The MinValue property or Field of UInt64 Struct is used to represent the minimum possible value of the 64-bit unsigned long integer i.e. ulong data type. The value of this field is constant means that a user cannot change the value of this field. The value of this field is 0. This prevents an OverflowException at run time.
Syntax:
public const ulong MinValue = 0;
Return Value: This field always returns 0.
Example:
// C# program to illustrate the // UInt64.MinValue Field using System;
class GFG {
// Main Method
static public void Main()
{
// display the Minimum
// value of UInt64 struct
Console.WriteLine( "Minimum Value is: " + UInt64.MinValue);
// taking a variable
ulong var1 = 2382373544;
if (var1.Equals(UInt64.MinValue))
{
Console.WriteLine( "Equal..!!" );
Console.WriteLine( "Type of var1 is: {0}" ,
var1.GetTypeCode());
}
else {
Console.WriteLine( "Not equal..!!" );
Console.WriteLine( "Type of var1 is: {0}" ,
var1.GetTypeCode());
}
}
} |
Output:
Minimum Value is: 0 Not equal..!! Type of var1 is: UInt64
Reference:
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