PYGLET – On Draw Event
Last Updated :
28 Jan, 2022
In this article we will see how we can trigger window on draw event in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). The EventLoop will dispatch this event when the window should be redrawn. This will happen during idle time after any window events and after any scheduled functions were called. The window will already have the GL context, so there is no need to call switch_to. The window’s flip method will be called after this event, so your event handler should not.
We can create a window with the help of command given below
pyglet.window.Window(width, height, title)
Below is the syntax of the window on draw event, this method get called when this event is triggered
@window.event
def on_draw():
print("Window Draw Event")
Below is the implementation
Python3
import pyglet
import pyglet.window.key
width = 500
height = 500
title = "Geeksforgeeks"
window = pyglet.window.Window(width, height, title)
text = "GeeksforGeeks"
label = pyglet.text.Label(text,
font_name = 'Times New Roman' ,
font_size = 36 ,
x = window.width / / 2 , y = window.height / / 2 ,
anchor_x = 'center' , anchor_y = 'center' )
@window .event
def on_draw():
print ("Window Draw event called")
window.clear()
label.draw()
@window .event
def on_key_press(symbol, modifier):
print ("nn")
if symbol = = pyglet.window.key.C:
window.close()
img = image = pyglet.resource.image("logo.png")
window.set_icon(img)
pyglet.app.run()
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Output :
Window Draw event called
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