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How to draw Inscribed circle of a triangle using p5.js ?

  • Last Updated : 29 Jan, 2020

In this article, we will see how to draw inscribed circle (incircle) form a triangle. The incircle is nothing but the largest possible circle that can be drawn on the inside of a plane figure. So basically all sides (three) of triangle must be touched by the circle surface but not to cross the sidebars.

Mathematics Background: In given triangle ABC as shown below.

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  • The center of the inscribed-circle (known as in-center) of a triangle is defined as:

     I_{x}=\frac{ax_{1}+bx_{2}+cx_{3}}{a+b+c}



     I_{y}=\frac{ay_{1}+by_{2}+cy_{3}}{a+b+c}

  • The radius of the inscribed-circle (known as in-radius) is:

     r=\frac{\Delta }{s}

Implementation:

  • Step 1: In Computer Graphics we represent a triangle by its angular points rather than its side length meaning the input would be the vertices of the triangle! So we need to convert that into the side-lengths a, b, c so that we could use it for the formula. To achieve this we use this simple getSides helper function:
    Code:




    // Get Sides from Angular points
    function getSides(Ax, Ay, Bx, By, Cx, Cy){
      return {
        a: dist(Bx, By, Cx, Cy),
        b: dist(Cx, Cy, Ax, Ay),
        c: dist(Ax, Ay, Bx, By),
      }
    }
  • Step 2: Now, we can convert angular points to sides we can simply plug the formula to get the desired result. Here, the full P5.js sketch which draws the incircle of a triangle:

    Code:




    function setup() {
      createCanvas(640, 480);
    }
      
    function draw() {
      background(255);
      noFill()
      stroke(0)
      strokeWeight(5)
      triangle(320, 140, 220, 340, 420, 340)
      drawInCircle(320, 140, 220, 340, 420, 340)
      noLoop()
    }
      
    function drawInCircle(x1, y1, x2, y2, x3, y3){
      let side=getSides(x1, y1, x2, y2, x3, y3)
      let a=side.a, b=side.b, c=side.c;
      let inCenter=getIncenter(a, b, c, x1, y1, x2, y2, x3, y3);
      let inRadius=getInradius(a, b, c);
      circle(inCenter.x, inCenter.y, 2*inRadius)
    }
      
    // Helper Function: Get Sides from Angular points
    function getSides(Ax, Ay, Bx, By, Cx, Cy){
      return {
        a: dist(Bx, By, Cx, Cy),
        b: dist(Cx, Cy, Ax, Ay),
        c: dist(Ax, Ay, Bx, By),
      }
    }
    function getIncenter(a, b, c, x1, y1, x2, y2, x3, y3){
      return {
        x: (a*x1 + b*x2 + c*x3)/(a + b + c),
        y: (a*y1 + b*y2 + c*y3)/(a + b + c)
      }
    }
      
    function getInradius(a, b, c){
      let s=(a+b+c)/2    // Semi-perimeter
      let area=sqrt(s*(s-a)*(s-b)*(s-c))
      return area/s
    }
  • Output:

Note: You can edit and run your code by using online editor.




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