We have seen different ways of performing postorder traversal on Binary Trees.
Here is another way of performing the postorder traversal on a Binary Tree iteratively using a single stack.
Consider the Below Terminologies:
0 - Left element
1 - Right element
2 - Node element
Following is the detailed algorithm:
Take a Stack and perform the below operations:
1) Insert a pair of the root node as (node, 0).
2) Pop the top element to get the pair
(Let a = node and b be the variable)
If b is equal to 0:
Push another pair as (node, 1) and
Push the left child as (node->left, 0)
Repeat Step 2
Else If b is equal to 1:
Push another pair as (node, 2) and
Push right child of node as (node->right, 0)
Repeat Step 2
Else If b is equal to 2:
Print(node->data)
3) Repeat the above steps while stack is not empty
Consider the Below Binary Tree with just 3 nodes:

Illustration:
1) Push(a, 0)
Stack - (a, 0)
2) top = (a, 0)
Push(a, 1)
Push(b, 0)
Stack - (b, 0)
(a, 1)
3) top = (b, 0)
Push(b, 1)
Stack - (b, 1)
(a, 1)
4) top = (b, 1)
Push(b, 2)
Stack - (b, 2)
(a, 1)
5) top = (b, 2)
print(b)
Stack -(a, 1)
6) top = (a, 1)
push(a, 2)
push(c, 0)
Stack - (c, 0)
(a, 2)
7) top = (c, 0)
push(c, 1)
Stack - (c, 1)
(a, 2)
8) top = (c, 1)
push(c, 2)
Stack - (c, 2)
(a, 2)
9) top = (c, 2)
print(c)
Stack - (a, 2)
10) top = (a, 2)
print(a)
Stack - empty()
Below is the implementation of the above approach:
C++
#include <bits/stdc++.h>
using namespace std;
struct Node {
int data;
struct Node* left;
struct Node* right;
};
struct Node* newNode( int data)
{
struct Node* node = new Node;
node->data = data;
node->left = NULL;
node->right = NULL;
return (node);
}
void iterativePostorder(Node* root)
{
stack<pair<Node*, int > > st;
st.push(make_pair(root, 0));
while (!st.empty()) {
struct Node* temp = st.top().first;
int b = st.top().second;
st.pop();
if (temp == NULL)
continue ;
if (b == 0) {
st.push(make_pair(temp, 1));
if (temp->left != NULL)
st.push(make_pair(temp->left, 0));
}
else if (b == 1) {
st.push(make_pair(temp, 2));
if (temp->right != NULL)
st.push(make_pair(temp->right, 0));
}
else
cout << temp->data << " " ;
}
}
int main()
{
Node* root = newNode(1);
root->left = newNode(2);
root->right = newNode(3);
root->left->left = newNode(4);
root->left->right = newNode(5);
iterativePostorder(root);
return 0;
}
|
Java
import java.util.*;
class GFG
{
static class Pair
{
Node first;
int second;
Pair(Node a, int b)
{
first = a;
second = b;
}
}
static class Node
{
int data;
Node left;
Node right;
};
static Node newNode( int data)
{
Node node = new Node();
node.data = data;
node.left = null ;
node.right = null ;
return (node);
}
static void iterativePostorder(Node root)
{
Stack<Pair> st = new Stack<Pair>();
st.add( new Pair(root, 0 ));
while (st.size() > 0 )
{
Node temp = st.peek().first;
int b = st.peek().second;
st.pop();
if (temp == null )
continue ;
if (b == 0 )
{
st.add( new Pair(temp, 1 ));
if (temp.left != null )
st.add( new Pair(temp.left, 0 ));
}
else if (b == 1 )
{
st.add( new Pair(temp, 2 ));
if (temp.right != null )
st.add( new Pair(temp.right, 0 ));
}
else
System.out.print( temp.data + " " );
}
}
public static void main(String args[])
{
Node root = newNode( 1 );
root.left = newNode( 2 );
root.right = newNode( 3 );
root.left.left = newNode( 4 );
root.left.right = newNode( 5 );
iterativePostorder(root);
}
}
|
Python3
class Pair:
def __init__( self , a, b):
self .first = a
self .second = b
class Node :
def __init__( self ):
self .data = 0
self .left = None
self .right = None
def newNode(data):
node = Node()
node.data = data
node.left = None
node.right = None
return (node)
def iterativePostorder( root):
st = []
st.append(Pair(root, 0 ))
while ( len (st)> 0 ):
temp = st[ - 1 ].first
b = st[ - 1 ].second
st.pop()
if (temp = = None ):
continue
if (b = = 0 ) :
st.append(Pair(temp, 1 ))
if (temp.left ! = None ):
st.append(Pair(temp.left, 0 ))
elif (b = = 1 ):
st.append(Pair(temp, 2 ))
if (temp.right ! = None ):
st.append(Pair(temp.right, 0 ))
else :
print ( temp.data ,end = " " )
root = newNode( 1 )
root.left = newNode( 2 )
root.right = newNode( 3 )
root.left.left = newNode( 4 )
root.left.right = newNode( 5 )
iterativePostorder(root)
|
C#
using System;
using System.Collections.Generic;
class GFG
{
public class Pair
{
public Node first;
public int second;
public Pair(Node a, int b)
{
first = a;
second = b;
}
}
public class Node
{
public int data;
public Node left;
public Node right;
};
static Node newNode( int data)
{
Node node = new Node();
node.data = data;
node.left = null ;
node.right = null ;
return (node);
}
static void iterativePostorder(Node root)
{
Stack<Pair> st = new Stack<Pair>();
st.Push( new Pair(root, 0));
while (st.Count > 0)
{
Node temp = st.Peek().first;
int b = st.Peek().second;
st.Pop();
if (temp == null )
continue ;
if (b == 0)
{
st.Push( new Pair(temp, 1));
if (temp.left != null )
st.Push( new Pair(temp.left, 0));
}
else if (b == 1)
{
st.Push( new Pair(temp, 2));
if (temp.right != null )
st.Push( new Pair(temp.right, 0));
}
else
Console.Write(temp.data + " " );
}
}
public static void Main(String []args)
{
Node root = newNode(1);
root.left = newNode(2);
root.right = newNode(3);
root.left.left = newNode(4);
root.left.right = newNode(5);
iterativePostorder(root);
}
}
|
Javascript
<script>
class Node
{
constructor(data) {
this .left = null ;
this .right = null ;
this .data = data;
}
}
function newNode(data)
{
let node = new Node(data);
return (node);
}
function iterativePostorder(root)
{
let st = [];
st.push([root, 0]);
while (st.length > 0)
{
let temp = st[st.length - 1][0];
let b = st[st.length - 1][1];
st.pop();
if (temp == null )
continue ;
if (b == 0)
{
st.push([temp, 1]);
if (temp.left != null )
st.push([temp.left, 0]);
}
else if (b == 1)
{
st.push([temp, 2]);
if (temp.right != null )
st.push([temp.right, 0]);
}
else
document.write(temp.data + " " );
}
}
let root = newNode(1);
root.left = newNode(2);
root.right = newNode(3);
root.left.left = newNode(4);
root.left.right = newNode(5);
iterativePostorder(root);
</script>
|
Time Complexity: O(N)
Auxiliary Space: O(N)
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Last Updated :
02 Nov, 2021
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