A class is a user-defined blueprint or prototype from which objects are created. Basically, a class combines the fields and methods(member function which defines actions) into a single unit.
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A structure is a collection of variables of different data types under a single unit. It is almost similar to a class because both are user-defined data types and both hold a bunch of different data types.
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Difference between Class and Structure
|Classes are of reference types.||Structs are of value types.|
|All the reference types are allocated on heap memory.||All the value types are allocated on stack memory.|
|Allocation of large reference type is cheaper than allocation of large value type.||Allocation and de-allocation is cheaper in value type as compare to reference type.|
|Class has limitless features.||Struct has limited features.|
|Class is generally used in large programs.||Struct are used in small programs.|
|Classes can contain constructor or destructor.||Structure does not contain constructor or destructor.|
|Classes used new keyword for creating instances.||Struct can create an instance, without new keyword.|
|A Class can inherit from another class.||A Struct is not allowed to inherit from another struct or class.|
|The data member of a class can be protected.||The data member of struct can’t be protected.|
|Function member of the class can be virtual or abstract.||Function member of the struct cannot be virtual or abstract.|
|Two variable of class can contain the reference of the same object and any operation on one variable can affect another variable.||Each variable in struct contains its own copy of data(except in ref and out parameter variable) and any operation on one variable can not effect another variable.|
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- C# | OrderedDictionary Class
- C# | BitConverter Class
- C# | Convert Class
- C# | Tuple<T1,T2,T3,T4,T5,T6> Class
- C# | Dictionary Class
- C# | Tuple<T1,T2,T3,T4,T5,T6,T7> Class
- C# | Array Class
- C# | Tuple Class
- C# | Object Class
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