In this article we will see how we can load a media file in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to load a file i.e resource we use resource module of pyglet. This module allows applications to specify a search path for resources. Relative paths are taken to be relative to the application’s __main__ module. Media is basically sound of video resource files
We can create a window object with the help of command given below
# creating a window window = pyglet.window.Window(width, height, title)
In order to do this we use
mediamethod with the pyglet.resource
Syntax : resource.media(file_name)
Argument : It takes string i.e file name as argument
Return : It returns media.Source object
Below is the implementation
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- PYGLET – Loading Plain Text Document
- PYGLET – Loading Texture
- PYGLET – Loading a File
- PYGLET – Loading Attribute File
- PYGLET – Loading Animation
- PYGLET – Loading Program Resource
- PYGLET – Loading a Image
- PYGLET – Loading HTML Document
- PYGLET – Loading 3-D Model
- PYGLET – Adding Media in Queue of Player
- PYGLET – Pause Media in Player
- PYGLET – Play Media in Player
- PYGLET – Media Player
- PYGLET – Manually Updating Texture of Media in Player
- PYGLET – Seek Media in Player
- PYGLET – Get Current Media Texture in Player
- PYGLET – Play Next Media in Player
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