surface.blit() function draws a source Surface onto this Surface. The draw can be positioned with the dest argument. The dest argument can either be a pair of coordinates representing the position of the upper left corner of the blit or a Rect, where the upper left corner of the rectangle will be used as the position for the blit. The size of the destination rectangle does not affect the blit.
Syntax : blit(source, dest, area=None, special_flags=0) -> Rect
Parameters:
- Source – Draws a source Surface onto this Surface
- dest – The draw can be positioned with the dest argument.
- area -A Rect can also be passed as the destination and the topleft corner of the rectangle will be used as the position for the blit
Python3
# import pygame module import pygame
pygame.init() # width width = 680
# height height = 480
#store he screen size z = [width,height]
# store the color white = ( 255 , 255 , 255 )
screen_display = pygame.display
# Set caption of screen screen_display.set_caption( 'GEEKSFORGEEKS' )
# setting the size of the window surface = screen_display.set_mode(z)
# set the image which to be displayed on screen python = pygame.image.load( 'bg.jpg' )
# set window true window = True
while window:
for event in pygame.event.get():
if event. type = = pygame.QUIT:
window = False
# display white on screen other than image
surface.fill(white)
# draw on image onto another surface.blit(python,( 50 , 50 ))
screen_display.update()
pygame.quit() |
Output:
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