Open In App

Collaboration Diagrams | Unified Modeling Language(UML)

In UML (Unified Modeling Language), a Collaboration Diagram is a type of Interaction Diagram that visualizes the interactions and relationships between objects in a system. It shows how objects collaborate to achieve a specific task or behavior. Collaboration diagrams are used to model the dynamic behavior of a system and illustrate the flow of messages between objects during a particular scenario or use case.



What are Collaboration Diagrams?

A collaboration diagram, within the Unified Modeling Language (UML), is a behavioral diagram which is also referred to as a communication diagram, It illustrates how objects or components interact with each other to achieve specific tasks or scenarios within a system.



In simpler terms, they visually represents the interactions between objects or components in a system, showing how they collaborate to accomplish tasks or scenarios and depicts the interconnections among multiple objects within a system, illustrating the system’s object architecture.

Importance of Collaboration Diagrams

Collaboration diagrams play a crucial role in system development by facilitating understanding, communication, design, analysis, and documentation of the system’s architecture and behavior.

Components and their Notations in Collaboration Diagrams

In collaboration diagrams there are several notations that are used to represent :

1. Objects/Participants

Objects are represented by rectangles with the object’s name at the top. Each object participating in the interaction is shown as a separate rectangle in the diagram. Objects are connected by lines to indicate messages being passed between them.

2. Multiple Objects

Multiple objects are represented by rectangles, each with the object’s name inside, and interactions between them are shown using arrows to indicate message flows.

3. Actors

They are usually depicted at the top or side of the diagram, indicating their involvement in the interactions with the system’s objects or components. They are connected to objects through messages, showing the communication with the system.

4. Messages

Messages represent communication between objects. Messages are shown as arrows between objects, indicating the flow of communication. Each message may include a label indicating the type of message (e.g., method call, signal). Messages can be asynchronous (indicated by a dashed arrow) or synchronous (solid arrow).

5. Self Message

This is a message that an object sends to itself. It represents an action or behavior that the object performs internally, without involving any other objects. Self-messages are useful for modeling scenarios where an object triggers its own methods or processes.

6. Links

Links represent associations or relationships between objects. Links are shown as lines connecting objects, with optional labels to indicate the nature of the relationship. Links can be uni-directional or bi-directional, depending on the nature of the association.

7. Return Messages

Return messages represent the return value of a message. They are shown as dashed arrows with a label indicating the return value. Return messages are used to indicate that a message has been processed and a response is being sent back to the calling object.

How to draw Collaboration Diagrams ?

To draw a collaboration diagram:

Use cases of Collaboration Diagrams

Real-World Example of Collaboration Diagram

Let’s understand collaboration diagram using the example of Job Recruitment System.

The recruiter object interacts with the database object to verify the login, check the jobs, select a talented applicant, and send interview details.

1. Applicant

This object represents the job candidate who applies for a job position. The Applicant object interacts with the Recruiter object to provide personal and professional details and attend the interview. After the interview, the Recruiter object selects the talented applicant and sends a joining letter to the Applicant object.

Applicant –attend test –> Database

Applicant –provide details –> Database

2. Recruiter

This object represents the person or system responsible for hiring new employees. The Recruiter object interacts with the Applicant object to verify the login, check the job positions, select the talented applicant, send interview details, and send the joining letter. The Recruiter object also interacts with the Database object to retrieve and update the necessary information.

Recruiter –verify login–> Database

Recruiter <– confirms login –> Database

Recruiter –check jobs positions –> Database

Recruiter –select talented applicant –> Applicant

Recruiter –send interview details –> Applicant

Recruiter –send joining letter –> Applicant

3. Database

This object represents the system or component that stores the necessary information for the recruitment process. The Database object interacts with the Recruiter object to provide the job positions, verify the login, and send the necessary details about the applicants. The Database object also interacts with the Applicant object to store and retrieve the necessary details about the applicants.

Database –send jobs –> Recruiter

When to use Collaboration Diagram

Collaboration diagrams in UML are typically used in the early stages of software development to:

Overall, collaboration diagrams are a valuable tool for understanding, designing, and communicating the dynamic aspects of a system’s behavior.

Benefits of Collaboration Diagrams

Challenges of Collaboration Diagrams


Article Tags :