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Activity Diagrams | Unified Modeling Language (UML)

Activity Diagrams are used to illustrate the flow of control in a system and refer to the steps involved in the execution of a use case. It is a type of behavioral diagram and we can depict both sequential processing and concurrent processing of activities using an activity diagram ie an activity diagram focuses on the condition of flow and the sequence in which it happens.



1. What is an Activity Diagram?

Activity Diagrams are used to illustrate the flow of control in a system and refer to the steps involved in the execution of a use case. We can depict both sequential processing and concurrent processing of activities using an activity diagram ie an activity diagram focuses on the condition of flow and the sequence in which it happens.



2. Activity Diagram Notations

In activity diagrams, the notations are like visual symbols that help represent different elements and actions in a simple way.

2.1. Initial State

The starting state before an activity takes place is depicted using the initial state.

A process can have only one initial state unless we are depicting nested activities. We use a black filled circle to depict the initial state of a system. For objects, this is the state when they are instantiated. The Initial State from the UML Activity Diagram marks the entry point and the initial Activity State.

For example:

Here the initial state of the system before the application is opened.

2.2. Action or Activity State

An activity represents execution of an action on objects or by objects. We represent an activity using a rectangle with rounded corners. Basically any action or event that takes place is represented using an activity.

For example:

Consider the previous example of opening an application, opening the application is an activity state in the activity diagram.

2.3. Action Flow or Control flows

Action flows or Control flows are also referred to as paths and edges. They are used to show the transition from one activity state to another activity state.

An activity state can have multiple incoming and outgoing action flows. We use a line with an arrow head to depict a Control Flow. If there is a constraint to be adhered to while making the transition it is mentioned on the arrow.

For example:

Here both the states transit into one final state using action flow symbols i.e. arrows.

2.4. Decision node and Branching

When we need to make a decision before deciding the flow of control, we use the decision node. The outgoing arrows from the decision node can be labelled with conditions or guard expressions. It always includes two or more output arrows.

For example:

We apply the conditions on input number to display the result :

  • If number is odd then display the number.
  • If number if even then display the error.

2.5. Guard

A Guard refers to a statement written next to a decision node on an arrow sometimes within square brackets.

The statement must be true for the control to shift along a particular direction. Guards help us know the constraints and conditions which determine the flow of a process.

2.6. Fork

Fork nodes are used to support concurrent activities. When we use a fork node when both the activities get executed concurrently i.e. no decision is made before splitting the activity into two parts. Both parts need to be executed in case of a fork statement. We use a rounded solid rectangular bar to represent a Fork notation with incoming arrow from the parent activity state and outgoing arrows towards the newly created activities.

For example:

In the example below, the activity of making coffee can be split into two concurrent activities and hence we use the fork notation.

2.7. Join

Join nodes are used to support concurrent activities converging into one. For join notations we have two or more incoming edges and one outgoing edge.

For example:

When both activities i.e. steaming the milk and adding coffee get completed, we converge them into one final activity.

2.8. Merge or Merge Event

Scenarios arise when activities which are not being executed concurrently have to be merged. We use the merge notation for such scenarios. We can merge two or more activities into one if the control proceeds onto the next activity irrespective of the path chosen.

For example:

In the diagram below: we can’t have both sides executing concurrently, but they finally merge into one. A number can’t be both odd and even at the same time.

2.9. Swimlanes

We use Swimlanes for grouping related activities in one column. Swimlanes group related activities into one column or one row. Swimlanes can be vertical and horizontal. Swimlanes are used to add modularity to the activity diagram. It is not mandatory to use swimlanes. They usually give more clarity to the activity diagram. It’s similar to creating a function in a program. It’s not mandatory to do so, but, it is a recommended practice.

We use a rectangular column to represent a swimlane as shown in the figure above.

For example:

Here different set of activities are executed based on if the number is odd or even. These activities are grouped into a swimlane.

2.10. Time Event

This refers to an event that stops the flow for a time; an hourglass depicts it. We can have a scenario where an event takes some time to completed.

For example:

Let us assume that the processing of an image takes a lot of time. Then it can be represented as shown below.

2.11. Final State or End State

The state which the system reaches when a particular process or activity ends is known as a Final State or End State. We use a filled circle within a circle notation to represent the final state in a state machine diagram. A system or a process can have multiple final states.

3. How to Draw an Activity Diagram in UML?

Below are the steps of how to draw the Activity Diagram in UML:

Step 1. Identify the Initial State and Final States:

Step 2. Identify the Intermediate Activities Needed:

Step 3. Identify the Conditions or Constraints:

Step 4. Draw the Diagram with Appropriate Notations:

4. What are Activity Diagrams used for?

Activity diagrams are used in software development and system design to model and visualize the dynamic aspects of a system. Here are some common uses of activity diagrams:

5. What are the Differences between an Activity diagram and a Flowchart?

An activity diagram is very similar to a flowchart. So let us understand if activity diagrams or flowcharts are any different.

What is a Flow Chart?

An algorithm is like a set of clear instructions to solve a problem, and a flowchart is a picture that shows those instructions.

Example:

A manufacturer uses a flow chart to explain and illustrate how a particular product is manufactured.

What are the differences?

Activity Diagram

Flow Chart

An activity diagram is associated with the UML(Unified Modelling Language)

A Flow Chart is associated with the programming.

An activity diagram is used to model the dynamic aspects of a system and also illustrates the workflow of activities within a use case or business process.

Depicts a diagrammatic representation illustrating a solution model to a given problem and a flow chart converges into being an activity diagram if complex decisions are being made.

Commonly used in software engineering within the UML for modeling and designing software systems on high level.

Widely used in software engineering for representing algorithms, decision structures, and program flows.

Do we need to use both the diagrams and the textual documentation?

Let’s understand this with the help of an example:

6. Conclusion

In conclusion, Activity Diagrams serve as invaluable tools in system design and analysis, offering a visual representation of dynamic processes within organizations. They are widely utilized to model business processes, illustrate user interactions, and guide software system design. By providing a clear and concise overview of activities, decision points, and interactions, activity diagrams enhance communication among project stakeholders and contribute to effective documentation.


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