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PImpl Idiom in C++ with Examples

When changes are made to a header file, all sources including it needs to be recompiled. In large projects and libraries, it can cause build time issues due to the fact that even when a small change to the implementation is made everyone has to wait some time until they compile their code. One way to solve this problem is by using the PImpl Idiom, which hides the implementation in the headers and includes an interface file that compiles instantly.

The PImpl Idiom (Pointer to IMPLementation) is a technique used for separating implementation from the interface. It minimizes header exposure and helps programmers to reduce build dependencies by moving the private data members in a separate class and accessing them through an opaque pointer.



How to implement: 



  1. Create a separate class ( or struct ) for implementation
  2. Put all private members from the header to that class.
  3. Define an Implementation class ( Impl ) in the header file.
  4. In the header file create a forward declaration (a pointer), pointing at the implementation class.
  5. Define a destructor and a copy/assignment operators.

The reason to declare explicitly a destructor is that when compiling, the smart pointer ( std::unique_ptr ) checks if in the definition of the type exists a visible destructor and throws a compilation error if it’s only forward declared.

Using a smart pointer is a better approach since the pointer takes control over the life cycle of the PImpl.

Example: 




/* |INTERFACE| User.h file */
 
#pragma once
#include <memory> // PImpl
#include <string>
using namespace std;
 
class User {
public:
    // Constructor and Destructors
 
    ~User();
    User(string name);
 
    // Assignment Operator and Copy Constructor
 
    User(const User& other);
    User& operator=(User rhs);
 
    // Getter
    int getSalary();
 
    // Setter
    void setSalary(int);
 
private:
    // Internal implementation class
    class Impl;
 
    // Pointer to the internal implementation
    unique_ptr<Impl> pimpl;
};




/* |IMPLEMENTATION| User.cpp file */
 
#include "User.h"
#include <iostream>
using namespace std;
 
struct User::Impl {
 
    Impl(string name)
        : name(move(name)){};
 
    ~Impl();
 
    void welcomeMessage()
    {
        cout << "Welcome, "
             << name << endl;
    }
 
    string name;
    int salary = -1;
};
 
// Constructor connected with our Impl structure
User::User(string name)
    : pimpl(new Impl(move(name)))
{
    pimpl->welcomeMessage();
}
 
// Default Constructor
User::~User() = default;
 
// Assignment operator and Copy constructor
 
User::User(const User& other)
    : pimpl(new Impl(*other.pimpl))
{
}
 
User& User::operator=(User rhs)
{
    swap(pimpl, rhs.pimpl);
    return *this;
}
 
// Getter and setter
int User::getSalary()
{
    return pimpl->salary;
}
 
void User::setSalary(int salary)
{
    pimpl->salary = salary;
    cout << "Salary set to "
         << salary << endl;
}

Advantages of PImpl:

Disadvantages of PImpl:

Reference: https://en.cppreference.com/w/cpp/language/pimpl


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