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Object Oriented Principles in OOAD

Last Updated : 21 Mar, 2024
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Object-oriented principles are a set of guidelines for designing and implementing software systems that are based on the idea of objects. Objects are self-contained units of code that have both data and behavior. They can interact with each other to perform tasks.

Object-Oriented Analysis and Design (OOAD) is a software engineering methodology that uses object-oriented principles to design and implement software systems. OOAD involves a number of techniques and practices, including:

  • Object-Oriented Modelling: This involves using visual diagrams to represent the different objects in a software system and their relationships to each other.
  • Use Cases: This involves describing the different ways in which users will interact with a software system.
  • Design Patterns: This involves using reusable solutions to common problems in software design.

Important Topics for Object Oriented Principles in OOAD

Abstraction

Think of a TV remote control. It has buttons like power, volume up, volume down, and channel change. Now, let’s use this as an example of Abstraction

In OOP, abstraction is like using a TV remote without knowing how it works on the inside. You don’t need to know about the wires, circuits, or tiny components inside the remote. All you care about are the buttons and what they do.

In this example:

  • Buttons are like the functions or actions in a program, such as play, pause, or stop.
  • What the buttons do is like the behavior of objects or classes in OOP. For example, when you press the volume up button, the volume goes up,, but you don’t need to understand how it happens.

So, Abstraction in OOP is about using objects or classes (like our TV remote) without worrying about how they work internally. You only care about what they can do and how to use them, just like using a TV remote without needing to be an electrical engineer to make it work.

Advantages of Abstraction

  • Abstraction makes things simpler. It helps us focus on what’s important and ignore what’s not, making it easier to understand.
  • We can reuse the same template for different things, saving time and making our work more efficient.
  • When something goes wrong or needs an update, we can fix just the part that’s broken without messing up everything else.
  • Abstraction helps us grow our projects without making them messy.

Disadvantages of Abstraction

  • Sometimes, too much abstraction can make things more hard to understand.
  • Abstraction can add extra work and code that might slow down our program a little bit.
  • Using abstraction tools can be tricky for beginners.

Encapsulation

Let us take an example of a water bottle to explain encapsulation:

  • The Bottle: In OOP, a class is like the bottle, with visible features (attributes and methods) and hidden contents (data and functions).
  • The Cap: The cap is like encapsulation. It protects what’s inside the bottle (the object) and keeps it safe from outside interference.
  • The Water: Inside the bottle is data, like water. You can use the bottle (object) to access and modify the data, without needing to know how it’s stored or processed inside.

So, encapsulation in OOP is like a cap on water bottle, keeping the inner workings hidden and secure. letting you use the object without worrying about its internal details.

Advantages of Encapsulation

  • Encapsulation keeps data safe and prevents unauthorized access or modification.
  • It allows controlled access to data through methods.
  • You can change the internal workings of an object without affecting the code that uses it.
  • Encapsulation makes code easier to understand and maintain because you only need to focus on what a class does, not how it does it.

Disadvantages of Encapsulation

  • It can add extra layers to your code, making it a bit more complex.
  • Encapsulation can sometimes make your code a bit slower because of the extra control it imposes.

Modularity

Modularity in OOAD is like organizing your kitchen. Just as you keep pots in one cabinet and dishes in another for easier access and maintenance, in OOAD, you group similar functions and data into organized module or classes. This makes it simpler to understand and change specific parts of your software without affecting the entire program, similar to how you can upgrade one appliance in your kitchen without redoing the whole room.

Advantages of Modularity

  • Modularity makes it easier to fix or update one part of a software system with messing up the rest.
  • You can reuse modules in different parts of your software, saving time and effort.
  • Multiple programmers can work on different modules simultaneously.

Disadvantages of Modularity

  • Overdoing modularity can make your software too complex with many small parts, making it harder to grasp.
  • Breaking a program into modules may add some extra work and slow down the software slightly.

Hierarchy

Lets us take an example of a family. In a family there are grandparents, parents, and children:

  • Classes as Family Members: In OOAD, think of your family members as classes or objects. Each class has a specific job, like each family members has a role in the family.
  • Family Hierarchy: Just like your family tree has a hierarchy with grandparents at the top, parents in the middle and children at the bottom, in OOAD classes can can be organized in a hierarchy. Some classes are more general (like parents) and others are more specific (like children).
  • Inheritance: Imagine your grandparents passing down family traditions to your parents, who then pass then on to you. This is similar in OOAD where classes can inherit features from other classes higher up in the hierarchy.
  • Specialization: You and your siblings have more specialized roles compared to your parents. This is like specialization in OOAD, where subclasses have specific features compared to their parent classes.

So, hierarchy in OOAD is like arranging classes in an organized way, just as your family tree helps you understand your family’s structure. It helps in managing and understanding the relationships between different classes in a software system.

Typing

Typing involves categorizing objects based on their data types (e.g., integers, strings, custon objects) to ensure they are used appropriately.

Example:

Think about sorting your belongings. You wouldn’t mix up your books, clothes, and kitchen utensils in the same box. Similarly, in programming, you categorize data based on their data types (e.g., numbers, text, dates) to perform operations correctly. This helps to prevent errors and make code more readable and maintainable.

Concurrency

Concurrency in Object Oriented Analysis and Design (OOAD) is like managing multiple tasks at at the same time, just as people multitask in every day life.

Imagine you’re a chef in a restaurant. You have several orders to prepare, and each order consists of different dishes. You can’t cook one disk at a time and move to the next dish because customers are hungry and waiting for their food. So, you need to work on multiple dishes simultaneously

Now, let’s relate this to OOAD:

  • Tasks as Objects: In OOAD, think of each dish you’re cooking as an object or a task. Each dish has its recipe ad cooking instructions, just like objects have their method and properties.
  • Concurrency in Kitchen: You are working concurrently in kitchen, managing multiple dishes simultaneously. While one dish is simmering, you might be chopping ingredients for another or seasoning a third. You switch between tasks efficiently to serve all orders.

In OOAD, concurrency is about managing multiple tasks or processes within a software system simultaneously. It’s like juggling different tasks efficiently to make the most of your time.

Persistence

Persistence is the idea of storing data even after the program or computer is turned off, ensuring it’s available when needed.

Example:

Think of a diary where you write daily thoughts. Even if you close the diary or put it away for days, your thoughts are still there when you open it again. In the digital world, databases store information persistently, so even after a computer is shut down, the data remains intact and can be retrieved later.

Conclusion

In this article, we explore the fundaments of Object-Oriented Analysis and Design (OOAD), uncovering the concepts of abstraction, encapsulation, and more. By incorporating these principles into software development, developers can create more maintainable, scalable, and efficient systems, ultimately delivering better software solutions to meet the ever-evolving demands of technology and users.



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