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PYGLET – Drawing Multiple Sprites
  • Last Updated : 23 Sep, 2020

In this article we will see how we can draw multiple spries on the window in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). A sprite is an instance of an image displayed on-screen. Multiple sprites can display the same image at different positions on the screen. Sprites can also be scaled larger or smaller, rotated at any angle and drawn at a fractional opacity. Image is loaded with the help of image module of pyglet.

Sprites can be batched together and drawn at once more quickly than if each of their draw methods were called individually. The following example creates one hundred ball sprites and adds each of them to a Batch. The entire batch of sprites is then drawn in one call

We can create a window, batch and sprite with the help of commands given below

# creating a window
window = pyglet.window.Window(width, height, title)

# creating a batch 
batch =

# creating a sprite object
pyglet.sprite.Sprite(img, x, y)

Below is the implementation





# importing pyglet module 
import pyglet 
import pyglet.window.key as key
# width of window 
width = 500
# height of window 
height = 500
# caption i.e title of the window 
title = "Geeksforgeeks"
# creating a window 
window = pyglet.window.Window(width, height, title) 
# text  
text = "Welcome to GeeksforGeeks"
# creating label with following proeprties
# font = cooper
# position = 250, 150
# anchor position = center
label = pyglet.text.Label(text, 
                          font_name ='Cooper'
                          font_size = 16
                          x = 250,  
                          y = 150
                          anchor_x ='center',  
                          anchor_y ='center')
# creating a batch 
batch =
# loading geeksforgeeks image
image = pyglet.image.load('gfg.png')
# creating a list of sprites object
sprites = []
# position of images
pos_x = 10
pos_y = 230
for i in range(5):
    # temporary sprite object
    temp = pyglet.sprite.Sprite(image, pos_x, pos_y, batch = batch)
    # append the sprite object to the list
    # increment the x co-orddinate
    pos_x = pos_x + 100
# on draw event 
def on_draw(): 
    # clear the window 
    # draw the label
    # draw the batch
# key press event     
def on_key_press(symbol, modifier): 
    # key "C" get press 
    if symbol == key.C: 
        # printng the message
        print("Key : C is pressed")
# image for icon 
img = image = pyglet.resource.image("gfg.png"
# getting mouse button string
value = pyglet.window.mouse.buttons_string(2 | 5)
# setting image as icon 
# start running the application 


Output :

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