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# Count greater nodes in AVL tree

• Difficulty Level : Hard
• Last Updated : 21 Mar, 2023

In this article we will see that how to calculate number of elements which are greater than given value in AVL tree. Examples:

```Input : x = 5
Root of below AVL tree
9
/  \
1    10
/  \     \
0    5     11
/    /  \
-1   2    6
Output : 4

Explanation: there are 4 values which are
greater than 5 in AVL tree which are 6, 9,
10 and 11.```

Prerequisites :

1. We maintain an extra field ‘desc‘ for storing the number of descendant nodes for every node. Like for above example node having value 5 has a desc field value equal to 2.
2. for calculating the number of nodes which are greater than given value we simply traverse the tree. While traversing three cases can occur:
1. Case- x(given value) is greater than the value of current node. So, we go to the right child of the current node.
2. Case- x is lesser than the value of current node. we increase the current count by number of successors of the right child of the current node and then again add two to the current count(one for the current node and one for the right child.). In this step first, we make sure that right child exists or not. Then we move to left child of current node.
3. Case-x is equal to the value of current node. In this case we add the value of desc field of right child of current node to current count and then add one to it (for counting right child). Also in this case we see that right child exists or not. Calculating values of desc field
• Insertion – When we insert a node we increment one to child field of every predecessor of the new node. In the leftRotate and rightRotate functions we make appropriate changes in the value of child fields of nodes.
• Deletion – When we delete a node then we decrement one from every predecessor node of deleted node. Again, In the leftRotate and rightRotate functions we make appropriate changes in the value of child fields of nodes.

Implementation:

## C

 `// C program to find number of elements``// greater than a given value in AVL``#include ``#include ``struct` `Node {``    ``int` `key;``    ``struct` `Node* left, *right;``    ``int` `height;``    ``int` `desc;``};` `int` `height(``struct` `Node* N)``{``    ``if` `(N == NULL)``        ``return` `0;``    ``return` `N->height;``}` `// A utility function to get maximum``// of two integers``int` `max(``int` `a, ``int` `b)``{``    ``return` `(a > b) ? a : b;``}` `struct` `Node* newNode(``int` `key)``{``    ``struct` `Node* node = (``struct` `Node*)``                    ``malloc``(``sizeof``(``struct` `Node));``    ``node->key = key;``    ``node->left = NULL;``    ``node->right = NULL;``    ``node->height = 1; ``// initially added at leaf``    ``node->desc = 0;``    ``return` `(node);``}` `// A utility function to right rotate subtree``// rooted with y``struct` `Node* rightRotate(``struct` `Node* y)``{``    ``struct` `Node* x = y->left;``    ``struct` `Node* T2 = x->right;` `    ``// Perform rotation``    ``x->right = y;``    ``y->left = T2;` `    ``// Update heights``    ``y->height = max(height(y->left), height(y->right)) + 1;``    ``x->height = max(height(x->left), height(x->right)) + 1;` `    ``// calculate the number of children of x and y``    ``// which are changed due to rotation.``    ``int` `val = (T2 != NULL) ? T2->desc : -1;``    ``y->desc = y->desc - (x->desc + 1) + (val + 1);``    ``x->desc = x->desc - (val + 1) + (y->desc + 1);` `    ``return` `x;``}` `// A utility function to left rotate subtree rooted``// with x``struct` `Node* leftRotate(``struct` `Node* x)``{``    ``struct` `Node* y = x->right;``    ``struct` `Node* T2 = y->left;` `    ``// Perform rotation``    ``y->left = x;``    ``x->right = T2;` `    ``// Update heights``    ``x->height = max(height(x->left), height(x->right)) + 1;``    ``y->height = max(height(y->left), height(y->right)) + 1;` `    ``// calculate the number of children of x and y``    ``// which are changed due to rotation.