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Design a typing speed test game using JavaScript

A typing test is designed to find how fast one types in a given amount of time. We will be designing a typing game using JavaScript that presents a simple typing challenge and finds the performance of typing by calculating the Characters Per Minute (CPM), Words Per Minute (WPM) and the accuracy of the typed characters.
The game shows a series of quotes that have to be typed in a specified time limit, as fast as possible. A higher typing speed would show a higher WPM value. Incorrectly typed characters would be marked accordingly during typing.
We will create the HTML layout first, style it using CSS and then write the logic in JavaScript. 
The HTML Layout: The HTML layout defines the element structure that would be shown on the page. This includes:
 




<html lang="en">
<head>
    <title>Simple Speed Typer</title>
  
    <!-- link the CSS file here -->
    <link rel="stylesheet" href="style.css">
</head>
<body>
  <div class="container">
    <div class="heading">
      Simple Speed Typing
    </div>
    <div class="header">
      <div class="wpm">
        <div class="header_text">WPM</div>
        <div class="curr_wpm">100</div>
      </div>
      <div class="cpm">
        <div class="header_text">CPM</div>
        <div class="curr_cpm">100</div>
      </div>
      <div class="errors">
        <div class="header_text">Errors</div>
        <div class="curr_errors">0</div>
      </div>
      <div class="timer">
        <div class="header_text">Time</div>
        <div class="curr_time">60s</div>
      </div>
      <div class="accuracy">
        <div class="header_text">% Accuracy</div>
        <div class="curr_accuracy">100</div>
      </div>
    </div>
  
    <div class="quote">
      Click on the area below to start the game.
    </div>
    <textarea class="input_area"
      placeholder="start typing here..."
      oninput="processCurrentText()"
      onfocus="startGame()">
    </textarea>
    <button class="restart_btn"
      onclick="resetValues()">
      Restart
    </button>
  </div>
  
  <!-- link the JavaScript file here -->
  <script src="game.js">
  </script>
</body>
</html>

Note: Each of the portions is filled with dummy data to make styling easier. The HTML code of the above is as follows.
The CSS Styling: CSS is used to style the different portions and make it more visually appealing.
 






body {
  background-color: #fe9801;
  color: black;
  text-align: center;
}
  
.container {
  display: flex;
  flex-direction: column;
  align-items: center;
}
  
.heading {
  margin-bottom: 20px;
  font-size: 3rem;
  color: black;
}
  
.header {
  display: flex;
  align-items: center;
}
  
.timer, .errors, .accuracy,
.cpm, .wpm {
  background-color: #ccda46;
  height: 60px;
  width: 70px;
  margin: 8px;
  padding: 12px;
  border-radius: 20%;
  box-shadow: black 5px 8px 5px;
}
  
.cpm, .wpm  {
  display: none;
}
  
.header_text {
  text-transform: uppercase;
  font-size: 0.6rem;
  font-weight: 600;
}
  
.curr_time, .curr_errors,
.curr_accuracy, .curr_cpm,
.curr_wpm {
  font-size: 2.75rem;
}
  
.quote {
  background-color: #ccda46;
  font-size: 1.5rem;
  margin: 10px;
  padding: 25px;
  box-shadow: black 5px 8px 5px;
}
  
.input_area {
  background-color: #f5f5c6;
  height: 80px;
  width: 40%;
  font-size: 1.5rem;
  font-weight: 600;
  margin: 15px;
  padding: 20px;
  border: 0px;
  box-shadow: black 5px 8px 5px;
}
  
.restart_btn {
  display: none;
  background-color: #326765;
  font-size: 1.5rem;
  padding: 10px;
  border: 0px;
  box-shadow: black 5px 8px 5px;
}
  
.incorrect_char {
  color: red;
  text-decoration: underline;
}
  
.correct_char {
  color: darkgreen;
}

The result of the HTML layout and CSS styling would look like this: 
 



Main Logic of the game: The main logic of the game is defined in a JavaScript file. There are several functions that work together to run the game.
Step 1: Selecting all the elements and defining variables
The required elements in the HTML layout are first selected using the querySelector() method. They are assigned variable names so that they could be easily accessed and modified. Other variables that would be accessed throughout the program are also defined in the beginning.
 




// define the time limit
let TIME_LIMIT = 60;
  
// define quotes to be used
let quotes_array = [
  "Push yourself, because no one else is going to do it for you.",
  "Failure is the condiment that gives success its flavor.",
  "Wake up with determination. Go to bed with satisfaction.",
  "It's going to be hard, but hard does not mean impossible.",
  "Learning never exhausts the mind.",
  "The only way to do great work is to love what you do."
];
  
