Decimal equivalent of 1/3 is 0.33333333333333…. An infinite length number would require infinite memory to store, and we typically have 4 or 8 bytes. Therefore, Floating point numbers store only a certain number of significant digits, and the rest are lost. The precision of a floating point number defines how many significant digits it can represent without information loss. When outputting floating point numbers, cout has a default precision of 6 and it truncates anything after that.
Given below are few libraries and methods which are used to provide precision to floating point numbers in C++:
Floor rounds off the given value to the closest integer which is less than the given value.
1 1 1 -2 -2 -2
Ceil rounds off the given value to the closest integer which is more than the given value.
2 2 2 -1 -1 -1
Trunc rounds removes digits after decimal point.
1 1 1 -1 -1 -1
Rounds given number to the closest integer.
1 2 2 -1 -2 -2
Setprecision when used along with ‘fixed’ provides precision to floating point numbers correct to decimal numbers mentioned in the brackets of the setprecison.
3 -3 3.1 -3.1 3.14 -3.14 3.142 -3.142 3.1416 -3.1416 3.14159 -3.14159 3.141590 -3.141590
Note: When the value mentioned in the setprecision() exceeds the number of floating point digits in the original number then 0 is appended to floating point digit to match the precision mentioned by the user.
There exists other methods too to provide precision to floating point numbers. The above mentioned are few of the most commonly used methods to provide precision to floating point numbers during competitive coding.
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