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Top 10 Guns In BGMI For Short Range Firing

Last Updated : 14 Feb, 2024
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Close-range combat is critical for survival in the intense matches of Battlegrounds Mobile India (BGMI). Thus, you must have the right firearm when you find yourself in action, as that can be the difference between victory and defeat. The last update came in with an influential tuning of the firearms and the players need to keep themselves updated with the same. In this guide, we will tell you about the top 10 guns in BGMI for short firing ranges along with some tips.

Top-10-Guns-In-BGMI-For-Short-Range-Firing

10. UMP45

The UMP45 is one of the most versatile SMGs for close range. It also has manageable recoil and a good fire rate which makes it perfect for tight spaces and quick encounters.

It comes only second behind the Tommy gun in terms of damage caused by SMGs. With a foregrip and compensator, the recoil can be reduced further.

  • Hit Damage 41
  • Initial Bullet Speed 360 m/s
  • Body Hit Impact Power 7,000
  • Zero Range 100 – 300
  • Time Between Shots 0.09s
  • Firing Modes Single, Burst, Auto
  • Burst Shots 2
  • Burst Delay 0.09s
  • Method Magazine
  • Duration (Full) 2.9s
  • Duration (Tactical) 2s
  • Rarity Common

9. Vector

With an extremely low recoil, the Vector is a close-range phenomenon. It uses a delayed blowback system to alleviate recoil and makes it easy to control automatic fire at close ranges. Furthermore, Vector boasts the benefit of having the most attachment slots of all SMGs.

However, it has a smaller magazine round of 19 bullets and thus obtaining an extended mag is a must for its users.

  • Hit Damage 31
  • Initial Bullet Speed 350 m/s
  • Body Hit Impact Power 7,000
  • Zero Range 50 – 50
  • Time Between Shots 0.055s
  • Firing Modes Single, Burst, Auto
  • Burst Shots 2
  • Burst Delay 0.0545
  • Method Magazine
  • Duration (Full) 2s
  • Duration (Tactical) 1.7s
  • Rarity Uncommon

8. PP19 – Bizon

While this weapon is exclusive to Erangel and Vikendi, it is one the best to use for close range. The in-game description describes PP19 – Bizon as a “Russian submachine gun fitted with a large capacity helical magazine.”

The recoil is low due to the built-in high firing stability. You can have a fully kitted and reliable short-range weapon if you add a muzzle and sight.

  • Hit Damage 35
  • Initial Bullet Speed 408 m/s
  • Time Between Shots 0.086s
  • Firing Modes Single, Auto
  • Burst Shots –
  • Burst Delay –
  • Method Helical magazine
  • Duration (Full) 3.1s
  • Duration (Tactical) 2.2s

7. S686

The S686 is a sporting variant of the Beretta 686 “Silver Pigeon”. Also, one of the first guns that players can spawn, it offers unmatched burst damage in CQB because it fires two 12-gauge cells. Furthermore, with the choke attachment, the damage increases substantially.

The low ammo capacity leaves no room for error, however, as a missed shot can mean a quick death. The S686 is not advised for beyond 285 meters as targets will not take any damage at all.

  • Hit Damage 26
  • Initial Bullet Speed 370 m/s
  • Body Hit Impact Power 5,000
  • Zero Range Fixed (50m)
  • Time Between Shots 0.200s
  • Firing Modes Single
  • Shot Count 9
  • Method Magazine
  • Duration (Full) 2.400s
  • Duration (Tactical) 2.400s
  • Rarity Common

6. S1897

Another shotgun that specializes in clearing houses with the simple point-and-shoot, allowing a greater probability of hitting the target. However, players have to be extremely careful with their aim as the reloading time is a lot.

With the choke attachment, the S1897 gains range in the form of a 25% tighter spread and is able to take out opponents from a fairly long distance.

  • Hit Damage 26
  • Initial Bullet Speed 360 m/s
  • Body Hit Impact Power 5,000
  • Zero Range 25 – 25
  • Time Between Shots 0.750s
  • Firing Modes Single
  • Shot Count 9
  • Method One by One
  • Duration (Full) 4.000s
  • Duration (Tactical) –
  • Duration (Single Bullet Initial) 0.635s
  • Duration (Single Bullet Repeat) 0.715s
  • Rarity Common

5. AKM

One of the few assault rifles that makes this list is the AKM (Avtomat Kalashnikova Modernizirovanny), is an improved version of the original AK-47. This firearm was produced in the USSR (Soviet Union) during the Cold War. It uses 7.62mm bullets and thus more damage than 5.56mm. However, it is advisable to not use a scope beyond 2x because of instability.

