PYGLET – Getting Texture Bins
Last Updated :
28 Jan, 2022
In this article we will see how we can get texture bins in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to load a file i.e resource we use resource module of pyglet. This module allows applications to specify a search path for resources. Relative paths are taken to be relative to the application’s __main__ module. Texture bins is the list of texture bins in use. This is useful for debugging and profiling only.
We can create a window object with the help of command given below
# creating a window
window = pyglet.window.Window(width, height, title)
In order to do this we use get_texture_bins method with the pyglet.resource
Syntax : resource.get_texture_bins()
Argument : It takes no argument
Return : It returns List of TextureBin
Below is the implementation
Python3
import pyglet
import pyglet.window.key as key
width = 500
height = 500
title = "Geeksforgeeks"
window = pyglet.window.Window(width, height, title)
text = "Welcome to GeeksforGeeks"
label = pyglet.text.Label(text,
font_name = 'Cooper' ,
font_size = 16 ,
x = 250 ,
y = 150 ,
anchor_x = 'center' ,
anchor_y = 'center' )
batch = pyglet.graphics.Batch()
image = pyglet.image.load( 'gfg.png' )
sprite = pyglet.sprite.Sprite(image, x = 200 , y = 230 )
@window .event
def on_draw():
window.clear()
label.draw()
sprite.draw()
@window .event
def on_key_press(symbol, modifier):
if symbol = = key.C:
print ( "Key : C is pressed" )
img = image = pyglet.resource.image( "gfg.png" )
window.set_icon(img)
value = pyglet.resource.get_texture_bins()
label.text = str (value)
pyglet.app.run()
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Output :
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