PYGLET – Getting Directory for Saving User Paths

In this article we will see how we can get the directory for saving paths of user in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to load a file i.e resource we use resource module of pyglet. This module allows applications to specify a search path for resources. Relative paths are taken to be relative to the application’s __main__ module. Different platforms have different conventions for where to save user preferences, saved games, and settings. This function implements those conventions. Note that the returned path may not exist: applications should use os.makedirs to construct it if desired. On Linux, a directory name in the user’s configuration directory is returned (usually under ~/.config). On Windows (including under Cygwin) the name directory in the user’s Application Settings directory is returned.

We can create a window object with the help of command given below

# creating a window
window = pyglet.window.Window(width, height, title)

In order to do this we use get_settings_path method with the pyglet.resource

Syntax : resource.get_settings_path(name)

Argument : It takes string as argument

Return : It returns string

Below is the implementation





# importing pyglet module 
import pyglet 
import pyglet.window.key as key
# width of window 
width = 500
# height of window 
height = 500
# caption i.e title of the window 
title = "Geeksforgeeks"
# creating a window 
window = pyglet.window.Window(width, height, title) 
# text  
text = "Welcome to GeeksforGeeks"
# creating label with following proeprties
# font = cooper
# position = 250, 150
# anchor position = center
label = pyglet.text.Label(text, 
                          font_name ='Cooper'
                          font_size = 16
                          x = 250,  
                          y = 150
                          anchor_x ='center',  
                          anchor_y ='center')
# creating a batch 
batch =
# loading geeksforgeeks image
image = pyglet.image.load('gfg.png')
# creating sprite object
# it is instance of an image displayed on-screen
sprite = pyglet.sprite.Sprite(image, x = 200, y = 230)
# on draw event 
def on_draw(): 
    # clear the window 
    # draw the label
    # draw the image on screen
# key press event     
def on_key_press(symbol, modifier): 
    # key "C" get press 
    if symbol == key.C: 
        # printng the message
        print("Key : C is pressed")
# image for icon 
img = image = pyglet.resource.image("gfg.png"
# setting image as icon 
# getting directory setting path
value = pyglet.resource.get_settings_path("Application Settings")
# setting text  of label
label.text = str(value)
# start running the application 


Output :

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