C# | Getting the unique identifier for the current managed thread
A Thread class is responsible for creating and managing a thread in multi-thread programming. It provides a property known as ManagedThreadId to check the unique identifier for the current managed thread. Or in other words, the value of ManagedThreadId property of a thread defines uniquely that thread within its process. The value of the ManagedThreadId property does not vary according to time.
Syntax:
public int ManagedThreadId { get; }
Return Value: This property returns a value that indicates a unique identifier for this managed thread. The return type of this property is System.Int32.
Example 1:
// C# program to illustrate the // use of ManagedThreadId property using System; using System.Threading; public class GFG { // Main Method static public void Main() { Thread T; // Get the reference of main Thread // Using CurrentThread property T = Thread.CurrentThread; // Display the unique id of the main // thread Using ManagedThreadId property Console.WriteLine( "The unique id of the main " + "thread is: {0} " , T.ManagedThreadId); } } |
Output:
The unique id of the main thread is: 1
Example 2:
// C# program to illustrate the // use of ManagedThreadId property using System; using System.Threading; public class GFG { // Main method public static void Main() { // Creating and initializing threads Thread thr1 = new Thread( new ThreadStart(job)); Thread thr2 = new Thread( new ThreadStart(job)); Thread thr3 = new Thread( new ThreadStart(job)); Console.WriteLine( "ManagedThreadId of thread 1 " + "is: {0}" , thr1.ManagedThreadId); Console.WriteLine( "ManagedThreadId of thread 2 " + "is: {0}" , thr2.ManagedThreadId); Console.WriteLine( "ManagedThreadId of thread 3 " + "is: {0}" , thr3.ManagedThreadId); // Running state thr1.Start(); thr2.Start(); thr3.Start(); } // Static method public static void job() { Thread.Sleep(2000); } } |
Output:
ManagedThreadId of thread 1 is: 3 ManagedThreadId of thread 2 is: 4 ManagedThreadId of thread 3 is: 5
Reference:
Please Login to comment...