// selecting required elements
let timer_text = document.querySelector(".curr_time");
let accuracy_text = document.querySelector(".curr_accuracy");
let error_text = document.querySelector(".curr_errors");
let cpm_text = document.querySelector(".curr_cpm");
let wpm_text = document.querySelector(".curr_wpm");
let quote_text = document.querySelector(".quote");
let input_area = document.querySelector(".input_area");
let restart_btn = document.querySelector(".restart_btn");
let cpm_group = document.querySelector(".cpm");
let wpm_group = document.querySelector(".wpm");
let error_group = document.querySelector(".errors");
let accuracy_group = document.querySelector(".accuracy");
  
let timeLeft = TIME_LIMIT;
let timeElapsed = 0;
let total_errors = 0;
let errors = 0;
let accuracy = 0;
let characterTyped = 0;
let current_quote = "";
let quoteNo = 0;
let timer = null;

Step 2: Preparing the text to be displayed
A function updateQuote() is defined which handles the following things: 
 

 




function updateQuote() {
  quote_text.textContent = null;
  current_quote = quotes_array[quoteNo];
  
  // separate each character and make an element 
  // out of each of them to individually style them
  current_quote.split('').forEach(char => {
    const charSpan = document.createElement('span')
    charSpan.innerText = char
    quote_text.appendChild(charSpan)
  })
  
  // roll over to the first quote
  if (quoteNo < quotes_array.length - 1)
    quoteNo++;
  else
    quoteNo = 0;
}

Step 3: Getting the currently typed text by the user
A function processCurrentText() is defined which will be invoked whenever the user types or changes anything in the input box. It is hence used with the oninput event handler of the input box. This function handles the following things:
 

 




function processCurrentText() {
  
  // get current input text and split it
  curr_input = input_area.value;
  curr_input_array = curr_input.split('');
  
  // increment total characters typed
  characterTyped++;
  
  errors = 0;
  
  quoteSpanArray = quote_text.querySelectorAll('span');
  quoteSpanArray.forEach((char, index) => {
    let typedChar = curr_input_array[index]
  
    // character not currently typed
    if (typedChar == null) {
      char.classList.remove('correct_char');
      char.classList.remove('incorrect_char');
  
      // correct character
    } else if (typedChar === char.innerText) {
      char.classList.add('correct_char');
      char.classList.remove('incorrect_char');
  
      // incorrect character
    } else {
      char.classList.add('incorrect_char');
      char.classList.remove('correct_char');
  
      // increment number of errors
      errors++;
    }
  });
  
  // display the number of errors
  error_text.textContent = total_errors + errors;
  
  // update accuracy text
  let correctCharacters = (characterTyped - (total_errors + errors));
  let accuracyVal = ((correctCharacters / characterTyped) * 100);
  accuracy_text.textContent = Math.round(accuracyVal);
  
  // if current text is completely typed
  // irrespective of errors
  if (curr_input.length == current_quote.length) {
    updateQuote();
  
    // update total errors
    total_errors += errors;
  
    // clear the input area
    input_area.value = "";
  }
}

Coloring of the characters based its correctness

Step 4: Starting a new game
A function startGame() is defined which will be invoked when the user focuses on the input box. It is hence used with the onfocus event handler of the input box. This function handles the following things:
 

 




function startGame() {
  
  resetValues();
  updateQuote();
  
  // clear old and start a new timer
  clearInterval(timer);
  timer = setInterval(updateTimer, 1000);
}
  
function resetValues() {
  timeLeft = TIME_LIMIT;
  timeElapsed = 0;
  errors = 0;
  total_errors = 0;
  accuracy = 0;
  characterTyped = 0;
  quoteNo = 0;
  input_area.disabled = false;
  
  input_area.value = "";
  quote_text.textContent = 'Click on the area below to start the game.';
  accuracy_text.textContent = 100;
  timer_text.textContent = timeLeft + 's';
  error_text.textContent = 0;
  restart_btn.style.display = "none";
  cpm_group.style.display = "none";
  wpm_group.style.display = "none";
}

Step 5: Updating the timer
A function updateTimer() is defined which will be invoked every second to keep track of the time. This function handles the following things:
 

 




function updateTimer() {
  if (timeLeft > 0) {
    // decrease the current time left
    timeLeft--;
  
    // increase the time elapsed
    timeElapsed++;
  
    // update the timer text
    timer_text.textContent = timeLeft + "s";
  }
  else {
    // finish the game
    finishGame();
  }
}

Step 6: Finishing the game
A function finishGame() is defined which will be invoked when the game has to be finished. This function handles the following things:
 

 




function finishGame() {
  // stop the timer
  clearInterval(timer);
  
  // disable the input area
  input_area.disabled = true;
  
  // show finishing text
  quote_text.textContent = "Click on restart to start a new game.";
  
  // display restart button
  restart_btn.style.display = "block";
  
  // calculate cpm and wpm
  cpm = Math.round(((characterTyped / timeElapsed) * 60));
  wpm = Math.round((((characterTyped / 5) / timeElapsed) * 60));
  
  // update cpm and wpm text
  cpm_text.textContent = cpm;
  wpm_text.textContent = wpm;
  
  // display the cpm and wpm
  cpm_group.style.display = "block";
  wpm_group.style.display = "block";
}

Final Demonstration
The game is now ready to be played in any browser.
 

Source Code: https://github.com/sayantanm19/js-simple-typing-game
 


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