``    ``int` `val = (T2 != NULL) ? T2->desc : -1;``    ``x->desc = x->desc - (y->desc + 1) + (val + 1);``    ``y->desc = y->desc - (val + 1) + (x->desc + 1);` `    ``return` `y;``}` `// Get Balance factor of node N``int` `getBalance(``struct` `Node* N)``{``    ``if` `(N == NULL)``        ``return` `0;``    ``return` `height(N->left) - height(N->right);``}` `struct` `Node* insert(``struct` `Node* node, ``int` `key)``{``    ``/* 1. Perform the normal BST rotation */``    ``if` `(node == NULL)``        ``return` `(newNode(key));` `    ``if` `(key < node->key) {``        ``node->left = insert(node->left, key);``        ``node->desc++;``    ``}` `    ``else` `if` `(key > node->key) {``        ``node->right = insert(node->right, key);``        ``node->desc++;``    ``}` `    ``else` `// Equal keys not allowed``        ``return` `node;` `    ``/* 2. Update height of this ancestor node */``    ``node->height = 1 + max(height(node->left),``                        ``height(node->right));` `    ``/* 3. Get the balance factor of this ancestor``        ``node to check whether this node became``        ``unbalanced */``    ``int` `balance = getBalance(node);` `    ``// If node becomes unbalanced, 4 cases arise` `    ``// Left Left Case``    ``if` `(balance > 1 && key < node->left->key)``        ``return` `rightRotate(node);` `    ``// Right Right Case``    ``if` `(balance < -1 && key > node->right->key)``        ``return` `leftRotate(node);` `    ``// Left Right Case``    ``if` `(balance > 1 && key > node->left->key) {``        ``node->left = leftRotate(node->left);``        ``return` `rightRotate(node);``    ``}` `    ``// Right Left Case``    ``if` `(balance < -1 && key < node->right->key) {``        ``node->right = rightRotate(node->right);``        ``return` `leftRotate(node);``    ``}` `    ``/* return the (unchanged) node pointer */``    ``return` `node;``}` `/* Given a non-empty binary search tree, return the``node with minimum key value found in that tree.``Note that the entire tree does not need to be``searched. */``struct` `Node* minValueNode(``struct` `Node* node)``{``    ``struct` `Node* current = node;` `    ``/* loop down to find the leftmost leaf */``    ``while` `(current->left != NULL)``        ``current = current->left;` `    ``return` `current;``}` `// Recursive function to delete a node with given key``// from subtree with given root. It returns root of``// the modified subtree.``struct` `Node* deleteNode(``struct` `Node* root, ``int` `key)``{``    ``// STEP 1: PERFORM STANDARD BST DELETE` `    ``if` `(root == NULL)``        ``return` `root;` `    ``// If the key to be deleted is smaller than the``    ``// root's key, then it lies in left subtree``    ``if` `(key < root->key) {``        ``root->left = deleteNode(root->left, key);``        ``root->desc = root->desc - 1;``    ``}` `    ``// If the key to be deleted is greater than the``    ``// root's key, then it lies in right subtree``    ``else` `if` `(key > root->key) {``        ``root->right = deleteNode(root->right, key);``        ``root->desc = root->desc - 1;``    ``}` `    ``// if key is same as root's key, then This is``    ``// the node to be deleted``    ``else` `{``        ``// node with only one child or no child``        ``if` `((root->left == NULL) || (root->right == NULL)) {` `            ``struct` `Node* temp = root->left ?``                                ``root->left : root->right;` `            ``// No child case``            ``if` `(temp == NULL) {``                ``temp = root;``                ``root = NULL;``                ``free``(temp);` `            ``}``            ``else` `// One child case``            ``{``                ``*root = *temp; ``// Copy the contents of``                            ``// the non-empty child``                ``free``(temp);``            ``}``        ``} ``else` `{``            ``// node with two children: Get the inorder``            ``// successor (smallest in the right subtree)``            ``struct` `Node* temp = minValueNode(root->right);` `            ``// Copy the inorder successor's data to this node``            ``root->key = temp->key;` `            ``// Delete the inorder successor``            ``root->right = deleteNode(root->right, temp->key);``            ``root->desc = root->desc - 1;``        ``}``    ``}` `    ``// If the tree had only one node then return``    ``if` `(root == NULL)``        ``return` `root;` `    ``// STEP 2: UPDATE HEIGHT OF THE CURRENT NODE``    ``root->height = 1 + max(height(root->left),``                        ``height(root->right));` `    ``// STEP 3: GET THE BALANCE FACTOR OF THIS NODE (to``    ``// check whether this node became unbalanced)``    ``int` `balance = getBalance(root);` `    ``// If this node becomes unbalanced, 4 cases arise` `    ``// Left Left Case``    ``if` `(balance > 1 && getBalance(root->left) >= 0)``        ``return` `rightRotate(root);` `    ``// Left Right Case``    ``if` `(balance > 1 && getBalance(root->left) < 0) {``        ``root->left = leftRotate(root->left);``        ``return` `rightRotate(root);``    ``}` `    ``// Right Right Case``    ``if` `(balance < -1 && getBalance(root->right) <= 0)``        ``return` `leftRotate(root);` `    ``// Right Left Case``    ``if` `(balance < -1 && getBalance(root->right) > 0) {``        ``root->right = rightRotate(root->right);``        ``return` `leftRotate(root);``    ``}` `    ``return` `root;``}` `// A utility function to print preorder traversal of``// the tree.``void` `preOrder(``struct` `Node* root)``{``    ``if` `(root != NULL) {``        ``printf``(``"%d "``, root->key);``        ``preOrder(root->left);``        ``preOrder(root->right);``    ``}``}` `// Returns count of``int` `CountGreater(``struct` `Node* root, ``int` `x)``{``    ``int` `res = 0;` `    ``// Search for x. While searching, keep``    ``// updating res if x is greater than``    ``// current node.``    ``while` `(root != NULL) {` `        ``int` `desc = (root->right != NULL) ?``                ``root->right->desc : -1;` `        ``if` `(root->key > x) {``            ``res = res + desc + 1 + 1;``            ``root = root->left;``        ``} ``else` `if` `(root->key < x)``            ``root = root->right;``        ``else` `{``            ``res = res + desc + 1;``            ``break``;``        ``}``    ``}``    ``return` `res;``}` `/* Driver program to test above function*/``int` `main()``{``    ``struct` `Node* root = NULL;``    ``root = insert(root, 9);``    ``root = insert(root, 5);``    ``root = insert(root, 10);``    ``root = insert(root, 0);``    ``root = insert(root, 6);``    ``root = insert(root, 11);``    ``root = insert(root, -1);``    ``root = insert(root, 1);``    ``root = insert(root, 2);` `    ``/* The constructed AVL Tree would be``        ``9``        ``/ \``        ``1 10``    ``/ \     \``    ``0 5     11``    ``/ / \``    ``-1 2 6 */` `    ``printf``(``"Preorder traversal of the constructed AVL "``        ``"tree is \n"``);``    ``preOrder(root);``    ``printf``(``"\nNumber of elements greater than 9 are %d"``,``        ``CountGreater(root, 9));` `    ``root = deleteNode(root, 10);` `    ``/* The AVL Tree after deletion of 10``        ``1``        ``/ \``        ``0 9``    ``/ / \``    ``-1 5 11``        ``/ \``        ``2 6 */` `    ``printf``(``"\nPreorder traversal after deletion of 10 \n"``);``    ``preOrder(root);``    ``printf``(``"\nNumber of elements greater than 9 are %d"``,``        ``CountGreater(root, 9));``    ``return` `0;``}`

## C++

 `// C++ program to find number of elements``// greater than a given value in AVL``#include ``using` `namespace` `std;``struct` `Node {``    ``int` `key;``    ``struct` `Node *left, *right;``    ``int` `height;``    ``int` `desc;``};` `int` `height(``struct` `Node* N)``{``    ``if` `(N == NULL)``        ``return` `0;``    ``return` `N->height;``}` `// A utility function to get maximum``// of two integers``int` `max(``int` `a, ``int` `b) { ``return` `(a > b) ? a : b; }` `struct` `Node* newNode(``int` `key)``{``    ``struct` `Node* node``        ``= (``struct` `Node*)``malloc``(``sizeof``(``struct` `Node));``    ``node->key = key;``    ``node->left = NULL;``    ``node->right = NULL;``    ``node->height = 1; ``// initially added at leaf``    ``node->desc = 0;``    ``return` `(node);``}` `// A utility function to right rotate subtree``// rooted with y``struct` `Node* rightRotate(``struct` `Node* y)``{``    ``struct` `Node* x = y->left;``    ``struct` `Node* T2 = x->right;` `    ``// Perform rotation``    ``x->right = y;``    ``y->left = T2;` `    ``// Update heights``    ``y->height = max(height(y->left), height(y->right)) + 1;``    ``x->height = max(height(x->left), height(x->right)) + 1;` `    ``// calculate the number of children of x and y``    ``// which are changed due to rotation.