Access modifiers are used to implement an important aspect of Object-Oriented Programming known as Data Hiding. Consider a real-life example:
The Research and Analysis Wing (R&AW), having 10 core members, has come into possession of sensitive confidential information regarding national security. Now we can correlate these core members to data members or member functions of a class, which in turn can be correlated to the R&A Wing. These 10 members can directly access the confidential information from their wing (the class), but anyone apart from these 10 members can’t access this information directly, i.e., outside functions other than those prevalent in the class itself can’t access the information (that is not entitled to them) without having either assigned privileges (such as those possessed by a friend class or an inherited class, as will be seen in this article ahead) or access to one of these 10 members who is allowed direct access to the confidential information (similar to how private members of a class can be accessed in the outside world through public member functions of the class that have direct access to private members). This is what data hiding is in practice.
Access Modifiers or Access Specifiers in a class are used to assign the accessibility to the class members, i.e., they set some restrictions on the class members so that they can’t be directly accessed by the outside functions.
There are 3 types of access modifiers available in C++:
- Public
- Private
- Protected
Note: If we do not specify any access modifiers for the members inside the class, then by default the access modifier for the members will be Private.
Let us now look at each one of these access modifiers in detail:
1. Public: All the class members declared under the public specifier will be available to everyone. The data members and member functions declared as public can be accessed by other classes and functions too. The public members of a class can be accessed from anywhere in the program using the direct member access operator (.) with the object of that class.
Example:
CPP
#include<iostream>
using namespace std;
class Circle
{
public :
double radius;
double compute_area()
{
return 3.14*radius*radius;
}
};
int main()
{
Circle obj;
obj.radius = 5.5;
cout << "Radius is: " << obj.radius << "\n" ;
cout << "Area is: " << obj.compute_area();
return 0;
}
|
Output:
Radius is: 5.5
Area is: 94.985
In the above program, the data member radius is declared as public so it could be accessed outside the class and thus was allowed access from inside main().
2. Private: The class members declared as private can be accessed only by the member functions inside the class. They are not allowed to be accessed directly by any object or function outside the class. Only the member functions or the friend functions are allowed to access the private data members of the class.
Example:
CPP
#include<iostream>
using namespace std;
class Circle
{
private :
double radius;
public :
double compute_area()
{
return 3.14*radius*radius;
}
};
int main()
{
Circle obj;
obj.radius = 1.5;
cout << "Area is:" << obj.compute_area();
return 0;
}
|
Output:
In function 'int main()':
11:16: error: 'double Circle::radius' is private
double radius;
^
31:9: error: within this context
obj.radius = 1.5;
^
The output of the above program is a compile time error because we are not allowed to access the private data members of a class directly from outside the class. Yet an access to obj.radius is attempted, but radius being a private data member, we obtained the above compilation error.
However, we can access the private data members of a class indirectly using the public member functions of the class.
Example:
CPP
#include<iostream>
using namespace std;
class Circle
{
private :
double radius;
public :
void compute_area( double r)
{
radius = r;
double area = 3.14*radius*radius;
cout << "Radius is: " << radius << endl;
cout << "Area is: " << area;
}
};
int main()
{
Circle obj;
obj.compute_area(1.5);
return 0;
}
|
Output:
Radius is: 1.5
Area is: 7.065
3. Protected: The protected access modifier is similar to the private access modifier in the sense that it can’t be accessed outside of its class unless with the help of a friend class. The difference is that the class members declared as Protected can be accessed by any subclass (derived class) of that class as well.
Note: This access through inheritance can alter the access modifier of the elements of base class in derived class depending on the mode of Inheritance.
Example:
CPP
#include <bits/stdc++.h>
using namespace std;
class Parent
{
protected :
int id_protected;
};
class Child : public Parent
{
public :
void setId( int id)
{
id_protected = id;
}
void displayId()
{
cout << "id_protected is: " << id_protected << endl;
}
};
int main() {
Child obj1;
obj1.setId(81);
obj1.displayId();
return 0;
}
|
Output:
id_protected is: 81
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