Open In App

HTML canvas createPattern() Method

The createPattern() method is used to repeat the specified element in the specified direction. It can be an image, a video or any other canvas element.

Syntax:



context.createPattern(image, "repeat | repeat-x | repeat-y | no-repeat");

Parameters:

Example:




<!DOCTYPE html>
<html>
  
<head>
    <title>
        HTML | canvas createPattern() Method
    </title>
</head>
<body>
    <h2 style="color:green;"> GeeksforGeeks </h2>
    <h2> HTML canvas createPattern() Method </h2>
    <p style="color:green;">Image to be used:</p>
  
    <img src=
         id="geeks" width="32" height="32">
  
    <p>Canvas:</p>
    <canvas id="myCanvas" width="500" height="200" 
            style="border:2px solid ">
    </canvas>
    <br><br>
  
    <!-- Change the values here -->
    <button onclick="create('repeat')">Repeat</button>
  
    <!-- Script to repeat the pattern -->
    <script>
        function create(value) {
            var gfg = document.getElementById("myCanvas");
            var context = gfg.getContext("2d");
            context.clearRect(0, 0, gfg.width, gfg.height);
            var img = document.getElementById("geeks")
            var pattern = context.createPattern(img, value);
            context.rect(0, 0, 150, 100);
            context.fillStyle = pattern;
            context.fill();
        }
    </script>
</body>
  
</html>

Output:



Supported Browsers: The browsers supported by HTML canvas createPattern() Method are listed below:


Article Tags :