Int32: This Struct is used to represents 32-bit signed integer. The Int32 can store both types of values including negative and positive between the ranges of -2147483648 to +2147483647.
Example :
C#
// C# program to show the // difference between Int32 // and UInt32 using System;
using System.Text;
public class GFG {
// Main Method
static void Main( string [] args) {
// printing minimum & maximum values
Console.WriteLine( "Minimum value of Int32: " + Int32.MinValue);
Console.WriteLine( "Maximum value of Int32: " + Int32.MaxValue);
Console.WriteLine();
// Int32 array
Int32[] arr1 = {-3, 0, 1, 3, 7};
foreach (Int32 i in arr1)
{
Console.WriteLine(i);
}
}
} |
Output:
Minimum value of Int32: -2147483648 Maximum value of Int32: 2147483647 -3 0 1 3 7
UInt32: This Struct is used to represents 32-bit unsigned integer. The UInt32 can store only positive value only which ranges from 0 to 4294967295.
Example :
C#
// C# program to show the // difference between Int32 // and UInt32 using System;
using System.Text;
public class GFG{
// Main Method
static void Main( string [] args)
{
// printing minimum & maximum values
Console.WriteLine( "Minimum value of UInt32: "
+ UInt32.MinValue);
Console.WriteLine( "Maximum value of UInt32: "
+ UInt32.MaxValue);
Console.WriteLine();
// Int32 array
UInt32[] arr1 = { 13, 0, 1, 3, 7};
foreach (UInt32 i in arr1)
{
Console.WriteLine(i);
}
}
} |
Output:
Minimum value of UInt32: 0 Maximum value of UInt32: 4294967295 13 0 1 3 7
Differences between Int32 and UInt32 in C#
Sr.No |
INT32 |
UINT32 |
1. |
Int32 is used to represents 32-bit signed integers . | UInt32 is used to represent 32-bit unsigned integers. |
2. |
Int32 stands for signed integer. | UInt32 stands for unsigned integer. |
3. |
It can store negative and positive integers. | It can store only positive integers. |
4. |
It takes 4-bytes space in the memory. | It also takes 4-bytes space in the memory. |
5. |
The range of Int32 is from -2147483648 to +2147483647. | The UInt32 ranges from 0 to 4294967295. |
6. |
Syntax to declare the Int32 : Int32 variable_name; |
Syntax to declare the UInt32: UInt32 variable_name; |