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GUI Application for Live Cricket scoreboard Using Python

  • Last Updated : 29 Dec, 2020

In this article, we will see how sports.py module is imported and implemented to produce scoreboard of a specified sport like baseball, basketball, cricket and many more along with other details about the sport. Code examples in the text below revolve around cricket, you can perform the same operation for any other sport.

Sport.py Scrapes data from:

  • scorespro.com
  • pro-football-reference.com
  • baseball-reference.com
  • basketball-reference.com
  • hockey-reference.com

Not all sports are supported by this module, all of which are supported are listed below along with their respective python code to reference them:

SPORT

PYTHON REFERENCE

Baseballsports.BASEBALL
Basketballsports.BASKETBALL
Cricketsports.CRICKET
Handballsports.HANDBALL
Footballsports.FOOTBALL
Hockey sports.HOCKEY
Rugby Union sports.RUGBY_U
Rugby Leaguesports.RUGBY_L
Soccersports.SOCCER
Tennissports.TENNIS
Volleyballsports.VOLLEYBALL

Installation

First, we need to install this module and for that just simply run the following code into your terminal:

pip install sports.py

Implementation

  • import module
  • Get a single match using get_match()

Syntax-



get_match(sport, team1, team2)

get_match() returns a single Match object which contains the following properties:

PROPERTY

DESCRIPTION

sportName of the sport
leagueLeague of the match
home_teamHome team
away_teamAway team
home_scoreHome team score
away_scoreAway team score
match_timeCurrent match time
match_dateDate on which the match was played
match_linkLink to an XML file containing match data

Example 1:

Python3




# import module
import sports
  
# setting sport
sports.get_match(sports.CRICKET, 'KINGS XI PUNJAB' , 'ROYAL CHALLENGERS BANGALORE')

Output:

Example 2:

Program that prints all live cricket matches.

Python3






# import module
import sports
  
# extracting information
matches = sports.get_sport(sports.CRICKET)
  
#printing all matches 
for item in matches:
    print(item)

Output:

Example 3:

An application that produces cricket live scores using tkinter in a GUI format.

Python3




# import modules
from tkinter import *
import sports
from tkinter import messagebox 
  
def cricket_info():
      
    try:
        match = sports.get_match(sports.CRICKET, e1.get() , e2.get())
        date.set(match.match_date)
        time.set(match.match_time)
        league.set(match.league)
        team1.set(match.home_team)
        team2.set(match.away_team)
        team1_score.set(match.away_score)
        team2_score.set(match.home_score)
        link.set(match.match_link)
    except:
        messagebox.showerror("showerror", "No match found"
  
  
  
  
# object of tkinter
# and background set for light grey
master = Tk()
master.configure(bg='light grey')
  
# Variable Classes in tkinter
date = StringVar();
time = StringVar();
league = StringVar();
team1 = StringVar();
team2 = StringVar();
team1_score = StringVar();
team2_score = StringVar();
link = StringVar();
  
# Creating label for each information
# name using widget Label 
Label(master, text="Team 1 :" , bg = "light grey").grid(row=0, sticky=W)
Label(master, text="Team 2 :" , bg = "light grey").grid(row=1, sticky=W)
Label(master, text="Date :" , bg = "light grey").grid(row=2, sticky=W)
Label(master, text="Time :", bg = "light grey").grid(row=3, sticky=W)
Label(master, text="League :", bg = "light grey").grid(row=4, sticky=W)
Label(master, text="Team 1 :", bg = "light grey").grid(row=5, sticky=W)
Label(master, text="Team 2 :", bg = "light grey").grid(row=6, sticky=W)
Label(master, text="Team 1 score :", bg = "light grey").grid(row=7, sticky=W)
Label(master, text="Team 2 score :", bg = "light grey").grid(row=8, sticky=W)
Label(master, text="Link :", bg = "light grey").grid(row=9, sticky=W)
  
  
# Creating lebel for class variable
# name using widget Entry
Label(master, text="", textvariable= date ,bg = "light grey").grid(row=2,column=1, sticky=W)
Label(master, text="", textvariable= time ,bg = "light grey").grid(row=3,column=1, sticky=W)
Label(master, text="", textvariable= league ,bg = "light grey").grid(row=4,column=1, sticky=W)
Label(master, text="", textvariable= team1 ,bg = "light grey").grid(row=5,column=1, sticky=W)
Label(master, text="", textvariable= team2 ,bg = "light grey").grid(row=6,column=1, sticky=W)
Label(master, text="", textvariable= team1_score ,bg = "light grey").grid(row=7,column=1, sticky=W)
Label(master, text="", textvariable= team2_score ,bg = "light grey").grid(row=8,column=1, sticky=W)
Label(master, text="", textvariable= link ,bg = "light grey").grid(row=9,column=1, sticky=W)
  
  
e1 = Entry(master)
e1.grid(row=0, column=1)
  
e2 = Entry(master)
e2.grid(row=1, column=1)
  
# creating a button using the widget  
# Button that will call the submit function 
b = Button(master, text="Show", command=cricket_info )
b.grid(row=0, column=2,columnspan=2, rowspan=2,padx=5, pady=5)
  
mainloop()

Output:

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