In this article we will see how we can load a program resource in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to load a file i.e resource we use resource module of pyglet. This module allows applications to specify a search path for resources. Relative paths are taken to be relative to the application’s __main__ module. ZIP files can appear on the path; they will be searched inside. Loader load program resource files from disk. The loader contains a search path which can include filesystem directories, ZIP archives and Python packages.
We can create a window object with the help of command given below
# creating a window window = pyglet.window.Window(width, height, title)
In order to create window we use Loader method with the pyglet.resource
Syntax : resource.Loader(path)
Argument : It takes resource path i.e string as argument
Return : It returns Loader object
Below is the implementation
# importing pyglet module import pyglet
import pyglet.window.key as key
# width of window width = 500
# height of window height = 500
# caption i.e title of the window title = "Geeksforgeeks"
# creating a window window = pyglet.window.Window(width, height, title)
# text text = "Welcome to GeeksforGeeks"
# creating label with following properties # font = cooper # position = 250, 150 # anchor position = center label = pyglet.text.Label(text,
font_name = 'Cooper' ,
font_size = 16 ,
x = 250 ,
y = 150 ,
anchor_x = 'center' ,
anchor_y = 'center' )
# creating a batch batch = pyglet.graphics.Batch()
# loading geeksforgeeks image image = pyglet.image.load( 'gfg.png' )
# creating sprite object # it is instance of an image displayed on-screen sprite = pyglet.sprite.Sprite(image, x = 200 , y = 230 )
# on draw event @window .event
def on_draw():
# clear the window
window.clear()
# draw the label
label.draw()
# draw the image on screen
sprite.draw()
# key press event @window .event
def on_key_press(symbol, modifier):
# key "C" get press
if symbol = = key.C:
# printing the message
print ( "Key : C is pressed" )
# image for icon img = image = pyglet.resource.image( "gfg.png" )
# setting image as icon window.set_icon(img) # loading a file i.e program resource value = pyglet.resource.Loader( "E:/btech / certi / gfg.jpg" )
# showing value with the help of label label.text = str (value)
# start running the application pyglet.app.run() |
Output :