The MinValue Field of UInt32 Struct is used to represent the minimum possible value of 32-bit unsigned integer i.e of uint data type. The value of this field is constant means that a user cannot change the value of this field. The value of this field is 0.
Syntax:
public const uint MinValue = 0;
Return Value: This field always returns 0.
Example:
// C# program to illustrate the // UInt32.MinValue field using System;
class GFG {
// Main Method
static public void Main()
{
// display the Minimum value of UInt32 struct
Console.WriteLine( "Minimum Value is: " + UInt32.MinValue);
// Taking an array of the
// unsigned long integer
// i.e UInt64 data type
ulong [] num = {34326, 32434, 12335546464565, 3434234786};
// taking variable of UInt32 type
uint mynum;
foreach ( ulong n in num)
{
if (n >= UInt32.MinValue && n <= UInt32.MaxValue) {
// using the method of Convert class
mynum = Convert.ToUInt32(n);
Console.WriteLine( "Conversion is Possible." );
}
else {
Console.WriteLine( "Not Possible" );
}
}
}
} |
Output:
Minimum Value is: 0 Conversion is Possible. Conversion is Possible. Not Possible Conversion is Possible.
Reference:
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