersection point of two lines in 2D using parametric equations. Parametric equations are a way of representing a curve in terms of one or more parameters. For a line in 2D, we can use the following parametric equation:

=> r = a + td

where a is the starting point of the line, t is a real parameter, d is the direction vector for the line and r is a point on the line.

So, for the first line the parametric equation will be, r1 = a1 + t1d1 and for the second line the parametric equation will be, r2 = a2 + t2d2. We can further simplify the second equation:

=> r2 – a2 = t2d2

Taking Cross Product with d2 vector on both sides.
=> (r2 – a2) X d2 = 0

As the lines intersect at any point, the value of r1 and r2 will be same at that intersection point. So, by substituting the value of r1 in the above equation,
=> (a1 + t1d1 – a2) X d2 = 0
=> t1 = ((a2 – a1) X d2) / (d1 X d2)

Now, we can find the intersection point by putting the value of t1 into r1 = a1 + t1d1

Implementation:

C++

#include <bits/stdc++.h> using namespace std; // Since the product of 2D(x, y) vectors is a vector in z // direction, we simply return the magnitude of the vector double getCrossProduct(vector<double> v1, vector<double> v2) { return v1[0] * v2[1] - v1[1] * v2[0]; } vector<double> getDifference(vector<double> v1, vector<double> v2) { vector<double> diff(2); diff[0] = v2[0] - v1[0]; diff[1] = v2[1] - v1[1]; return diff; } vector<double> getSum(vector<double> v1, vector<double> v2) { vector<double> sum(2); sum[0] = v1[0] + v2[0]; sum[1] = v1[1] + v2[1]; return sum; } int main() { // Points of lines vector<double> pointA = { 1, 1 }; vector<double> pointB = { 4, 4 }; vector<double> pointC = { 1, 8 }; vector<double> pointD = { 2, 4 }; // direction vector d1 vector<double> d1 = getDifference(pointA, pointB); // direction vector d2 vector<double> d2 = getDifference(pointC, pointD); double t1 = getCrossProduct(getDifference(pointA, pointC), d2) / (getCrossProduct(d1, d2) * 1.0); d1[0] *= t1; d1[1] *= t1; // Now, we can find the intersection point by putting // the value of t1 into r1 = A + t1d1 vector<double> intersectionPoint = getSum(pointA, d1); cout << intersectionPoint[0] << " " << intersectionPoint[1]; return 0; }

Java

import java.util.*; public class Main { // Since the product of 2D(x, y) vectors is a vector in z // direction, we simply return the magnitude of the vector public static double getCrossProduct(double[] v1, double[] v2) { return v1[0] * v2[1] - v1[1] * v2[0]; } public static double[] getDifference(double[] v1, double[] v2) { double[] diff = new double[2]; diff[0] = v2[0] - v1[0]; diff[1] = v2[1] - v1[1]; return diff; } public static double[] getSum(double[] v1, double[] v2) { double[] sum = new double[2]; sum[0] = v1[0] + v2[0]; sum[1] = v1[1] + v2[1]; return sum; } public static void main(String[] args) { // Points of lines double[] pointA = { 1, 1 }; double[] pointB = { 4, 4 }; double[] pointC = { 1, 8 }; double[] pointD = { 2, 4 }; // direction vector d1 double[] d1 = getDifference(pointA, pointB); // direction vector d2 double[] d2 = getDifference(pointC, pointD); double t1 = getCrossProduct(getDifference(pointA, pointC), d2) / getCrossProduct(d1, d2); d1[0] *= t1; d1[1] *= t1; // Now, we can find the intersection point by putting // the value of t1 into r1 = A + t1d1 double[] intersectionPoint = getSum(pointA, d1); System.out.println(intersectionPoint[0] + " " + intersectionPoint[1]); } }

Python3

from typing import List # Since the product of 2D(x, y) vectors is a vector in z # direction, we simply return the magnitude of the vector def getCrossProduct(v1: List[float], v2: List[float]) -> float: return v1[0] * v2[1] - v1[1] * v2[0] def getDifference(v1: List[float], v2: List[float]) -> List[float]: diff = [0.0, 0.0] diff[0] = v2[0] - v1[0] diff[1] = v2[1] - v1[1] return diff def getSum(v1: List[float], v2: List[float]) -> List[float]: sum = [0.0, 0.0] sum[0] = v1[0] + v2[0] sum[1] = v1[1] + v2[1] return sum # Points of lines pointA = [1, 1] pointB = [4, 4] pointC = [1, 8] pointD = [2, 4] # direction vector d1 d1 = getDifference(pointA, pointB) # direction vector d2 d2 = getDifference(pointC, pointD) t1 = getCrossProduct(getDifference(pointA, pointC), d2) / getCrossProduct(d1, d2) d1[0] *= t1 d1[1] *= t1 # Now, we can find the intersection point by putting # the value of t1 into r1 = A + t1d1 intersectionPoint = getSum(pointA, d1) print(intersectionPoint[0], intersectionPoint[1])

JavaScript

// Function to calculate the cross product of two 2D vectors function getCrossProduct(v1, v2) { return v1[0] * v2[1] - v1[1] * v2[0]; } // Function to calculate the difference between two 2D vectors function getDifference(v1, v2) { return [v2[0] - v1[0], v2[1] - v1[1]]; } // Function to calculate the sum of two 2D vectors function getSum(v1, v2) { return [v1[0] + v2[0], v1[1] + v2[1]]; } // Main function function main() { // Points of lines const pointA = [1, 1]; const pointB = [4, 4]; const pointC = [1, 8]; const pointD = [2, 4]; // Direction vector d1 const d1 = getDifference(pointA, pointB); // Direction vector d2 const d2 = getDifference(pointC, pointD); // Calculate t1 const t1 = getCrossProduct(getDifference(pointA, pointC), d2) / getCrossProduct(d1, d2); // Calculate the scaled direction vector d1 const scaledD1 = [d1[0] * t1, d1[1] * t1]; // Calculate the intersection point by adding the scaled direction vector to pointA const intersectionPoint = getSum(pointA, scaledD1); // Output the intersection point console.log(intersectionPoint[0] + " " + intersectionPoint[1]); } // Invoke the main function main();


Output

2.4 2.4

Click here to know about finding the intersection point using equation of lines.

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