PYGLET – Loading Texture
In this article we will see how we can load a texture in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to load a file i.e resource we use resource module of pyglet. This module allows applications to specify a search path for resources. Relative paths are taken to be relative to the application’s __main__ module. Loaded texture of the named image will be loaded as a single OpenGL texture. If the dimensions of the image are not powers of 2 a TextureRegion will be returned.
We can create a window object with the help of command given below
# creating a window window = pyglet.window.Window(width, height, title)
In order to do this we use texture method with the pyglet.resource
Syntax : resource.texture(name)
Argument : It takes string i.e file name as argument
Return : It returns Texture object
Below is the implementation
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