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JLabel | Java Swing

  • Last Updated : 15 Apr, 2021

JLabel is a class of java Swing . JLabel is used to display a short string or an image icon. JLabel can display text, image or both . JLabel is only a display of text or image and it cannot get focus . JLabel is inactive to input events such a mouse focus or keyboard focus. By default labels are vertically centered but the user can change the alignment of label.
Constructor of the class are : 
 

  1. JLabel() : creates a blank label with no text or image in it.
  2. JLabel(String s) : creates a new label with the string specified.
  3. JLabel(Icon i) : creates a new label with a image on it.
  4. JLabel(String s, Icon i, int align) : creates a new label with a string, an image and a specified horizontal alignment

Commonly used methods of the class are : 
 

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  1. getIcon() : returns the image that  the label displays
  2. setIcon(Icon i) : sets the icon that the label will display to image i
  3. getText() : returns the text that the label will display
  4. setText(String s) : sets the text that the label will display to string s

1. Program to create a blank label and add text to it. 
 

Java




// Java Program to create a
// blank label and add text to it.
import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
class text extends JFrame {
 
    // frame
    static JFrame f;
 
    // label to display text
    static JLabel l;
 
    // default constructor
    text()
    {
    }
 
    // main class
    public static void main(String[] args)
    {
        // create a new frame to store text field and button
        f = new JFrame("label");
 
        // create a label to display text
        l = new JLabel();
 
        // add text to label
        l.setText("label text");
 
        // create a panel
        JPanel p = new JPanel();
 
        // add label to panel
        p.add(l);
 
        // add panel to frame
        f.add(p);
 
        // set the size of frame
        f.setSize(300, 300);
 
        f.show();
    }
}

Output : 
 



2. Program to create a new label using constructor – JLabel(String s) 
 

Java




// Java Program to create a new label
// using constructor - JLabel(String s)
import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
class text extends JFrame {
 
    // frame
    static JFrame f;
 
    // label to display text
    static JLabel l;
 
    // default constructor
    text()
    {
    }
 
    // main class
    public static void main(String[] args)
    {
        // create a new frame to store text field and button
        f = new JFrame("label");
 
        // create a label to display text
        l = new JLabel("new text ");
 
        // create a panel
        JPanel p = new JPanel();
 
        // add label to panel
        p.add(l);
 
        // add panel to frame
        f.add(p);
 
        // set the size of frame
        f.setSize(300, 300);
 
        f.show();
    }
}

Output : 
 

3. Program to create a label and add image to it .
 

Java




// Java Program to create  a label
// and add image to it .
import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
class text extends JFrame {
 
    // frame
    static JFrame f;
 
    // label to display text
    static JLabel l;
 
    // default constructor
    text()
    {
    }
 
    // main class
    public static void main(String[] args)
    {
        // create a new frame to store text field and button
        f = new JFrame("label");
 
        // create a new image icon
        ImageIcon i = new ImageIcon("f:/image.png");
 
        // create a label to display image
        l = new JLabel(i);
 
        // create a panel
        JPanel p = new JPanel();
 
        // add label to panel
        p.add(l);
 
        // add panel to frame
        f.add(p);
 
        // set the size of frame
        f.setSize(500, 500);
 
        f.show();
    }
}

Output :
 

4. Program to add a image and string to a label 
 

Java




// Java Program to add a image and string
// to a label with horizontal alignment
import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
class text extends JFrame {
 
    // frame
    static JFrame f;
 
    // label to display text
    static JLabel l;
 
    // default constructor
    text()
    {
    }
 
    // main class
    public static void main(String[] args)
    {
        // create a new frame to store text field and button
        f = new JFrame("label");
 
        // create a new image icon
        ImageIcon i = new ImageIcon("f:/image.png");
 
        // create a label to display text and image
        l = new JLabel("new image text ", i, SwingConstants.HORIZONTAL);
 
        // create a panel
        JPanel p = new JPanel();
 
        // add label to panel
        p.add(l);
 
        // add panel to frame
        f.add(p);
 
        // set the size of frame
        f.setSize(600, 500);
 
        f.show();
    }
}

Output : 
 

Note : This programs might not run in an online compiler please use an offline IDE.
 




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