In this article we are going to learn that how can we add a bitmap image with the menuitem associated with the menu present in menubar object of wx.MenuBar class.
Steps :
1. Create a menubar object of wx.MenuBar class.
2. Create a menu object of wx.Menu class.
3. Create a MenuItem using wx.MenuItem class.
4. Use SetBitmap() function to add bitmap image with menu item.
Syntax of SetBitmap() method: wx.MenuItem.SetBitmap(self, bitmap, checked=True)
Parameters of SetBitmap() method:
Parameter Input Type Description bmp wx.Bitmap Bitmap we need to use with menuitem. checked bool If checkable set to True else False.
Code Example:
import wx
APP_EXIT = 1
class Example(wx.Frame):
def __init__( self , * args, * * kwargs):
super (Example, self ).__init__( * args, * * kwargs)
self .InitUI()
def InitUI( self ):
self .locale = wx.Locale(wx.LANGUAGE_ENGLISH)
menubar = wx.MenuBar()
fileMenu = wx.Menu()
qmi = wx.MenuItem(fileMenu, APP_EXIT, '&Quit\tCtrl + Q' )
qmi.SetBitmap(wx.Bitmap( 'right.png' ))
fileMenu.Append(qmi)
self .Bind(wx.EVT_MENU, self .OnQuit, id = APP_EXIT)
menubar.Append(fileMenu, '&File' )
self .SetMenuBar(menubar)
self .SetSize(( 350 , 250 ))
self .SetTitle( 'Icons and shortcuts' )
self .Centre()
def OnQuit( self , e):
self .Close()
def main():
app = wx.App()
ex = Example( None )
ex.Show()
app.MainLoop()
if __name__ = = '__main__' :
main()
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Output: