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ThreeJS

Three.js is an open-source JavaScript library that is used to display graphics, 3D and 2D objects on the web browser. It uses WebGL API behind the scenes.  It allows you to use your GPU(Graphics Processing Unit) to render the Graphics and 3D objects on a canvas in the web browser. since we are using JavaScript we can also interact with other HTML elements. Three.js was released by Ricardo Cabello in April 2010.

ThreeJS

What is Three.js?

Three.js is a JavaScript library designed to simplify the creation of 3D graphics and animations on the web. Acting as a layer of abstraction over the WebGL API, it enables developers to work with 3D graphics in the browser without grappling with the intricacies of low-level WebGL coding. Central to Three.js is its powerful rendering engine, which utilizes WebGL to display 3D graphics. The library employs a scene graph to organize and manage 3D objects hierarchically, incorporating elements like geometries, materials, cameras, and lights. Geometries define shapes, materials determine appearances, and cameras control viewpoints, while lights handle illumination. It also supports animation, enabling developers to update object properties over time, and offers features for applying textures, custom shaders, and user interaction. Overall, Three.js empowers developers to create visually engaging and interactive 3D web applications with ease.



Getting Started

Animation

Animation / Tracks

Audio

Cameras

Constants

Core

Core / BufferAttributes

Extras

Extras / Core

Extras / Curves

Geometries

Helpers

Lights

Lights / Shadows

Loaders

Loaders / Managers

Materials

Math

Math / Interpolants

Objects

Renderers

Renderers / Shaders

Renderers / WebXR

Scenes

Textures

Addons Animations

Controls

Geometries

Helpers

Lights

Loaders

Objects

Post-Processing

Exporters

Math

Misc

ConvexHull

Renderers

Utils

WebXR

Reason to learn Three.js

Advantages of Three.js

FAQ’s

1. How does Three.js handle user interaction?

Three.js enables user interaction by responding to events such as mouse clicks and movements. Developers can use this feature to create interactive interfaces having 3D look.

2. What is a geometry in Three.js?

In Three.js, a geometry defines the shape of a 3D object, such as a cube or sphere. We use this to create an intercative UI. It specifies the vertices, edges, and faces that make up the object.



3. Why is the scene graph important in Three.js?

Because it is important for organizing and managing the hierarchy of 3D objects in a scene. It helps developers to structure and control the relationships between different elements so that they can build unique graphs.

4. How does Three.js support animation?

Three.js supports animation by allowing developers to update the properties of 3D objects over time. It allows changes in position, rotation, and scale, providing the basis for dynamic and engaging visual experiences. These all features make animation possible.

5. How can Three.js contribute to responsive design?

Three.js supports responsive design by allowing developers to create 3D content that adapts well to different screen sizes and resolutions, ensuring a consistent user experience across devices. That’s why it is highly used in creation of interactive 3D UI.


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