The turtle module provides turtle graphics primitives, in both object-oriented and procedure-oriented ways. Because it uses Tkinter for the underlying graphics, it needs a version of Python installed with Tk support.
turtle.Screen().turtles()
This function is used to return the list of turtles on the screen. This doesn’t require any argument.
Syntax :
turtle.Screen().turtles()
Below is the implementation of the above method with some examples :
Example 1 :
Python3
# import package import turtle
# make screen object # and set size sc = turtle.Screen()
sc.setup( 400 , 300 )
# make turtle object t1 = turtle.Turtle(shape = 'square' )
# do some motion with properties t1.color( "red" )
t1.circle( 50 )
# make another turtle object t2 = turtle.Turtle(shape = 'circle' )
# do some motion with properties t2.color( "green" )
t2.circle( 40 )
# get all turtle objects on screen print (sc.turtles())
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Output :
[<turtle.Turtle object at 0x000001E90622DAC8>, <turtle.Turtle object at 0x000001E90625CC88>]
Example 2 :
Python3
# import package import turtle
# make screen object and set size sc = turtle.Screen()
sc.setup( 400 , 300 )
# make first turtle and do something t1 = turtle.Turtle(shape = 'square' )
t1.color( "red" )
t1.circle( 50 )
# make another turtle and do something t2 = turtle.Turtle(shape = 'circle' )
t2.color( "green" )
t2.circle( 40 )
# get all turtles object turt = sc.turtles()
# use first turtle object turt[ 0 ].circle( - 40 )
# use another turtle object turt[ 1 ].circle( - 50 )
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Output :
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