The best part about AKM is that even if a target is wearing a military vest and/or Spetsnaz helmet, it only takes a maximum of five shots to kill. The maximum damage is dealt within 50 meters and it continually decreases out to 290 metres after which it causes no damage.

  • Hit Damage 47
  • Initial Bullet Speed 715 m/s
  • Body Hit Impact Power 10,000
  • Zero Range 100 – 1000
  • Time Between Shots 0.100s
  • Firing Modes Single, Auto
  • Burst Shots –
  • Burst Delay –
  • Method Magazine
  • Duration (Full) 2.900s
  • Duration (Tactical) 2.250s
  • Rarity Uncommon

4. Uzi

With a fast rate of fire, Uzi can wipe out players who are collecting indoor equipment which makes it perfect for short-range combat. However, this deals the least damage in all of SMGs and thus, is not recommended if you are in the final stages of the game.

It can be fully modded with an extended mag, a stock, and a compensator, but the quick-fire rate makes the ammo burn quickly if you miss many shots.

  • Hit Damage 26
  • Initial Bullet Speed 350 m/s
  • Body Hit Impact Power 5,000
  • Zero Range 100 – 200
  • Time Between Shots 0.048s
  • Firing Modes Single, Auto
  • Burst Shots –
  • Burst Delay –
  • Method Magazine
  • Duration (Full) 3s
  • Duration (Tactical) 2.2s
  • Rarity Common

3. MP5K

The MP5K is an SMG exclusive to Vikendi. It is said to be the substitute for Vector and is chambered for 9mm ammo. The in-game description describes the MP5K as a “Short variant of the German submachine gun MP5, designed for close-quarters battle use.”

While it is similar to Vector in terms of the firing mechanics, it boasts a higher per-bullet damage, with a lower firing rate and DPS.

  • Hit Damage 33
  • Initial Bullet Speed 400 m/s
  • Body Hit Impact Power 7,000
  • Zero Range 100 – 100
  • Time Between Shots 0.0666s
  • Firing Modes Single, Burst, Auto
  • Burst Shots 3
  • Burst Delay 0.0666s
  • Method Magazine
  • Duration (Full) 3.4s
  • Duration (Tactical) 1.9s
  • Aiming Modifier 0.14
  • ADS Modifier 0.04
  • Firing Base 17

2. M416

M416 is one of the players’ favorites to play with in-game. While it works for both short and mid-range, the attachments make a huge difference. When compared to other 5.66mm assault rifles, the M416 is pretty similar to SCAR-L, in its unmodified stage.

The M416 will deal maximum damage out to 60 meters, with damage reaching a minimum of 445 meters.

  • Hit Damage 40
  • Initial Bullet Speed 780 m/s
  • Body Hit Impact Power 3,500
  • Zero Range 100 – 400
  • Time Between Shots 0.086s
  • Firing Modes Single, Auto
  • Burst Shots –
  • Burst Delay –
  • Method Magazine
  • Duration (Full) 3.1s
  • Duration (Tactical) 2.4s
  • Rarity Uncommon

1. P90

Exclusive to air drops, the P90 works well with both short and long-range. It comes with its own unique 5.7mm ammo, Cheek pad, Handguard, Laser, and pre-attached Silencer.

Furthermore, it features dual optics that lets you switch between close and medium-range combat. The Holographic Sight can be used for nearby enemies and the Flip on the Flip sight can add magnification for enemies farther away.

  • Hit Damage 35
  • Method Magazine
  • Rarity Rare
  • Ammo Type 5.7mm
  • Attachment Points 4
  • Type Submachine Gun

All the aforementioned firearms have unique abilities catering to different kinds of playstyles. Suitable attachments will maximize their potential such as extended mags, compensators, and holographic sights.

To master short-range combat in BGMI, you should:

Gain a thorough understanding of the maps.

Effectively utilize cover during gameplay.

Strive to predict the movements of opponents.

Tell us in the comments below which gun you prefer when dealing with nearby enemies.



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