Imagination is to Technology as Fuel is to Fire. Imagination and purpose together drive technology. It is due to these that technology today is evolving at an exponential rate. Virtual Reality on one hand places the viewer inside a moment or a place, made possible by visual and sound technology that maneuvers the brain into believing it is somewhere else. It is an experience of a world that does not exist. Sounds cool, right?! Virtual Reality tricks one’s mind using computers that allow one to experience and more interestingly, interact with a 3D world. This is made possible by putting on a head-mounted display that sends a form of input tracking. The display is split between the eyes and thus creates a stereoscopic 3D effect with stereo sound to give you a graphic experience. The technology feeds in the images of the objects taken at slightly different angles which creates an impression of depth and solidity. The LCD or OLED panels inside are refracted by lenses completely fill the field of vision with what is to be displayed and experienced. Together with the technology and the input tracking, it creates an immersive and exciting believable world that the computer generates. What we know today as VR, has been existing for decades now. Taking you back to when 360° paintings took the world by surprise, giving a virtual element. VR merely is ‘The Wise Guy’ of the digital world. It creates a world that neither functions according to you, nor does it respond to your actions. It gives you a first-hand experience with even the after-effects of an event along with the ability to interact and interrelate with the world created. This technology holds vast potential insights into the workings of the Human Brain. According to researchers and medical specialists, VRs have the ability to diagnose medical conditions from social anxiety to chronic pain. Though the use of VR to tweak the brain is still at a budding stage. While most people were too engrossed in its advancements and leap in gaming and exploring the industry, many are unaware of its achievements in the health sector. VRs have been successfully treating post-traumatic stress disorder since the 1990s, the new programs thus address a much broader range of conditions. The VR content exposes the patients to a virtual, safe, and controlled environment where they can explore and eventually learn that the threats they are worried about can be tackled patiently with time, thinking, and analyzing. VR displays are available in various forms. Ranging from the ones that already contain the display, splitting the feed for each eye using a cable to transfer the feed to the console, to the more affordable ones which depend upon the VR mode and applications on Smartphones. The HTC Vive, the Oculus Rift, and Sony PlayStation VR are a few of the head mounts that use this setup. One can create one’s own Virtual Reality Box at home, along with a smartphone compatible with the VR mode. Irrespective of the use, Virtual Reality produces a set of data that can be used to develop models, communication, training methods, and interaction. In simple words, the possibilities are endless.
Types of Virtual Reality (VR)
On the basis of the most important feature of VR i.e. immersion and the types of systems and interfaces used, The VR systems can be classified into 3 types :
Non – immersive
1. Immersive VR system
Immersive VR system is closest to the virtual environment. It makes us experience the highest level of immersion. This VR system is expensive than others. It provides the closest feeling of being in virtual world. Tools and gadgets used in this system are advanced and not so common to use.
2. Semi – immersive VR system
Semi – immersive VR systems also make us to experience a high level of immersion but the tools and gadgets used are not so advanced and costly. Tools and gadgets used in this system are common to us and utilize physical models.
Non-immersive VR system
Non-immersive VR system is the least immersive and least immersive VR system. It is not expensive to use this system. It is also known as desktop VR system because the gadgets used are limited to glasses and display monitors and it uses the least expensive components.
What are the basic components for VR systems?
1. Input Devices
Input devices in VR are the tools for the users to interact with virtual world. Using Input devices , the users communicates with the computer.
Example – 3D mouse.
2. Output devices
Output devices is used to represent the virtual world and it’s effect to the users. It generates the feeling of immersion to the users.
Example : LCD shutter glasses.
Software has a key role in VR . It is used for the handling Input and output devices, data analysis and generate feedback. Software controls and synchronize the whole environment.
Whether you're preparing for your first job interview or aiming to upskill in this ever-evolving tech landscape, GeeksforGeeks Courses
are your key to success. We provide top-quality content at affordable prices, all geared towards accelerating your growth in a time-bound manner. Join the millions we've already empowered, and we're here to do the same for you. Don't miss out - check it out now!