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Add Background Image in Python Arcade

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In this article, we will learn how to add background images to arcade games in Python.

Adding Background Image

We are going to use the below image as our background image.

So to add this image as our background image we are going to use load_texture() and draw_texture_rectangle() function.

load_texture( ): 

load_texture function is used to import texture from file in arcade.

Syntax: arcade.load_texture(name, x, y, width, height)

Parameters:

  • name: Name of the file to that holds the texture.
  • x: X position of the crop area of the texture
  • y: Y position of the crop area of the texture
  • width: width of the texture
  • height: height of the texture

draw_texture_rectangle( ):

draw_texture_rectangle function used to import texture with specific coordinated.

Syntax: arcade.draw_texture_rectangle(x, y, width, height, texture, angle, alpha)

Parameters:

  • x:  x coordinate of rectangle center.
  • y:  y coordinate of rectangle center.
  • width:  width of texture
  • height: height of the texture
  • texture: identifier of texture returned from load_texture() call
  • angle:  rotation of the rectangle
  • alpha: Transparency of image

Below is the implementation:

Python3




# Importing arcade module
import arcade
 
# Creating MainGame class
class MainGame(arcade.Window):
    def __init__(self):
        super().__init__(600, 600, title = "Background Image")
 
        # Loading the background image
        self.background = arcade.load_texture("BACKGROUND.png")
 
    # Creating on_draw() function to draw on the screen
    def on_draw(self):
        arcade.start_render()
         
        # Drawing the background image
        arcade.draw_texture_rectangle(300, 300, 600,
                                      600, self.background)
 
# Calling MainGame class
MainGame()
arcade.run()

Output:

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Last Updated : 26 Oct, 2021
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