``    ``int` `val = (T2 != NULL) ? T2->desc : -1;``    ``y->desc = y->desc - (x->desc + 1) + (val + 1);``    ``x->desc = x->desc - (val + 1) + (y->desc + 1);` `    ``return` `x;``}` `// A utility function to left rotate subtree rooted``// with x``struct` `Node* leftRotate(``struct` `Node* x)``{``    ``struct` `Node* y = x->right;``    ``struct` `Node* T2 = y->left;` `    ``// Perform rotation``    ``y->left = x;``    ``x->right = T2;` `    ``// Update heights``    ``x->height = max(height(x->left), height(x->right)) + 1;``    ``y->height = max(height(y->left), height(y->right)) + 1;` `    ``// calculate the number of children of x and y``    ``// which are changed due to rotation.``    ``int` `val = (T2 != NULL) ? T2->desc : -1;``    ``x->desc = x->desc - (y->desc + 1) + (val + 1);``    ``y->desc = y->desc - (val + 1) + (x->desc + 1);` `    ``return` `y;``}` `// Get Balance factor of node N``int` `getBalance(``struct` `Node* N)``{``    ``if` `(N == NULL)``        ``return` `0;``    ``return` `height(N->left) - height(N->right);``}` `struct` `Node* insert(``struct` `Node* node, ``int` `key)``{``    ``/* 1. Perform the normal BST rotation */``    ``if` `(node == NULL)``        ``return` `(newNode(key));` `    ``if` `(key < node->key) {``        ``node->left = insert(node->left, key);``        ``node->desc++;``    ``}` `    ``else` `if` `(key > node->key) {``        ``node->right = insert(node->right, key);``        ``node->desc++;``    ``}` `    ``else` `// Equal keys not allowed``        ``return` `node;` `    ``/* 2. Update height of this ancestor node */``    ``node->height``        ``= 1 + max(height(node->left), height(node->right));` `    ``/* 3. Get the balance factor of this ancestor``            ``node to check whether this node became``            ``unbalanced */``    ``int` `balance = getBalance(node);` `    ``// If node becomes unbalanced, 4 cases arise` `    ``// Left Left Case``    ``if` `(balance > 1 && key < node->left->key)``        ``return` `rightRotate(node);` `    ``// Right Right Case``    ``if` `(balance < -1 && key > node->right->key)``        ``return` `leftRotate(node);` `    ``// Left Right Case``    ``if` `(balance > 1 && key > node->left->key) {``        ``node->left = leftRotate(node->left);``        ``return` `rightRotate(node);``    ``}``    ``/* return the (unchanged) node pointer */``    ``return` `node;``}` `/* Given a non-empty binary search tree, return the``node with minimum key value found in that tree.``Note that the entire tree does not need to be``searched. */``struct` `Node* minValueNode(``struct` `Node* node)``{``    ``struct` `Node* current = node;` `    ``/* loop down to find the leftmost leaf */``    ``while` `(current->left != NULL)``        ``current = current->left;` `    ``return` `current;``}` `// Recursive function to delete a node with given key``// from subtree with given root. It returns root of``// the modified subtree.``struct` `Node* deleteNode(``struct` `Node* root, ``int` `key)``{``    ``// STEP 1: PERFORM STANDARD BST DELETE` `    ``if` `(root == NULL)``        ``return` `root;` `    ``// If the key to be deleted is smaller than the``    ``// root's key, then it lies in left subtree``    ``if` `(key < root->key) {``        ``root->left = deleteNode(root->left, key);``        ``root->desc = root->desc - 1;``    ``}` `    ``// If the key to be deleted is greater than the``    ``// root's key, then it lies in right subtree``    ``else` `if` `(key > root->key) {``        ``root->right = deleteNode(root->right, key);``        ``root->desc = root->desc - 1;``    ``}` `    ``// if key is same as root's key, then This is``    ``// the node to be deleted``    ``else` `{``        ``// node with only one child or no child``        ``if` `((root->left == NULL) || (root->right == NULL)) {` `            ``struct` `Node* temp``                ``= root->left ? root->left : root->right;` `            ``// No child case``            ``if` `(temp == NULL) {``                ``temp = root;``                ``root = NULL;``                ``free``(temp);``            ``}``            ``else` `// One child case``            ``{``                ``*root = *temp; ``// Copy the contents of``                               ``// the non-empty child``                ``free``(temp);``            ``}``        ``}``        ``else` `{``            ``// node with two children: Get the inorder``            ``// successor (smallest in the right subtree)``            ``struct` `Node* temp = minValueNode(root->right);` `            ``// Copy the inorder successor's data to this``            ``// node``            ``root->key = temp->key;` `            ``// Delete the inorder successor``            ``root->right``                ``= deleteNode(root->right, temp->key);``            ``root->desc = root->desc - 1;``        ``}``    ``}` `    ``// If the tree had only one node then return``    ``if` `(root == NULL)``        ``return` `root;` `    ``// STEP 2: UPDATE HEIGHT OF THE CURRENT NODE``    ``root->height``        ``= 1 + max(height(root->left), height(root->right));` `    ``// STEP 3: GET THE BALANCE FACTOR OF THIS NODE (to``    ``// check whether this node became unbalanced)``    ``int` `balance = getBalance(root);` `    ``// If this node becomes unbalanced, 4 cases arise` `    ``// Left Left Case``    ``if` `(balance > 1 && getBalance(root->left) >= 0)``        ``return` `rightRotate(root);` `    ``// Left Right Case``    ``if` `(balance > 1 && getBalance(root->left) < 0) {``        ``root->left = leftRotate(root->left);``        ``return` `rightRotate(root);``    ``}` `    ``// Right Right Case``    ``if` `(balance < -1 && getBalance(root->right) <= 0)``        ``return` `leftRotate(root);` `    ``// Right Left Case``    ``if` `(balance < -1 && getBalance(root->right) > 0) {``        ``root->right = rightRotate(root->right);``        ``return` `leftRotate(root);``    ``}` `    ``return` `root;``}` `// A utility function to print preorder traversal of``// the tree.``void` `preOrder(``struct` `Node* root)``{``    ``if` `(root != NULL) {``        ``printf``(``"%d "``, root->key);``        ``preOrder(root->left);``        ``preOrder(root->right);``    ``}``}` `// Returns count of``int` `CountGreater(``struct` `Node* root, ``int` `x)``{``    ``int` `res = 0;` `    ``// Search for x. While searching, keep``    ``// updating res if x is greater than``    ``// current node.``    ``while` `(root != NULL) {` `        ``int` `desc = (root->right != NULL) ? root->right->desc``                                         ``: -1;` `        ``if` `(root->key > x) {``            ``res = res + desc + 1 + 1;``            ``root = root->left;``        ``}``        ``else` `if` `(root->key < x)``            ``root = root->right;``        ``else` `{``            ``res = res + desc + 1;``            ``break``;``        ``}``    ``}``    ``return` `res;``}` `/* Driver program to test above function*/``int` `main()``{``    ``struct` `Node* root = NULL;``    ``root = insert(root, 9);``    ``root = insert(root, 5);``    ``root = insert(root, 10);``    ``root = insert(root, 0);``    ``root = insert(root, 6);``    ``root = insert(root, 11);``    ``root = insert(root, -1);``    ``root = insert(root, 1);``    ``root = insert(root, 2);` `    ``/* The constructed AVL Tree would be``        ``9``        ``/ \``        ``1 10``    ``/ \     \``    ``0 5     11``    ``/ / \``    ``-1 2 6 */` `    ``cout << ``"Preorder traversal of the constructed AVL "``            ``"tree is \n"``;``    ``preOrder(root);``    ``cout << ``"\nNumber of elements greater than 9 are "``,``        ``cout << CountGreater(root, 9);` `    ``root = deleteNode(root, 10);` `    ``/* The AVL Tree after deletion of 10``        ``1``        ``/ \``        ``0 9``    ``/ / \``    ``-1 5 11``        ``/ \``        ``2 6 */` `    ``cout << ``"\nPreorder traversal after deletion of 10"``         ``<< endl;``    ``preOrder(root);``    ``cout << ``"\nNumber of elements greater than 9 are "``;``    ``cout << CountGreater(root, 9);``    ``return` `0;``}` `//This code is contributed by NarasingaNikhil`

