How to Adjust the Volume of Android Phone Programmatically from the App?
As stated in the title of this article let’s discuss how to adjust the volume of an Android Phone programmatically from the App. Basically, control the volume in the app mean
- Increase or Decrease the Volume without the Volume Bar UI
- Increase or Decrease the Volume with the Volume Bar UI
- Mute or Unmute the device
So we are going to discuss all these three processes step by step. Note that we are going to implement this project using the Kotlin language.
Increase or Decrease the Volume without the Volume Bar UI
To programmatically control the volume in an Android device, follow the following steps:
Step 1: Create a New Project
To create a new project in Android Studio please refer to How to Create/Start a New Project in Android Studio. Note that select Kotlin as the programming language.
Step 2: Working with the activity_main.xml file
When the setup is ready, go to the activity_main.xml file, which represents the UI of the project. Create two Buttons, one for increasing the volume and the other for decreasing it, one below the other. Below is the code for the activity_main.xml file.
XML
<? xml version = "1.0" encoding = "utf-8" ?> < RelativeLayout android:layout_width = "match_parent" android:layout_height = "match_parent" tools:context = ".MainActivity" > < Button android:id = "@+id/btnUp" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_centerHorizontal = "true" android:layout_above = "@+id/btnDown" android:text = "+" /> < Button android:id = "@+id/btnDown" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_centerInParent = "true" android:text = "-" /> </ RelativeLayout > |
Step 3: Working with the MainActivity.kt file
In the MainActivity.kt file, declare the two Buttons and an audio manager (refer to the codes). While setting the on click listeners to the buttons, we would use the audio manager to increase or decrease the volume. Below is the code for the MainActivity.kt file. Comments are added inside the code to understand the code in more detail.
Kotlin
import android.media.AudioManager import android.os.Bundle import android.widget.Button import androidx.appcompat.app.AppCompatActivity class MainActivity : AppCompatActivity() { override fun onCreate(savedInstanceState: Bundle?) { super .onCreate(savedInstanceState) setContentView(R.layout.activity_main) // Declare Buttons val upBtn = findViewById<Button>(R.id.btnUp) val downBtn = findViewById<Button>(R.id.btnDown) // Declare an audio manager val audioManager = applicationContext.getSystemService(AUDIO_SERVICE) as AudioManager // At the click of upBtn upBtn.setOnClickListener { // ADJUST_RAISE = Raise the volume, FLAG_PLAY_SOUND = make a sound when clicked audioManager.adjustVolume(AudioManager.ADJUST_RAISE, AudioManager.FLAG_PLAY_SOUND) } // At the click of downBtn downBtn.setOnClickListener { // ADJUST_LOWER = Lowers the volume, FLAG_PLAY_SOUND = make a sound when clicked audioManager.adjustVolume(AudioManager.ADJUST_LOWER, AudioManager.FLAG_PLAY_SOUND) } } } |
Output: Run on Emulator
Increase or Decrease the Volume with the Volume Bar UI
The only change we have to make is to pass the parameter AudioManager.FLAG_SHOW_UI instead of AudioManager.FLAG_PLAY_SOUND in the MainActivity.kt file. Below is the code for the MainActivity.kt file. Comments are added inside the code to understand the code in more detail.
Kotlin
import android.content.Context import android.media.AudioManager import android.os.Bundle import android.widget.Button import androidx.appcompat.app.AppCompatActivity class MainActivity : AppCompatActivity() { override fun onCreate(savedInstanceState: Bundle?) { super .onCreate(savedInstanceState) setContentView(R.layout.activity_main) // Declare Buttons val upBtn = findViewById<Button>(R.id.btnUp) val downBtn = findViewById<Button>(R.id.btnDown) // Declare an audio manager val audioManager = applicationContext.getSystemService(Context.AUDIO_SERVICE) as AudioManager // At the click of upBtn upBtn.setOnClickListener { // ADJUST_RAISE = Raise the volume, FLAG_SHOW_UI = show changes made to volume bar audioManager.adjustVolume(AudioManager.ADJUST_RAISE, AudioManager.FLAG_SHOW_UI) } // At the click of downBtn downBtn.setOnClickListener { // ADJUST_LOWER = LOWER the volume, FLAG_SHOW_UI = show changes made to volume bar audioManager.adjustVolume(AudioManager.ADJUST_LOWER, AudioManager.FLAG_SHOW_UI) } } } |
Output: Run on Emulator
It can be seen that the volume increases when “+” is clicked, and similarly, it decreases when “-” is clicked. When the phone becomes completely mute, changes can be seen on the volume bar.
Mute or Unmute the Device
Step 1: Working with the activity_main.xml file
When the setup is ready, go to the activity_main.xml file, which represents the UI of the project. Create two Buttons, one to mute and the other to unmute the device, one below the other. Below is the code for the activity_main.xml file.
XML
<? xml version = "1.0" encoding = "utf-8" ?> < RelativeLayout android:layout_width = "match_parent" android:layout_height = "match_parent" tools:context = ".MainActivity" > < Button android:id = "@+id/btnMute" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_centerHorizontal = "true" android:text = "Mute" android:layout_above = "@+id/btnUnmute" /> < Button android:id = "@+id/btnUnmute" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_centerInParent = "true" android:text = "Unmute" /> </ RelativeLayout > |
Step 2: Working with the MainActivity.kt file
In the MainActivity.kt file, declare the two Buttons and an audio manager (refer to the codes). While setting the on click listeners to the buttons, we would use the audio manager to mute or unmute the device. Below is the code for the MainActivity.kt file. Comments are added inside the code to understand the code in more detail.
Kotlin
import android.content.Context import android.media.AudioManager import android.os.Bundle import android.widget.Button import androidx.appcompat.app.AppCompatActivity class MainActivity : AppCompatActivity() { override fun onCreate(savedInstanceState: Bundle?) { super .onCreate(savedInstanceState) setContentView(R.layout.activity_main) // Declare Buttons val muteBtn = findViewById<Button>(R.id.btnMute) val unmuteBtn = findViewById<Button>(R.id.btnUnmute) // Declare an audio manager val audioManager = applicationContext.getSystemService(Context.AUDIO_SERVICE) as AudioManager muteBtn.setOnClickListener { // ADJUST_Mute = Mutes the device, FLAG_SHOW_UI = show changes made to volume bar audioManager.adjustVolume(AudioManager.ADJUST_MUTE, AudioManager.FLAG_SHOW_UI) } unmuteBtn.setOnClickListener { // ADJUST_Unmute = Unmutes the device, FLAG_SHOW_UI = show changes made to volume bar audioManager.adjustVolume(AudioManager.ADJUST_UNMUTE, AudioManager.FLAG_SHOW_UI) } } } |
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