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Commonly Asked C++ Interview Questions | Set 2

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Q. Major Differences between Java and C++ 

There are lot of differences, some of the major differences are:  

  • Java has automatic garbage collection whereas C++ has destructors, which are automatically invoked when the object is destroyed.
  • Java does not support pointers, templates, unions, operator overloading, structures etc.
  • C++ has no in built support for threads, whereas in Java there is a Thread class that you inherit to create a new thread
  • No goto in Java
  • C++ support method overloading and operator overloading but Java only has method overloading.
  • C++ support multiple inheritance using classes only but Java doesn’t support multiple inheritance using class. We need interfaces to implement multiple inheritances in Java.
  • Java is interpreted and hence platform independent whereas C++ isn’t. At compilation time, Java Source code converts into JVM byte code. The interpreter execute this bytecode at run time and gives output. C++ run and compile using compiler which converts source code into machine level language.

Q.What are C++ access specifiers ?

Access specifiers are used to define how the members (functions and variables) can be accessed outside the class.  

  • Private: Members declared as private are accessible only within the same class and they cannot be accessed outside the class they are declared. Child classes are also not allowed to access private members of parent.
  • Public: Members declared as public are accessible from anywhere.
  • Protected: Only the class and its child classes can access protected members.

Do you know What happens when more restrictive access is given to a derived class method in C++? 

Q. Major C++ features

Class: Class is a blueprint of data and functions or methods. Class does not take any space.  

  • Object: Objects are basic run-time entities in an object-oriented system, objects are instances of a class these are defined user-defined data types.
  • Encapsulation and Data abstraction: Wrapping up(combining) of data and functions into a single unit is known as encapsulation. The data is not accessible to the outside world and only those functions which are wrapping in the class can access it. This insulation of the data from direct access by the program is called data hiding or information hiding.
  • Data abstraction – providing only needed information to the outside world and hiding implementation details. For example, consider a class Complex with public functions as getReal() and getImag(). We may implement the class as an array of size 2 or as two variables. The advantage of abstractions is, we can change implementation at any point, users of Complex class won’t be affected as our method interface remains same. Had our implementation be public, we would not have been able to change it.
  • Inheritance: Inheritance is the process by which objects of one class acquire the properties of objects of another class. It supports the concept of hierarchical classification. Inheritance provides reusability. This means that we can add additional features to an existing class without modifying it.
  • Polymorphism: Polymorphism means ability to take more than one form. An operation may exhibit different behaviors in different instances. The behavior depends upon the types of data used in the operation.
  • Dynamic Binding: In dynamic binding, the code to be executed in response to function call is decided at runtime. C++ has virtual functions to support this.
  • Message Passing: Objects communicate with one another by sending and receiving information to each other. A message for an object is a request for execution of a procedure and therefore will invoke a function in the receiving object that generates the desired results. Message passing involves specifying the name of the object, the name of the function, and the information to be sent.

Q. Structure vs class in C++

  • In C++, a structure is same as class except the following differences: 
    • Members of a class are private by default and members of struct are public by default.
    • When deriving a struct from a class/struct, default access-specifier for a base class/struct is public. And when deriving a class, default access specifier is private. 

Q. Malloc() vs new / Delete vs Free

Following are the differences between malloc() and operator new.  

  • new is an operator, while malloc() is a function.
  • new returns exact data type, while malloc() returns void *.
  • new calls constructors( class instances are initialized and deinitialized automatically), while malloc() does not( classes won’t get initialized or deinitialized automatically
  • Syntax: 
    1. int *n = new int(10); // initialization with new()
    2. str = (char *) malloc(15); //malloc()

free( ) is used on resources allocated by malloc( ), or calloc( ) in C 

Delete is used on resources allocated by new in C++  

Q. Inline Functions

C++ provides an inline functions to reduce the function call overhead. Inline function is a function that is expanded in line when it is called. When the inline function is called whole code of the inline function gets inserted or substituted at the point of the inline function call. This substitution is performed by the C++ compiler at compile time. Inline function may increase efficiency if it is small. 

The syntax for defining the function inline is: 

inline return-type function-name(parameters) 

// function code 

Remember, inlining is only a request to the compiler, not a command. Compiler can ignore the request for inlining. 

Q.Friend class and function in C++

A friend class can access private and protected members of other class in which it is declared as friend. It is sometimes useful to allow a particular class to access private members of other class. For example a LinkedList class may be allowed to access private members of Node. 

Friend Function Like friend class, a friend function can be given a special grant to access private and protected members. A friend function can be: 

a) A method of another class 

b) A global function 

Important points about friend functions and classes: 

1) Friends should be used only for a limited purpose. too many functions or external classes are declared as friends of a class with protected or private data, it lessens the value of encapsulation of separate classes in object-oriented programming. 

2) Friendship is not mutual. If class A is a friend of B, then B doesn’t become a friend of A automatically. 

3) Friendship is not inherited (See this for more details) 

4) The concept of friends is not there in Java. 

Q. Function overloading VS Operator Overloading

Function overloading is a feature in C++ where two or more functions can have the same name but different type of parameters and  different number of parameters. 

Note: Overloading of functions with different return types are not allowed. 

Operating overloading allows us to make operators work for user-defined classes. For example, we can overload an operator ‘+’ in a class like String so that we can concatenate two strings by just using +. 

Other example classes where arithmetic operators may be overloaded are Complex Number, Fractional Number, Big Integer, etc. 

Q. Copy Constructor

A copy constructor is a member function that initializes an object using another object of the same class. A copy constructor has the following general function prototype: ClassName (const ClassName &old_obj); 

Point(int x1, int y1) { x = x1; y = y1; } 

// Copy constructor 

Point(const Point &p2) {x = p2.x; y = p2.y; } 

When is copy constructor called? 

In C++, a Copy Constructor may be called in the following cases: 

  1. When an object of the class is returned by value.
  2. When an object of the class is passed (to a function) by value as an argument.
  3. When an object is constructed based on another object of the same class.
  4. When compiler generates a temporary object.

Can we make copy constructor private? 

Yes, a copy constructor can be made private 

Q.What Is Inheritance?

Different kinds of objects often have a certain amount in common with each other. Yet each also defines additional features that make them different. Object-oriented programming allows classes to inherit commonly used state and behavior from other classes 

Q. What is Static Member?

Static is a keyword in C++ used to give special characteristics to an element. Static elements are allocated storage only once in a program lifetime in static storage area. And they have a scope till the program lifetime. Static Keyword can be used with following, 

Interesting facts about Static Members Functions  in C++ 

  • static member functions do not have this pointer.
  • A static member function cannot be virtual
  • Member function declarations with the same name and the name parameter-type-list cannot be overloaded if any of them is a static member function declaration.
  • static member function can not be declared const, volatile, or const volatile.

Click here to read more interesting facts of C++ 

Click here to practice “What is the output” based Questions? 


Last Updated : 31 Aug, 2021
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