HTML | canvas createPattern() Method

The createPattern() method is used to repeat the specified element in the specified direction. It can be an image, a video or any other canvas element.


context.createPattern(image, "repeat | repeat-x | repeat-y | no-repeat");


  • image: It specifies the image, canvas, or video element of the pattern to be used.
  • repeat: It repeats the pattern both horizontally and vertically. It is the default.
  • repeat-x: It repeats the pattern only horizontally.
  • repeat-y: It repeats the pattern only vertically.
  • no-repeat: It doesn’t repeat the pattern .






<!DOCTYPE html>
        HTML | canvas createPattern() Method
    <h2 style="color:green;"> GeeksforGeeks </h2>
    <h2> HTML canvas createPattern() Method </h2>
    <p style="color:green;">Image to be used:</p>
    <img src=
         id="geeks" width="32" height="32">
    <canvas id="myCanvas" width="500" height="200" 
            style="border:2px solid ">
    <!-- Change the values here -->
    <button onclick="create('repeat')">Repeat</button>
    <!-- Script to repeat the pattern -->
        function create(value) {
            var gfg = document.getElementById("myCanvas");
            var context = gfg.getContext("2d");
            context.clearRect(0, 0, gfg.width, gfg.height);
            var img = document.getElementById("geeks")
            var pattern = context.createPattern(img, value);
            context.rect(0, 0, 150, 100);
            context.fillStyle = pattern;



  • Before clicking the button:
  • After clicking on repeat button:

Supported Browsers: The browsers supported by HTML canvas createPattern() Method are listed below:

  • Chrome
  • Mozilla Firefox
  • Internet Explorer 9.0
  • Opera
  • Safari

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