## C#

 `using` `System;` `public` `class` `Node {``    ``public` `int` `key;``    ``public` `Node left, right;``    ``public` `int` `height;``    ``public` `int` `desc;` `    ``public` `Node(``int` `key) {``        ``this``.key = key;``        ``left = ``null``;``        ``right = ``null``;``        ``height = 1;``        ``desc = 0;``    ``}``}` `public` `class` `Program {``    ``public` `static` `int` `height(Node N)``    ``{``        ``if` `(N == ``null``)``            ``return` `0;``        ``return` `N.height;``    ``}``    ``public` `static` `int` `max(``int` `a, ``int` `b) {``        ``return` `(a > b) ? a : b;``    ``}` `    ``public` `static` `Node newNode(``int` `key) {``        ``Node node = ``new` `Node(key);``        ``return` `node;``    ``}``    ``public` `static` `Node rightRotate(Node y) {``        ``Node x = y.left;``        ``Node T2 = x.right;` `        ``x.right = y;``        ``y.left = T2;``        ``y.height = max(height(y.left), height(y.right)) + 1;``        ``x.height = max(height(x.left), height(x.right)) + 1;``        ``int` `val = (T2 != ``null``) ? T2.desc : -1;``        ``y.desc = y.desc - (x.desc + 1) + (val + 1);``        ``x.desc = x.desc - (val + 1) + (y.desc + 1);` `        ``return` `x;``    ``}``    ``public` `static` `Node leftRotate(Node x) {``        ``Node y = x.right;``        ``Node T2 = y.left;``        ``y.left = x;``        ``x.right = T2;``        ``x.height = max(height(x.left), height(x.right)) + 1;``        ``y.height = max(height(y.left), height(y.right)) + 1;``        ``int` `val = (T2 != ``null``) ? T2.desc : -1;``        ``x.desc = x.desc - (y.desc + 1) + (val + 1);``        ``y.desc = y.desc - (val + 1) + (x.desc + 1);` `        ``return` `y;``    ``}``    ``public` `static` `int` `getBalance(Node N) {``        ``if` `(N == ``null``)``            ``return` `0;``        ``return` `height(N.left) - height(N.right);``    ``}` `    ``public` `static` `Node insert(Node node, ``int` `key) {``        ``if` `(node == ``null``)``            ``return` `(newNode(key));` `        ``if` `(key < node.key) {``            ``node.left = insert(node.left, key);``            ``node.desc++;``        ``}` `        ``else` `if` `(key > node.key) {``            ``node.right = insert(node.right, key);``            ``node.desc++;``        ``}` `        ``else``            ``return` `node;``        ``node.height``            ``= 1 + max(height(node.left), height(node.right));` `        ``int` `balance = getBalance(node);``        ``if` `(balance > 1 && key < node.left.key)``            ``return` `rightRotate(node);``        ``if` `(balance < -1 && key > node.right.key)``            ``return` `leftRotate(node);``        ``if` `(balance > 1 && key > node.left.key) {``            ``node.left = leftRotate(node.left);``            ``return` `rightRotate(node);``        ``}``        ``return` `node;``    ``}`  `    ``public` `static` `Node minValueNode(Node node) {``        ``Node current = node;``        ``while` `(current.left != ``null``)``            ``current = current.left;` `        ``return` `current;``    ``}``    ``public` `static` `Node deleteNode(Node root, ``int` `key) {` `        ``if` `(root == ``null``)``            ``return` `root;``        ``if` `(key < root.key) {``            ``root.left = deleteNode(root.left, key);``            ``root.desc = root.desc - 1;``        ``}``        ``else` `if` `(key > root.key) {``            ``root.right = deleteNode(root.right, key);``            ``root.desc = root.desc - 1;``        ``}``        ``else` `{``            ``if` `((root.left == ``null``) || (root.right == ``null``))``            ``{` `                ``Node temp``                    ``= root.left ?? root.right;``                ``if` `(temp == ``null``) {``                    ``temp = root;``                    ``root = ``null``;``                ``}``                ``else``                ``{``                    ``root = temp;``                ``}``            ``}``            ``else` `{``                ``Node temp = minValueNode(root.right);``                ``root.key = temp.key;``                ``root.right``                    ``= deleteNode(root.right, temp.key);``                ``root.desc = root.desc - 1;``            ``}``        ``}``        ``if` `(root == ``null``)``            ``return` `root;``        ``root.height``            ``= 1 + max(height(root.left), height(root.right));``        ``int` `balance = getBalance(root);``        ``if` `(balance > 1 && getBalance(root.left) >= 0)``            ``return` `rightRotate(root);``        ``if` `(balance > 1 && getBalance(root.left) < 0) {``            ``root.left = leftRotate(root.left);``            ``return` `rightRotate(root);``        ``}``        ``if` `(balance < -1 && getBalance(root.right) <= 0)``            ``return` `leftRotate(root);``        ``if` `(balance < -1 && getBalance(root.right) > 0) {``            ``root.right = rightRotate(root.right);``            ``return` `leftRotate(root);``        ``}` `        ``return` `root;``    ``}``    ``public` `static` `void` `preOrder(Node root) {``        ``if` `(root != ``null``) {``            ``Console.Write(``"{0} "``, root.key);``            ``preOrder(root.left);``            ``preOrder(root.right);``        ``}``    ``}``    ``public` `static` `int` `CountGreater(Node root, ``int` `x) {``        ``int` `res = 0;``        ``while` `(root != ``null``) {` `            ``int` `desc = (root.right != ``null``) ? root.right.desc``                                            ``: -1;` `            ``if` `(root.key > x) {``                ``res = res + desc + 1 + 1;``                ``root = root.left;``            ``}``            ``else` `if` `(root.key < x)``                ``root = root.right;``            ``else` `{``                ``res = res + desc + 1;``                ``break``;``            ``}``        ``}``        ``return` `res;``    ``}` `    ``public` `static` `void` `Main() {``        ``Node root = ``null``;``        ``root = insert(root, 9);``        ``root = insert(root, 5);``        ``root = insert(root, 10);``        ``root = insert(root, 0);``        ``root = insert(root, 6);``        ``root = insert(root, 11);``        ``root = insert(root, -1);``        ``root = insert(root, 1);``        ``root = insert(root, 2);``      ` `       ``/* The constructed AVL Tree would be``        ``9``        ``/ \``        ``1 10``    ``/ \     \``    ``0 5     11``    ``/ / \``    ``-1 2 6 */` `        ``Console.WriteLine(``"Preorder traversal of the constructed AVL "` `+``            ``"tree is"``);``        ``preOrder(root);``        ``Console.WriteLine(``"\nNumber of elements greater than 9 are {0}"``,``            ``CountGreater(root, 9));` `        ``root = deleteNode(root, 10);``       ``/* The AVL Tree after deletion of 10``        ``1``        ``/ \``        ``0 9``    ``/ / \``    ``-1 5 11``        ``/ \``        ``2 6 */``        ``Console.WriteLine(``"\nPreorder traversal after deletion of 10"``);``        ``preOrder(root);``        ``Console.WriteLine(``"\nNumber of elements greater than 9 are {0}"``,``            ``CountGreater(root, 9));``    ``}``}` `//This code is contributed by NarasingaNikhil`

Output

```Preorder traversal of the constructed AVL tree is
9 1 0 -1 5 2 6 10 11
Number of elements greater than 9 are 2
Preorder traversal after deletion of 10
1 0 -1 9 5 2 6 11
Number of elements greater than 9 are 1```

Time Complexity: Time complexity of CountGreater function is O(log(n)) where n is number of nodes in avl tree, as we are basically searching for the given number in avl which takes O(log(n)) time.

This article is contributed by Ashish Sharma. If you like GeeksforGeeks and would like to contribute, you can also write an article using write.geeksforgeeks.org or mail your article to review-team@geeksforgeeks.org. See your article appearing on the GeeksforGeeks main page and help other Geeks.

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