The turtle module provides turtle graphics primitives, in both object-oriented and procedure-oriented ways. Because it uses Tkinter for the underlying graphics, it needs a version of Python installed with Tk support.
turtle.addshape()
This function is used to Adds a turtle shape to TurtleScreen’s shapelist.
Syntax :
turtle.addshape(name, shape=None)
Parameters:
Arguments | Description |
name | name of a gif-file |
shape | shape is a tuple of pairs of coordinates |
Below is the implementation of the above method with some examples :
Example 1 :
# import package import turtle
# print list of the all # shapes available print (turtle.getshapes())
# add shape to the shape list turtle.addshape(name = "gfg.gif" ,shape = None )
# check the updated shape list print (turtle.getshapes())
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Output :
[‘arrow’, ‘blank’, ‘circle’, ‘classic’, ‘square’, ‘triangle’, ‘turtle’]
[‘arrow’, ‘blank’, ‘circle’, ‘classic’, ‘gfg.gif’, ‘square’, ‘triangle’, ‘turtle’]
Example 2 :
# import package import turtle
# add shape to the shape list as above turtle.addshape(name = "gfg.gif" ,shape = None )
# set turtle with new shape # and new position turtle.shape( "gfg.gif" )
turtle.up() turtle.setpos( - 10 , 10 )
turtle.down() # loop for motion for i in range ( 22 ):
turtle.fd( 40 + 5 * i)
turtle.right( 90 )
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Output :